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Rearranging the order of palette swaps?

WinterKirby

Smash Cadet
Joined
Jan 29, 2014
Messages
59
Location
Virginia Beach, VA
Switch FC
SW 1947 5087 1303
Exactly what the title says. I have an alternate costume I want to add, specifically Knight Sonic, and I want to place it over Black Sonic. Which is all fine and dandy, however, Black Sonic is in the second slot. I want it to be in the last slot. I'd simply swap the costumes for the two slots, however, Red Sonic is in the last spot, and changing him would muck with the team colors, which I don't want to do.

How do I make it so that I can place Knight Sonic in the last slot, while still keeping Red Sonic and team colors intact?
 

Mewtwo_2000

Smash Lord
Joined
Nov 23, 2009
Messages
1,177
Location
Spain
NNID
Mewtwo2ooo
3DS FC
0877-0152-2009
Using this code will swap red and black sonic costumes, so red is the second one and black the last one:

06455448 0000000C
01000001 02040302
08050C00 00000000

You'll have to swap the CSPs and portraits by yourself though.

To insert this code into your projectm gct, you can build a new gct with these 3 lines of code, and use 'gct fusionizer' to put together both gct files into one.
 

Lakitwo

Smash Cadet
Joined
Jul 19, 2013
Messages
70
Location
Statesboro, GA
NNID
Lakitwo
Using this code will swap red and black sonic costumes, so red is the second one and black the last one:

06455448 0000000C
01000001 02040302
08050C00 00000000

You'll have to swap the CSPs and portraits by yourself though.

To insert this code into your projectm gct, you can build a new gct with these 3 lines of code, and use 'gct fusionizer' to put together both gct files into one.
Can I ask how you did this? I've had times where I've wanted to do something similar.
 

Mewtwo_2000

Smash Lord
Joined
Nov 23, 2009
Messages
1,177
Location
Spain
NNID
Mewtwo2ooo
3DS FC
0877-0152-2009
Can I ask how you did this? I've had times where I've wanted to do something similar.
Well, 80455448 is the offset where Sonic's original costumes are stored. The first line just makes the other 2 to be written in that offset. Now, the info in those lines comes like this: First, color info. Then, costume slot. Next comes the color of the next costume, and then goes the actual costume. This code can be read like this:

Blue Color, Sonic00; Red Color, Sonic01; Yellow Color, Sonic04; Green Color, Sonic02; Black Color, Sonic05.

The '0C' color is the 'end of list', so the last of the available Sonics in this code is the black one, aka Sonic05. This code could work as a semi-cBliss thing, cause if you use some of the unused data there, you could get more costumes, up to 7.

This would be a 7-Costume Sonic code with no order swap:

06455448 00000010
01000805 02040302
00010206 02070C00

However, those 2 extra sonics will just load Sonic00 unless some extra code is used. cBliss Tool generates the needed code for this small expansion to work.

I guess this info is more than enough to move or even expand the Sonic costumes at will.
 
Last edited:

Narpas_sword

Moderator
Moderator
Joined
Dec 11, 2013
Messages
3,859
Location
Wellington, New Zealand
Well, 80455448 is the offset where Sonic's original costumes are stored. The first line just makes the other 2 to be written in that offset. Now, the info in those lines comes like this: First, color info. Then, costume slot. Next comes the color of the next costume, and then goes the actual costume. This code can be read like this:

Blue Color, Sonic00; Red Color, Sonic01; Yellow Color, Sonic04; Green Color, Sonic02; Black Color, Sonic05.

The '0C' color is the 'end of list', so the last of the available Sonics in this code is the black one, aka Sonic05. This code could work as a semi-cBliss thing, cause if you use some of the unused data there, you could get more costumes, up to 7.

This would be a 7-Costume Sonic code with no order swap:

06455448 00000010
01000805 02040302
00010206 02070C00

However, those 2 extra sonics will just load Sonic00 unless some extra code is used. cBliss Tool generates the needed code for this small expansion to work.

I guess this info is more than enough to move or even expand the Sonic costumes at will.
Hey dude, dont suppose you could tell me the code needed to swap two of samus costumes?
want to have the green team costume next to the others, as opposed to at 6.

i thought that your cbliss tool did this, but apparently not for PM. =(

would like it so i have default, red, blue, green, then the rest if possible.
Thanks =)
 

Mewtwo_2000

Smash Lord
Joined
Nov 23, 2009
Messages
1,177
Location
Spain
NNID
Mewtwo2ooo
3DS FC
0877-0152-2009
I'm not sure, but I guess the current version in the vault should allow you to edit the order of costumes. Go test it, and if it's not implemented in that version, then I'll do that swap for you. The option should be there when you press the small button on the top right corner, I guess it's called 'edit'.
 
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