Jotari
Smash Journeyman
- Joined
- Apr 22, 2015
- Messages
- 444
So this is something I've wanted Smash to implement for a long time, usually it was due to the tendency for Side Specials to result in a suicide if used near the edge, which highly nerfed the utility of some skills, but the latest game has really made an effort to just stop that being a thing. Still though the idea of using Up specials and other such recovery moves on the ground without inducing a helpelss stat has stuck with me, as I think it could lead to far more interesting combo potentials. So many up specials are just very risky to use as an attack option, as even if you hit with them they don't result in much potential for follow up, and should you miss you're going to be left pretty open. Of course this is just general, it really depends on what up special (and in which game you're using it).
But if they didn't result in a helpless state when used on the ground, and you were free to continue combos, it could result in all sorts of interesting gameplay. And we do see this with at least one character, that being Bayonetta whose Witch Twist doesn't induce a helpless state at all. One might think this would step on her territory a bit (along with the likes of Sonic and some other characters who have it to a lesser extent), but not necessarily if characters are limited to not being able to use their up special a second time if they use it to launch themselves upwards, but still being allowed to use other moves while Bayonetta can semi uniquely combo her up special into her up special (hell would it even be that crazy to extend it to all characters uniformly and removing the helpless state facet of the game completely and just give recoveries a one per air limit?)
I don't know, these are just the thoughts that go through my head. Obviously in reality this would probably have to be a case by case basis, what do you think?
But if they didn't result in a helpless state when used on the ground, and you were free to continue combos, it could result in all sorts of interesting gameplay. And we do see this with at least one character, that being Bayonetta whose Witch Twist doesn't induce a helpless state at all. One might think this would step on her territory a bit (along with the likes of Sonic and some other characters who have it to a lesser extent), but not necessarily if characters are limited to not being able to use their up special a second time if they use it to launch themselves upwards, but still being allowed to use other moves while Bayonetta can semi uniquely combo her up special into her up special (hell would it even be that crazy to extend it to all characters uniformly and removing the helpless state facet of the game completely and just give recoveries a one per air limit?)
I don't know, these are just the thoughts that go through my head. Obviously in reality this would probably have to be a case by case basis, what do you think?