UUUser
Smash Rookie
This is the first team I concocted...so if any of you guys can / could help me...I know I need it...
Keroshi the Drifblm @ Focus Sash
Unburden / Modest
168 HP / 90 Spd / 252 Sp Atk
- Shadow Ball
- Hidden Power Fighting
- Explosion
-Hypnosis
My lead. Put anything to sleep, wait for Focus Sash, then sweep with great coverage until I have to blow up.
Divine Beast the Absol @ Scope Lens
Super Luck / Jolly
252 Atk / 252 Spd / 6 HP
- Rock Smash
- Swords Dance
- Psycho Cut
- Night Slash
My critical hit monster. Waits to be used in the endgame unless I need to pull him out to eat a Psychic attack... (which isn't often)
Venusis the Cradily @ Leftovers
Suction Cups / Impish
252 HP / 128 Def / 128 Spd
- Rest
- Sleeptalk / Protect
- Stockpile
- Earthquake
My staller-esque type thing...Cradily rocks.
Stockpile to boost defenses or Protect when Nidoqueen lays Toxic Spikes down. Earthquake is the attack move I chose.
Kyuubi the Ninetales @ Leftovers
Flash Fire / Modest
252 Sp Atk / 252 Spd / 6 Sp Def
- Flamethrower
- Energy Ball
- Nasty Plot
- Hypnosis / Protect
I have always loved Ninetales...and now she's my special sweeper. Flamethrower and Energy Ball are no-brainers. Nasty Plot to boost my special attack and Protect for Toxic to work its magic or Hypnosis to sleep 'em.
Tezza the Nidoqueen @ Leftovers
Poison Point / Impish
252 HP / 128 Def / 128 Atk
- Earthquake
- Toxic Spikes
- Protect / Roar
- Stone Edge / Rock Slide
My tank...set up the Toxic Spikes, deal some damage...Protect like every other turn to help out Toxic.
Canon the Blastoise @ Leftovers
Torrent / Bold
252 HP / 252 Def / 6 Sp Atk
- Surf
- Rapid Spin
- Ice Beam
- Protect / Yawn / Rest / Hidden Power Ground
The team's spinner. Surf + Ice Beam blah...Protect for Toxic, Yawn to put them out of commission, Rest to heal, and HP Ground to rid Electric types.
Please help me!!
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Keroshi the Drifblm @ Focus Sash
Unburden / Modest
168 HP / 90 Spd / 252 Sp Atk
- Shadow Ball
- Hidden Power Fighting
- Explosion
-Hypnosis
My lead. Put anything to sleep, wait for Focus Sash, then sweep with great coverage until I have to blow up.

Divine Beast the Absol @ Scope Lens
Super Luck / Jolly
252 Atk / 252 Spd / 6 HP
- Rock Smash
- Swords Dance
- Psycho Cut
- Night Slash
My critical hit monster. Waits to be used in the endgame unless I need to pull him out to eat a Psychic attack... (which isn't often)
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Venusis the Cradily @ Leftovers
Suction Cups / Impish
252 HP / 128 Def / 128 Spd
- Rest
- Sleeptalk / Protect
- Stockpile
- Earthquake
My staller-esque type thing...Cradily rocks.

Kyuubi the Ninetales @ Leftovers
Flash Fire / Modest
252 Sp Atk / 252 Spd / 6 Sp Def
- Flamethrower
- Energy Ball
- Nasty Plot
- Hypnosis / Protect
I have always loved Ninetales...and now she's my special sweeper. Flamethrower and Energy Ball are no-brainers. Nasty Plot to boost my special attack and Protect for Toxic to work its magic or Hypnosis to sleep 'em.

Tezza the Nidoqueen @ Leftovers
Poison Point / Impish
252 HP / 128 Def / 128 Atk
- Earthquake
- Toxic Spikes
- Protect / Roar
- Stone Edge / Rock Slide
My tank...set up the Toxic Spikes, deal some damage...Protect like every other turn to help out Toxic.

Canon the Blastoise @ Leftovers
Torrent / Bold
252 HP / 252 Def / 6 Sp Atk
- Surf
- Rapid Spin
- Ice Beam
- Protect / Yawn / Rest / Hidden Power Ground
The team's spinner. Surf + Ice Beam blah...Protect for Toxic, Yawn to put them out of commission, Rest to heal, and HP Ground to rid Electric types.
Please help me!!