JamesDNaux
Smash Hero
Welcome to the Rayman support thread!
23 Years of Dreams!
PS; Jaguar; Saturn - 1995 PC - 1996 GBA - 2001 DSi - 2009
N64; PC - 1999 PS; Dreamcast - 2000 DS - 2005 3DS - 2011
GameCube; PS2; XBox; PC - 2003
Wii; PS3; 360 - 2011 3DS; PS Vita; PC - 2012
Wii U; Switch; PS3; PS4 360; One; PC - 2013
Rayman - Vortex - Heavy Metal Fist - Lockjaw - Throttle Copter - Shock Rocket - Dark Rayman - Raymesis
23 Years of Dreams!
PS; Jaguar; Saturn - 1995 PC - 1996 GBA - 2001 DSi - 2009
N64; PC - 1999 PS; Dreamcast - 2000 DS - 2005 3DS - 2011
GameCube; PS2; XBox; PC - 2003
Wii; PS3; 360 - 2011 3DS; PS Vita; PC - 2012
Wii U; Switch; PS3; PS4 360; One; PC - 2013
Main Series: Rayman • 2: The Great Escape • 3: Hoodlum Havoc • Origins • Legends
Remakes/Ports: Gold • Forever • Collector • Funpack • Compilation • Revolution • Advance • 1 & 2 Double Pack • 10th Anniversary • DS • DSi • 2: The Great Escape • 3D • 3 HD
Unreleased: Rayman • Rayman 2 • Rayman 3 • Rayman 4 • Raving Rabbids
Handheld: Rayman • 2 Forever • Rayman 3 • Hoodlums' Revenge • Raving Rabbids (GBA) • Raving Rabbids (DS) • Raving Rabbids 2 • Raving Rabbids TV Party
Mobile: Garden • Golf • Bowling • Rayman 3 • Raving Rabbids • Kart • Jungle Run • Fiesta Run • Adventures
Spin-offs: Designer • 60 Levels • 100 Levels • Rayman By His Fans • Rayman M • Arena • Rush • Legends Beatbox
Educational: Junior • English with Rayman • Learning French with Rayman • Activity Centre • Dictées • CP • Maternelle • Premiers Clics
Rabbids: Raving Rabbids • Raving Rabbids 2 • TV Party
Remakes/Ports: Gold • Forever • Collector • Funpack • Compilation • Revolution • Advance • 1 & 2 Double Pack • 10th Anniversary • DS • DSi • 2: The Great Escape • 3D • 3 HD
Unreleased: Rayman • Rayman 2 • Rayman 3 • Rayman 4 • Raving Rabbids
Handheld: Rayman • 2 Forever • Rayman 3 • Hoodlums' Revenge • Raving Rabbids (GBA) • Raving Rabbids (DS) • Raving Rabbids 2 • Raving Rabbids TV Party
Mobile: Garden • Golf • Bowling • Rayman 3 • Raving Rabbids • Kart • Jungle Run • Fiesta Run • Adventures
Spin-offs: Designer • 60 Levels • 100 Levels • Rayman By His Fans • Rayman M • Arena • Rush • Legends Beatbox
Educational: Junior • English with Rayman • Learning French with Rayman • Activity Centre • Dictées • CP • Maternelle • Premiers Clics
Rabbids: Raving Rabbids • Raving Rabbids 2 • TV Party
Rayman - Vortex - Heavy Metal Fist - Lockjaw - Throttle Copter - Shock Rocket - Dark Rayman - Raymesis
Statistics
Size: Around Mario's height.
Weight: 80 - Featherweight
Fallspeed: 2
Fastfallspeed: 3
Slowfallspeed: 1
Jump Count: 2
Jump Height: 35
Shorthop Height: 13
Double Jump Height: 50
Air Speed: 1.3
Walk Speed: 1.25
Run Speed: 2.3
Traction: 0.13
Wall Jump: Yes
Crawl: Yes
Mirrored: Yes
Gimmicks
Telescopic Fist
Rayman's neutral attack and nair are functionally similar, he can charge his punch on the ground or in the air to send his fist further by holding attack.
Most of Rayman's attacks rely on his fists, if he attempts a move with neither nearby, he'll either get a weaker attack or whiff entirely.
Helicopter Hair
Rayman can freely halt his descent by holding jump, his fall speed is greatly reduced while hovering. Can be performed multiple times.
His double jump is assisted by his hair, sending him soaring into the air with similar height to Ness' second jump.
Standard Attacks
Neutral Attack
Rayman tosses his fist like a boomerang, he can move around while his fist returns. From Rayman.
Rayman can toss out a second fist whilst waiting for the first to return, but can't attack again while both fists are out.
Neutral Combo
Only activates if Rayman's jabs connect at close range.
Multiple quick jabs, finishes with a strong, medium ranged right swing. From Origins/Legends.
Forward Tilt
Runs and attacks, similar to Mega Man's tilt. Punches twice then kicks. From Legends.
