RockinRudy
Smash Journeyman
falco shoots way too many lasers and it is so hard to handle and i suggest we put a laser limit on falco if he goes over 100 then he automatically loses. The best strategy seems to keep shooting lasers.
you can check how many lasers are shot in the stats for projectiles shot (I forget the exact name but that piece of data exists).
I think jumping should have a limit.
no. but we should implement a ledgegrab limit in melee.
The Thread was locked for no apparent reason and I don't want to fish up and revive some 6 year old thread on the IMPORTANT issue.