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Rate my UU team please...

UUUser

Smash Rookie
Joined
Sep 5, 2008
Messages
10
Location
Massachusetts
This is the first team I concocted...so if any of you guys can / could help me...I know I need it...


Keroshi the Drifblm @ Focus Sash
Unburden / Modest
168 HP / 90 Spd / 252 Sp Atk
- Shadow Ball
- Hidden Power Fighting
- Explosion
-Hypnosis
My lead. Put anything to sleep, wait for Focus Sash, then sweep with great coverage until I have to blow up.


Divine Beast the Absol @ Scope Lens
Super Luck / Jolly
252 Atk / 252 Spd / 6 HP
- Rock Smash
- Swords Dance
- Psycho Cut
- Night Slash
My critical hit monster. Waits to be used in the endgame unless I need to pull him out to eat a Psychic attack... (which isn't often)


Venusis the Cradily @ Leftovers
Suction Cups / Impish
252 HP / 128 Def / 128 Spd
- Rest
- Sleeptalk / Protect
- Stockpile
- Earthquake
My staller-esque type thing...Cradily rocks. :) Stockpile to boost defenses or Protect when Nidoqueen lays Toxic Spikes down. Earthquake is the attack move I chose.


Kyuubi the Ninetales @ Leftovers
Flash Fire / Modest
252 Sp Atk / 252 Spd / 6 Sp Def
- Flamethrower
- Energy Ball
- Nasty Plot
- Hypnosis / Protect
I have always loved Ninetales...and now she's my special sweeper. Flamethrower and Energy Ball are no-brainers. Nasty Plot to boost my special attack and Protect for Toxic to work its magic or Hypnosis to sleep 'em.


Tezza the Nidoqueen @ Leftovers
Poison Point / Impish
252 HP / 128 Def / 128 Atk
- Earthquake
- Toxic Spikes
- Protect / Roar
- Stone Edge / Rock Slide
My tank...set up the Toxic Spikes, deal some damage...Protect like every other turn to help out Toxic.


Canon the Blastoise @ Leftovers
Torrent / Bold
252 HP / 252 Def / 6 Sp Atk
- Surf
- Rapid Spin
- Ice Beam
- Protect / Yawn / Rest / Hidden Power Ground
The team's spinner. Surf + Ice Beam blah...Protect for Toxic, Yawn to put them out of commission, Rest to heal, and HP Ground to rid Electric types.

Please help me!!
 

Pika25

Smash Apprentice
Joined
Mar 18, 2008
Messages
175
Location
Texas
NNID
pika250
3DS FC
0173-1819-2264
Here's what I recommend, where recommended moves out of a selection are bold:

This is the first team I concocted...so if any of you guys can / could help me...I know I need it...


Keroshi the Drifblm @ Focus Sash
Unburden / Modest
168 HP / 90 Spd / 252 Sp Atk
- Shadow Ball
- Hidden Power Fighting
- Explosion
-Hypnosis
My lead. Put anything to sleep, wait for Focus Sash, then sweep with great coverage until I have to blow up.

Pika : This is ok


Divine Beast the Absol @ Scope Lens
Super Luck / Jolly
252 Atk / 252 Spd / 6 HP
- Rock Smash
- Swords Dance
- Psycho Cut
- Night Slash
My critical hit monster. Waits to be used in the endgame unless I need to pull him out to eat a Psychic attack... (which isn't often)

Pika : He's fine too.


Venusis the Cradily @ Leftovers
Suction Cups / Impish
252 HP / 128 Def / 128 Spd
- Rest
- Sleeptalk / Protect
- Stockpile
- Earthquake
My staller-esque type thing...Cradily rocks. :) Stockpile to boost defenses or Protect when Nidoqueen lays Toxic Spikes down. Earthquake is the attack move I chose.

Pika : use restalk. You can pull off an EQ while you are asleep if you use sleep talk.


Kyuubi the Ninetales @ Leftovers
Flash Fire / Modest
252 Sp Atk / 252 Spd / 6 Sp Def
- Flamethrower
- Energy Ball
- Nasty Plot
- Hypnosis / Protect
I have always loved Ninetales...and now she's my special sweeper. Flamethrower and Energy Ball are no-brainers. Nasty Plot to boost my special attack and Protect for Toxic to work its magic or Hypnosis to sleep 'em.

Pika : She is better off with hypnosis. just in case Drifblim didn't pull off the hypnosis himself.


Tezza the Nidoqueen @ Leftovers
Poison Point / Impish
252 HP / 128 Def / 128 Atk
- Earthquake
- Toxic Spikes
- Protect / Roar
- Stone Edge / Rock Slide
My tank...set up the Toxic Spikes, deal some damage...Protect like every other turn to help out Toxic.

