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recovery

sabbathareking

Smash Rookie
Joined
Jan 17, 2015
Messages
10
Location
Kent, UK
3DS FC
2595-2926-7496
I absolutely adore falco, he's fast, powerful, has imo the best projectile in the game, good in the air, excellent on the ground and has plenty of kill options. But there's one thing that always lets me down and that's his recovery, in my experience it's so bad, i can't understand how people can rely on him on a competitive level? are there some secrets to his recovery that i'm not privy to? (only been playing smash for 4 months) any advice on how to get back on the stage with more ease?
 

ChrisRoxal

Smash Cadet
Joined
Jun 22, 2014
Messages
30
Location
Carolina, Puerto Rico
NNID
ChrisRoxal
you can always sweet spot your UpB at the edge, this migth be weird at first but with little practice it will become really easy, same goes for the SideB, also I dont know how to do it like the pros but you can also shorten your SideB for mix ups, that one should help alot since I hear you can shorten it 2 times giving you more potions, you can always shine stall and then recover, this will also work for mixing it up, and always mix up your recovery since the recovery, Falco's recovery is bad enough as it is so you really dont want to become to predictable for your opponent, also almost forgot to that wavedashing back into the stage is also a great option, hope this helps :)
 

Teran

Through Fire, Justice is Served
Super Moderator
Premium
BRoomer
Joined
Oct 23, 2008
Messages
37,167
Location
Beastector HQ
3DS FC
3540-0079-4988
Falco is a glass cannon. The key to playing him is overwhelming your opponent with offensive pressure and not giving the breathing room to set up any meaningful offence on you.

Once it happens, you're pretty much dead, which you seem to have figured out. Spacies aren't just difficult because of the tech!
 

AirFair

Marth tho
Joined
Jul 1, 2014
Messages
1,972
Location
Houston, Texas
Pretty much the above. Sweetspot if you can, or mix up recovering high and low. Once you start to understand how Falco's pressure is so good, you hopefully won't need to be recovering as often.
 

7upjawa

Smash Apprentice
Joined
Jan 28, 2014
Messages
84
Location
Alberta
NNID
7upjawa
3DS FC
3823-8521-4588
If you are to the side of the stage when hit you can use shine to stop your momentum, jump out of shine, and phantasm as a mixup. Don't do it too often, because its not too hard to punish. Shining into firefox can also help sometimes.
 

seko08sk

Smash Cadet
Joined
Jan 2, 2014
Messages
71
Location
Passaic NJ
Di is going help a lot
Also if on dreamland or Yoshi's take advantage of that wall and wall jump .
People l say fox band other can punish this but thats why teching exists to help you
Basically have no habits when you recover so they don't read you as often
 

MALVM MALVM

Smash Apprentice
Joined
May 29, 2011
Messages
159
Location
Lynchburg and/or Vienna VA
A lot of people forget how strong an option just double jumping to grab the edge is. There are also some places off the stage where you can edge cancel a side b, cancel the side b and grab the edge, up b at a high angle and get on a platform, straight up to grab edge, or down to insta-sweetspot the edge. Finding situations where your opponent can't guess what you're going to do or conditioning your opponent to guess wrong super helps. Honestly, I think Falco's recovery is better than a lot of characters. In terms of distance, yeah it's not that great, but in terms of mixups, it's amazing. Look at Marth; his recovery is way longer than Falco's, but I think it's way more straightforward to edgeguard him than Falco and if he recovers from further than Falco can, you can always just Marth killer and kill him anyway.
 

Boomhound

Smash Apprentice
Joined
May 11, 2014
Messages
121
Location
Cork, Ireland
Everything's been covered I think, just remember that no option is bad if you get back onstage safely-
so get comfortable with wall-jumping, shortening sideBs, aerial dodging and even upB-ing straight up in some cases.

Take note of what your opponent tends to cover and work from there.
 

StealthyPanda122

Smash Rookie
Joined
Jun 2, 2014
Messages
4
A big problem is that if you're below the stage and your double jump won't reach the ledge, you have to firebird, and that is slow and easy to react to.

A little-used but effective option is using the double jump to reach the wall, and wall jump -> bair or airdodge on stage. This is a good mixup and catches people off guard. One can also walljump -> shortened phantasm to the ledge. The momentum will carry you to the ledge and either go under most edgeguard attempts or throw off the edgeguarder's timing.

This doesn't work on battlefield or PS cuz no walls.

I don't have enough posts to post a link but if you look up SSS 28 m2k v westballz and go to 15:20 you'll see westballz use both the bair and airdodge options effectively.
 

BirdLordMasterBeak

Smash Apprentice
Joined
Dec 7, 2014
Messages
80
Location
Charlotte, NC
On stages with walls, I like to try and ride the wall (and either aim for a sweetspot or landing just on the edge of the stage). When you get pretty close to the ledge, hit R (or L) hit the jump button of your choice, and hold the c-stick towards the stage. That way if your opponent tries to edgeguard you, you get ASDI into the stage and have already input the command to wall jump tech :) It might take a while to get used to doing this but it can be very effective in recovering (especially against a marth who will still be in fsmash lag when you phantasm him out of your wall jump :)
 
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