If both of his fists are already in play, he'll do a standing roundhouse kick.
Up Tilt
An upwards jab combo, same right punch, left punch, strong finish. From Origins/Legends.
If both of his fists are already in play, he'll do a short ranged headbutt,
Down Tilt
A low, sweeping kick that can trip enemies. From Origins.
Dash Attack
Spins in a tornado fashion while thrusting his fists out for a multi-hit attack. From Origins/Legends.
If both of his fists are already in play, he'll do a somersault kick instead.
Smash Attacks
Forward Smash - Heavy Metal Fist
Rayman dons the Heavy Metal Fist and winds up to punch. From Rayman 3.
If both fists are already in play, Rayman will perform a whiff animation and no attack will come out.
Can be reflected.
Up Smash - Shock Rocket
Rayman fires the Shock Rocket into the air, its trajectory can be altered shortly afterwards. From Rayman 3.
If both fists are already in play, Rayman will perform a whiff animation and no attack will come out.
Can be reflected.
Down Smash - Vortex
Rayman fires a Vortex on both sides, the tornado moves along the ground. From Rayman 3.
If both fists are already in play, Rayman will perform a whiff animation and no attack will come out.
Can be reflected/absorbed.
Misc Attacks
Ledge Attack
Hops up from the ledge with a sweeping kick.
'Get Up' Attack
Spins around and kicks as he jumps to his feet.
Aerial Attacks
Neutral Air
Rayman tosses his fist like a boomerang, he can move around while his fist returns. From Rayman.
Rayman can toss out a second fist whilst waiting for the first to return, but can't attack again while both fists are out.
Forward Air
Swings both fists down, causes a spike if sweet-spotted. From Origins/Legends.
If both of his fists are already in play, he'll perform a forward kick.
Up Air
A sweeping kick into the air, hits below then above and sends opponents into the air. From Origins/Legends.
Down Air
Quickly throws himself downwards and slams into the ground. From Origins/Legends.
Back Air
Twists around and kicks behind himself. From Origins/Legends.
Grab & Throws
Grab - Lockjaw
Rayman throws out the Lockjaw to grapple opponents at range. Can tether onto ledges. From Rayman 3.
Pummel
Shocks the opponent with the Lockjaw.
Forward Throw
Kicks the opponent away.
Up Throw
Spins his hair and tosses the enemy onto it, stunning them in place for a moment before launching them upwards.
Down Throw
Slams the enemy to the ground and then slams his torso into them.
Back Throw
Spins around and tosses the enemy away, similar to Mario's back throw
Special Moves
Neutral Special - Energy Shot
A projectile that can be fired off rapidly, or charged for a more powerful attack. Ricochets off walls twice before exploding on the third impact.
From Rayman 2. Can be reflected/absorbed.
Side Special - Flying Ring
A Purple Lum appears and Rayman swings from it for horizontal distance, Rayman kicks opponents during the swing.
Up Special - Throttle Copter
Rayman dons the Throttle Copter to jet upwards for high vertical recovery. Moves upwards automatically, horizontal position can be controlled slightly. The propeller has a hitbox above similar to King K. Rool's propeller pack. Rayman is free to act after the move ends. From Rayman 3.
Down Special - Plum Drop
Rayman tosses a plum that bounces around the stage, you can ride on it until it disappears.
Final Smash -
Misc Aspects
Entrance
Appears from a spiral door before doing his entrance pose from Origins/Legends.
Idle 1
Adjusts his hood and lightly kicks the ground.
Idle 2
Puts his hand to his head and looks around before shrugging.
Idle 3
Scratches his head and brushes his hair back.
Taunt 1
Does the door opening dance from Rayman 2.
Taunt 2
Performs his iconic grimace: holding his mouth wide open while flailing his tongue.
Taunt 3
Dribbles his torso around like a basketball, then kicks it back into place.
Whiff Taunt
If Rayman attempts a taunt while either fist is in play, he'll shake his head.
Victory1
Spins and thrusts his fist into the air while shouting "Yeah!"
Victory2
Performs one of the various victory dances throughout the series, randomized.
Victory3
Grins and does a double fist pump before doing a peace sign and holding the pose.
Victory Jingle
Level Clear.
Size: Around Mario's height.
Weight: 80 - Featherweight
Fallspeed: 2
Fastfallspeed: 3
Slowfallspeed: 1
Jump Count: 2
Jump Height: 35
Shorthop Height: 13
Double Jump Height: 50
Air Speed: 1.3
Walk Speed: 1.25
Run Speed: 2.3
Traction: 0.13
Wall Jump: Yes
Crawl: Yes
Mirrored: Yes
Gimmicks
Telescopic Fist
Rayman's neutral attack and nair are functionally similar, he can charge his punch on the ground or in the air to send his fist further by holding attack.
Most of Rayman's attacks rely on his fists, if he attempts a move with neither nearby, he'll either get a weaker attack or whiff entirely.