Pika : If she doesn't have Roar (and Blastoise doesn't have yawn), you don't have a hazer or phazer. Stone edge has more power than rock slide; and has a higher crit ratio.


Canon the Blastoise @ Leftovers
Torrent / Bold
252 HP / 252 Def / 6 Sp Atk
- Surf
- Rapid Spin
- Ice Beam
- Protect / Yawn / Rest / Hidden Power Ground
The team's spinner. Surf + Ice Beam blah...Protect for Toxic, Yawn to put them out of commission, Rest to heal, and HP Ground to rid Electric types.

Pika : you don't need hp ground. you have earthquakes on cradily and nidoqueen. blastoise is better off with protect not only for more toxic damage but for leftovers recovery.

Please help me!!
 

Terywj [태리]

Charismatic Maknae~
Joined
Aug 23, 2007
Messages
30,536
Location
香港 & 서울
This is the first team I concocted...so if any of you guys can / could help me...I know I need it...


Keroshi the Drifblm @ Focus Sash
Unburden / Modest
168 HP / 90 Spd / 252 Sp Atk
- Shadow Ball
- Hidden Power Fighting
- Explosion
-Hypnosis
My lead. Put anything to sleep, wait for Focus Sash, then sweep with great coverage until I have to blow up.

Looks good.


Divine Beast the Absol @ Scope Lens
Super Luck / Jolly
252 Atk / 252 Spd / 6 HP
- Rock Smash
- Swords Dance
- Psycho Cut
- Night Slash
My critical hit monster. Waits to be used in the endgame unless I need to pull him out to eat a Psychic attack... (which isn't often)

You could always go for the Life Orbed Sucker Punch, but this looks just as good.


Venusis the Cradily @ Leftovers
Suction Cups / Impish
252 HP / 128 Def / 128 Spd
- Rest
- Sleeptalk / Protect
- Stockpile
- Earthquake
My staller-esque type thing...Cradily rocks. :) Stockpile to boost defenses or Protect when Nidoqueen lays Toxic Spikes down. Earthquake is the attack move I chose.

What Pika said: RestTalk.


Kyuubi the Ninetales @ Leftovers
Flash Fire / Modest
252 Sp Atk / 252 Spd / 6 Sp Def
- Flamethrower
- Energy Ball
- Nasty Plot
- Hypnosis / Protect
I have always loved Ninetales...and now she's my special sweeper. Flamethrower and Energy Ball are no-brainers. Nasty Plot to boost my special attack and Protect for Toxic to work its magic or Hypnosis to sleep 'em.

I'd go with Hypnosis too...


Tezza the Nidoqueen @ Leftovers
Poison Point / Impish
252 HP / 128 Def / 128 Atk
- Earthquake
- Toxic Spikes
- Protect / Roar
- Stone Edge / Rock Slide
My tank...set up the Toxic Spikes, deal some damage...Protect like every other turn to help out Toxic.

Protect > Roar for more poison damage. Stone Edge is stronger, but has less accuracy.


Canon the Blastoise @ Leftovers
Torrent / Bold
252 HP / 252 Def / 6 Sp Atk
- Surf
- Rapid Spin
- Ice Beam
- Protect / Yawn / Rest / Hidden Power Ground
The team's spinner. Surf + Ice Beam blah...Protect for Toxic, Yawn to put them out of commission, Rest to heal, and HP Ground to rid Electric types.

Protect or Yawn...you won't really be needing the last two options.

Please help me!!
I helped in lime.

-Ter
 

PeliQ-^

Smash Cadet
Joined
Aug 8, 2007
Messages
43
Location
Finland, Tampere
This is the first team I concocted...so if any of you guys can / could help me...I know I need it...


Keroshi the Drifblm @ Lum Berry
Unburden / Mild
168 HP / 90 Spd / 252 Sp Atk
- Shadow Ball
- Hidden Power Fighting
- Explosion
-Hypnosis
My lead. Put anything to sleep, wait for Focus Sash, then sweep with great coverage until I have to blow up.

Hmm... I don't personally think that he really needs really that focus sash. U may wanna change it to Lum Berry for all of those Persian/Nintetales/other hypnosis users. Also Modest nature is bad if you're using b00m. Use Mild.


Divine Beast the Absol @ Life Orb
Super Luck / Jolly
252 Atk / 252 Spd / 6 HP
- Sucker Punch
- Swords Dance
- Psycho Cut
- Night Slash/Me First
My critical hit monster. Waits to be used in the endgame unless I need to pull him out to eat a Psychic attack... (which isn't often)

I actually use Absol for lead, but I guess that he works on lategame too. Use Life Orb rather than Scope Lens; Night Slash and Super Luck is enough. I would switch Rock Smash for Sucker Punch to slap faster pokeys up. It's strongest priority move on the game ya know. Since Sucker Punch is Dark move, Me First could work on the last slot.



