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Rate My team!!

D

Deleted member

Guest
Ok, here is a new team, its been doing ok. Here we are:

Lopunny (♂) @ Choice Band
Ability: Cute Charm
EVs: 252 Atk/6 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Ice Punch
- Switcheroo
- Sky Uppercut
- Return
---Sorry Celebi :/ Here is my starter. It can switcharoo CB, or if something faster than it has taunt *cough* aerodactyl *cough* then it can kill things. It outspeeds non-scarfed Dragons and OHKOs with Ice Punch. Yay for OHKOs.

Yay for pilot error (Ambipom) (♂) @ Life Orb
Ability: Technician
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Fake Out
- Double Hit
- Payback
- Brick Break
---Revenge Killer, and very good at its job. Double hit is VERY VERY powerful with ambipom.
Froslass (♀) @ Focus Sash
Ability: Snow Cloak
EVs: 126 HP/6 Def/252 Spd/126 SAtk
Timid nature (+Spd, -Atk)
- Destiny Bond
- Thunder Wave
- Confuse Ray
- Thunderbolt
---Parafusion, pretty obvious. Focus Sash so it can stay alive, and destiny bond.
Forretress (♂) @ Leftovers
Ability: Sturdy
EVs: 126 Atk/252 Def/126 SDef
Impish nature (+Def, -SAtk)
- Stealth Rock
- Spikes
- Explosion
- Rapid Spin
---Standard, boring.
Electivire (♂) @ Expert Belt
Ability: Motor Drive
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Fire Punch
- Thunderpunch
- Ice Punch
- Earthquake
---Switches in on electric attacks and kills stuff. Duh.
Dragonite (♂) @ Choice Scarf
Ability: Inner Focus
EVs: 252 Atk/252 Spd/6 SAtk
Adamant nature (+Atk, -SAtk)
- Outrage
- Fire Blast
- Earthquake
- Brick Break
---Scarfed Dragonyte=Dead everything. EQ for steels, and Fire blast for Skarm and ZOng. Brick Break is sorta a filler.

All critisism is welcome.
 

ss118

Smash Master
Joined
Jan 30, 2006
Messages
3,127
Location
Savannah, Georgia
That cough with Aerodactyl definately had non direction towards me ;D

Ill rate it when I'm not typing through my cell
 

ss118

Smash Master
Joined
Jan 30, 2006
Messages
3,127
Location
Savannah, Georgia
Your team is Machamp weak.
this is the wors kind of post that could ever be made on a RMT forum.

At least explain why and how to fix it!

For example:

"You seem to have a Machamp weakness, since you don't have anything that could take his powerful hits: and the one that can, Forretress, dies with a 50% chance of doing nothing if it hits itself in confusion. Stone Edge and Sleep Talk put an even bigger damper on this issue.

To fix it, I suggest you try a CMing Slowbro, because it resists DynamicPunch and has high defense, along with Own Tempo to avoid confusion. It also has the bonus of having many support moves, such as T-Wave and Trick Room, that could help out. Psychic would also hit the already mentioned Machamp super effective, too."

:/ seriously, put more thought in your posts sometimes.
 

MysticKenji

Smash Master
Joined
Jul 15, 2007
Messages
4,341
Location
Orlando, FL / Pittsburgh, PA
:/ seriously, put more thought in your posts sometimes.
>_>
Well, fine...

@OP
I don't think Switcherooing CBs would be such a good idea since, in my experience, most leads are physical sweepers/tanks.
Something like Black Sludge/Iron Ball/Lagging Tail or a useless filler item
(Lucky Punch >_>)
would probably be more useful for that purpose...

Also, why were you doing that anyway?

Will this work?
 
D

Deleted member

Guest
I couldn't find iron ball or lagging tail in the item list =/ The reason i have CB is because:

1. Lopunny is actually quite powerful with it, and can deal some damage.
2. If something isnt using CB, it probably doesnt have the moveset for it. For example lets say a gyrados has: DD, Taunt, Waterfall, Stone Edge. I outspeed and give it CB, and it DDs. It is forced to switch now, and the Gyrados isnt nearly as much of a threat for the rest of the match.

What should i replace with slowbro (dont say lopunny, plz, its actually been doin well).


Also anything else my team may have a weakness to?
 

