• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Rate the Ike in this Final

comboking

Smash Master
Joined
Jan 12, 2008
Messages
3,038
Location
MidWest
he needs to get in there more instead of staying in the back

plus aerials are good

if you know him show him some Ike videos here from our video thread
 

comboking

Smash Master
Joined
Jan 12, 2008
Messages
3,038
Location
MidWest
when he is recovering it is better to drop under the ledge and UpB because if your opponent jumps infront of your overB you will fall to your death but if you are knocked way out there use OverB

also when you are knocked up in the air he should use DownAir (Jump c-stick down or jump and control stick down and A) and move to the right or left

Ike has 4 spikes he should use them they are Crouch plus A which we call a downtilt,DownAir,the last hit of Aether(Ike's UpB), or the tip of Ike's NeutralB (Eruption)


Upair is a good killing move he should use it more

AAA is faster and he should use it more than he does the forward smash

BackAir is a fast and strong move

DownThrow to Aether will work if they have bad DI
 

rehab

Smash Journeyman
Joined
May 5, 2008
Messages
494
Location
Rockville, MD
Ike's dash attack isn't a very exceptional approach, and his smashes aren't too hot without great timing. I'd suggest he use more air moves, and to use Ike's forward and up tilts to go for KO's much more than he does. Also, he rolls a bit much in my eyes.
 

comboking

Smash Master
Joined
Jan 12, 2008
Messages
3,038
Location
MidWest
yah to much rolls

also he should note that you can Airdodge before an aerial

He should use overB to approach

also if he is walking forward and hits A Ike will do a Ftilt and this is faster than Forward Smash and has good knockback

also you can run and then upo smash that is a better approach
 
Top Bottom