Venusis the Cradily @ Leftovers
Suction Cups / Impish
252 HP / 252 Def
- Rest/Recover
- Mirror coat
- Stockpile/Toxic
- Earthquake/Stone Edge
My staller-esque type thing...Cradily rocks. :) Stockpile to boost defenses or Protect when Nidoqueen lays Toxic Spikes down. Earthquake is the attack move I chose.


I've never used Cradily without Sandstorm support, but I guess he does ok in UU without it. Recover>Rest. Although u can use Rest if you're afraid Toxic. Mirror Coat is for suprise kills. Toxic is for stalling u're opponent out, but Stockpile is fine too. Stone Edge>EQ ´cause STAB. Also i am pretty sure that u mean 128 Sp.D, not 128 spd. ;)



Kyuubi the Ninetales @ Leftovers/Wide Lens
Flash Fire / Modest
252 Sp Atk / 252 Spd / 6 Sp Def
- Flamethrower/Fire Blast
- Energy Ball
- Nasty Plot
- Hypnosis / Protect
I have always loved Ninetales...and now she's my special sweeper. Flamethrower and Energy Ball are no-brainers. Nasty Plot to boost my special attack and Protect for Toxic to work its magic or Hypnosis to sleep 'em.

Standard. Use Hypnosis. Also u might use Fire Blast and Wide Lens. Accuracy boost on Hypnosis never hurts.


Tezza the Nidoqueen @ Leftovers
Poison Point / Impish
252 HP / 128 Def / 128 Att
- Earthquake
- Toxic Spikes
- Roar
- Stone Edge / Rock Slide
My tank...set up the Toxic Spikes, deal some damage...Protect like every other turn to help out Toxic.

Use Roar. U want atleast 1 Phazer on this team. Otherwise fine.


Canon the Blastoise @ Leftovers
Torrent / Bold
252 HP / 252 Def / 6 Sp Atk
- Surf
- Rapid Spin
- Ice Beam
- Protect / Yawn / Rest / Hidden Power Ground
The team's spinner. Surf + Ice Beam blah...Protect for Toxic, Yawn to put them out of commission, Rest to heal, and HP Ground to rid Electric types.

I succest Rest on the last slot, since 'Queen can handle the Elecric types. Fine aswell.
Please help me!!
Rain Dance team with CB Kaputops gonna rip trough u're team if Blastoise is gone. Absol, 'Blim, Ninetales and Nidoqueen are all OHKO'd by Waterfall. Cradily is 2HKO'd (even OHKO'd haven't checked). U want also good special wall on team.

Use Lanturn over Cradily:

Lanturn@Leftovers
40 HP / 136 Sp.A / 252 Sp.D / 80 Spe
Volt Absorb
Calm
-Surf
-Thunderbolt
-Ice Beam/Toxic/Thunder Wave
-Thunder wave/Toxic

Hope I helped
 

PeliQ-^

Smash Cadet
Joined
Aug 8, 2007
Messages
43
Location
Finland, Tampere
Umm... Why you would do that? Blatoise is Def wall and Lanturn is Sp.D wall+Lanturn can absorb the electric attacks coming on ur 'toise. They share tho grass weakness, but it's not a big deal, since Ninetales and Drifblim resist it.
 

outofdashdwz

Smash Lord
Joined
Mar 29, 2006
Messages
1,128
Location
La Jolla, CA
First off, you have major issues with your EV spreads. You might want to read this, or at least use this applet to redo your defensive EV spreads. 252/128/128 is usually high inefficient.

Toxic spikes don't work in UU. Go with SR on Nidoqueen. There are far too many poison types to absorb tspikes with. What the other people said about Driftblim, go with Lum. It doesn't need Sash to survive most threats and Unburden will help a lot in getting off an Explosion. Ninetales really needs Timid. A lot of sweepers in UU hover at the base 90 speed range, many around 95 (Primeape, Sharpedo, Jynx, Drapion, Leafeon. Hitmonlee's 87 base maxes at 300, beating Modest Ninetales as well) and you can't afford being outsped by any of them.

Clefable will be a nuisance for your team without any fighters and SDDrapion can hurt a bit. Rain teams in general will be a problem, even with Blastoise. Gorebyss and Omastar both hit Blastoise for 40%-47% with Surf and the rest of your team don't stand a chance. Blastoise walls Kabutops's Waterfall a tad better, but Stone Edge will rip it apart.
 
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