Helicopter Hair
Rayman can freely halt his descent by holding jump, his fall speed is greatly reduced while hovering. Can be performed multiple times.
His double jump is assisted by his hair, sending him soaring into the air with similar height to Ness' second jump.
Standard Attacks
Neutral Attack
Rayman tosses his fist like a boomerang, he can move around while his fist returns. From Rayman.
Rayman can toss out a second fist whilst waiting for the first to return, but can't attack again while both fists are out.
Neutral Combo
Only activates if Rayman's jabs connect at close range.
Multiple quick jabs, finishes with a strong, medium ranged right swing. From Origins/Legends.
Forward Tilt
Runs and attacks, similar to Mega Man's tilt. Punches twice then kicks. From Legends.
If both of his fists are already in play, he'll do a standing roundhouse kick.
Up Tilt
An upwards jab combo, same right punch, left punch, strong finish. From Origins/Legends.
If both of his fists are already in play, he'll do a short ranged headbutt,
Down Tilt
A low, sweeping kick that can trip enemies. From Origins.
Dash Attack
Spins in a tornado fashion while thrusting his fists out for a multi-hit attack. From Origins/Legends.
If both of his fists are already in play, he'll do a somersault kick instead.
Smash Attacks
Forward Smash - Heavy Metal Fist
Rayman dons the Heavy Metal Fist and winds up to punch. From Rayman 3.
If both fists are already in play, Rayman will perform a whiff animation and no attack will come out.
Can be reflected.
Up Smash - Shock Rocket
Rayman fires the Shock Rocket into the air, its trajectory can be altered shortly afterwards. From Rayman 3.
If both fists are already in play, Rayman will perform a whiff animation and no attack will come out.
Can be reflected.
Down Smash - Vortex
Rayman fires a Vortex on both sides, the tornado moves along the ground. From Rayman 3.
If both fists are already in play, Rayman will perform a whiff animation and no attack will come out.
Can be reflected/absorbed.
Misc Attacks
Ledge Attack
Hops up from the ledge with a sweeping kick.
'Get Up' Attack
Spins around and kicks as he jumps to his feet.
Aerial Attacks
Neutral Air
Rayman tosses his fist like a boomerang, he can move around while his fist returns. From Rayman.
Rayman can toss out a second fist whilst waiting for the first to return, but can't attack again while both fists are out.
Forward Air
Swings both fists down, causes a spike if sweet-spotted. From Origins/Legends.
If both of his fists are already in play, he'll perform a forward kick.
Up Air
A sweeping kick into the air, hits below then above and sends opponents into the air. From Origins/Legends.
Down Air
Quickly throws himself downwards and slams into the ground. From Origins/Legends.
Back Air
Twists around and kicks behind himself. From Origins/Legends.
Grab & Throws
Grab - Lockjaw
Rayman throws out the Lockjaw to grapple opponents at range. Can tether onto ledges. From Rayman 3.
Pummel
Shocks the opponent with the Lockjaw.
Forward Throw
Kicks the opponent away.
Up Throw
Spins his hair and tosses the enemy onto it, stunning them in place for a moment before launching them upwards.
Down Throw
Slams the enemy to the ground and then slams his torso into them.
Back Throw
Spins around and tosses the enemy away, similar to Mario's back throw
Special Moves
Neutral Special - Energy Shot
A projectile that can be fired off rapidly, or charged for a more powerful attack. Ricochets off walls twice before exploding on the third impact.
From Rayman 2. Can be reflected/absorbed.
Side Special - Flying Ring
A Purple Lum appears and Rayman swings from it for horizontal distance, Rayman kicks opponents during the swing.
Up Special - Throttle Copter
Rayman dons the Throttle Copter to jet upwards for high vertical recovery. Moves upwards automatically, horizontal position can be controlled slightly. The propeller has a hitbox above similar to King K. Rool's propeller pack. Rayman is free to act after the move ends. From Rayman 3.
Down Special - Plum Drop
Rayman tosses a plum that bounces around the stage, you can ride on it until it disappears.
Final Smash -
Misc Aspects
Entrance
Appears from a spiral door before doing his entrance pose from Origins/Legends.
Idle 1
Adjusts his hood and lightly kicks the ground.
Idle 2
Puts his hand to his head and looks around before shrugging.
Idle 3
Scratches his head and brushes his hair back.
Taunt 1
Does the door opening dance from Rayman 2.
Taunt 2
Performs his iconic grimace: holding his mouth wide open while flailing his tongue.
Taunt 3
Dribbles his torso around like a basketball, then kicks it back into place.
Whiff Taunt
If Rayman attempts a taunt while either fist is in play, he'll shake his head.
Victory1
Spins and thrusts his fist into the air while shouting "Yeah!"
Victory2
Performs one of the various victory dances throughout the series, randomized.
Victory3
Grins and does a double fist pump before doing a peace sign and holding the pose.
Victory Jingle
Level Clear.
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