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Re-examining Wall Physics

Yurya

Smash Apprentice
Joined
Oct 23, 2012
Messages
187
After playing some stages with walls recently I have with disappointment remembered why they are banned (PS1 exception). The answer is to prevent infinites, however, if the way KB is handled when characters touch walls in hit-stun was altered this might not be the case anymore.
Right now (by my understanding) you must hit the wall hard enough in order to tech it otherwise you simply bounce off or drop as the case is with lower kb.

If whenever you touch a wall while in hit-stun your character always bounced a minimum distance (while invincible but helpless), and if the direction you fly could be DI'd infinites might be removed. This would be a new DI much like changing the vector from hit-stun, but this time the vector is determined by the angle you hit the wall traveling with (the sakurai angle could be applied to low KB but with the minimum requirement means that it would always be 45 degrees).

I know this wold also change stage spikes and I don't know if this is even possible but I wanted to share it and see what people think.
 

Mera Mera

Smash Journeyman
Joined
Dec 1, 2009
Messages
372
Location
Neenah, WI
If some minimalist change would improve walls, I would see it as a good thing. Even if walls weren't ever in competitive play (aside from PS1) it'd be nice to get rid of the infinites.

Maybe just make it so that you can tech from walls when you have low knockback? The only problem I see with that is then standing by a wall might be too good defensively and no one would be inclined to approach someone by a wall. Maybe make it so that if you were hit from the ground, into a wall, your wall tech gives you no invincibility? Sure, the person could jump right as someone approached them, but jumps can be baited.

Changing how walls work is an interesting thought. I'm not sure what the best route would be, but it'd be cool if this were looked into (barring there's no coding issues preventing change).
 

Cubelarooso

Smash Lord
Joined
Mar 19, 2007
Messages
1,614
Location
[Hide my Location]
Wall infinites are already impossible in PM. The reason most stages with walls are banned is because the walls divide the stage in a way that makes approaching suicidal.
 
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