Sleek Media
Smash Lord
- Joined
- Jan 29, 2006
- Messages
- 1,399
Been playing some high level opponents like Boss and Logic lately, and one of the big problems I'm having is recovering back to neutral. If I get knocked off stage, getting back to the ledge is no problem. It's getting on stage that is giving me trouble. Their timing is excellent, and they consistently punish the one frame of vulnerability in the neutral get up animation. Rolling just gets me grabbed, and even if a jump from the ledge is successful, I have just as much trouble landing safely. How can we deal with fast opponents like that?
Recovering from above also seems to be a problem since Mega's air speed isn't anything special. I've had some success using Leaf Shield to interrupt smashes, but a lot of the time, my opponent will just wait below me with their shield up so that they can grab me out of it as soon as I land. It seems like there should be more ways to land safely. Rush can help you mix things up, but since it just pops you up, it doesn't actually help you recover against all but the slowest characters. Maybe there is a way to mix up Metal Blade and Hard Knuckle Rush cancels?
Recovering from above also seems to be a problem since Mega's air speed isn't anything special. I've had some success using Leaf Shield to interrupt smashes, but a lot of the time, my opponent will just wait below me with their shield up so that they can grab me out of it as soon as I land. It seems like there should be more ways to land safely. Rush can help you mix things up, but since it just pops you up, it doesn't actually help you recover against all but the slowest characters. Maybe there is a way to mix up Metal Blade and Hard Knuckle Rush cancels?