9Kplus1

Smash Master
Joined
Jul 4, 2006
Messages
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Location
Smogon (PM FC: 4256-7740-0627)
=_=... Well, at least SOMEONE besides me uses a Choice Band on Lopunny... Honestly, Switcheroo isn't my strong point... TOO many people have been able to switch something in and it ***** my team... Infernape sadly does just that. Mixape or any mixed pokemon in general can switch in on Lopunny as he/she is Switcherooing. Funny, I wanted to use it, but, thanks to it failing AND being my downfall, I had to ditch it. Which is why MY Lopunny is AgiliPassing.
 

MysticKenji

Smash Master
Joined
Jul 15, 2007
Messages
4,341
Location
Orlando, FL / Pittsburgh, PA
I couldn't find iron ball or lagging tail in the item list =/ The reason i have CB is because:

1. Lopunny is actually quite powerful with it, and can deal some damage.
2. If something isnt using CB, it probably doesnt have the moveset for it. For example lets say a gyrados has: DD, Taunt, Waterfall, Stone Edge. I outspeed and give it CB, and it DDs. It is forced to switch now, and the Gyrados isnt nearly as much of a threat for the rest of the match.
Alright...

What should i replace with slowbro (dont say lopunny, plz, its actually been doin well).
Either E-vire or D-nite due to their similar type coverage

Also anything else my team may have a weakness to?
Anything packing with a high attack and Fight/Rock attacks can do massive damage to you.
However, the only three I can think of with this (Machamp/Hera/Infernape) can be handled by Slowbro.
 

ss118

Smash Master
Joined
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Messages
3,127
Location
Savannah, Georgia
Slowbro can't really take Infernape, since a NP LOed Grass Knot will OHKO, while a LOed Grass Knot will 2HKO you, knocking you out if they catch you switching in.

I say take Electivire out, imo, for Slowbro. Also, your Dragonite should be a Yache DDing version, since it is bulky enough o abuse it unlike other dragons.

Lopunny @ Choice Scarf
Klutz: Timid
252 HP, 4 Defense, 252 Speed
Switcheroo
Agility/ Substitute
Encore
Baton Pass

What about this?
 

9Kplus1

Smash Master
Joined
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Messages
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Smogon (PM FC: 4256-7740-0627)
Slowbro can't really take Infernape, since a NP LOed Grass Knot will OHKO, while a LOed Grass Knot will 2HKO you, knocking you out if they catch you switching in.

I say take Electivire out, imo, for Slowbro. Also, your Dragonite should be a Yache DDing version, since it is bulky enough o abuse it unlike other dragons.

Lopunny @ Choice Scarf
Klutz: Timid
252 HP, 4 Defense, 252 Speed
Switcheroo
Agility/ Substitute
Encore
Baton Pass

What about this?
=\_/="" You just made me angry with that piece of sh*t set... REALLY... ANGRY...
 
D

Deleted member

Guest
I honestly wanna keep the lopunny like it is. Its quite fast, with CB powerful, and though its definately not bulky, it has bearable defenses. It has helped win me many battles. I will change my D-nite however. I may try out that lopunny set, see if it does any good. Whats a good infernape counter?
 

MysticKenji

Smash Master
Joined
Jul 15, 2007
Messages
4,341
Location
Orlando, FL / Pittsburgh, PA
Lopunny @ Choice Scarf
Klutz: Timid
252 HP, 4 Defense, 252 Speed
Switcheroo
Agility/ Substitute
Encore
Baton Pass

What about this?
Umm...owned by Taunt?
Even though you outspeed all, no matter what you do, you'd have to switch out...
How many pokemon actually use taunt, though?

I honestly wanna keep the lopunny like it is. Its quite fast, with CB powerful, and though its definately not bulky, it has bearable defenses. It has helped win me many battles. I will change my D-nite however. I may try out that lopunny set, see if it does any good. Whats a good infernape counter?
Depends on the set.
If he's not packing Stone Edge, D-nite can handle him with EQ.
If he has no Grass Knot, Slowbro should be able to take a Thunderpunch and kill him. (NOTE: I haven't done calcs so this might be wrong)
 

Kips

Smash Ace
Joined
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I like your Ambipom but Payback seems a bit pointless on it with its high speed. Perhaps putting U-Turn there would be a better choice? U-Turn has a higher and more steady power and allows you to put a dent in a counter while swapping out and can set you up more easily.

For Forretress I just don't see the point of having both SR and Spikes. I would choose one and replace the one you don't favor with Gyro Ball for the sake of going off of Forretress' STAB and decent base attack and low speed.

Other then that I really like your team! Lopunny seems a bit questionable to me but other then that it's excellent.
 
D

Deleted member

Guest
I like your Ambipom but Payback seems a bit pointless on it with its high speed. Perhaps putting U-Turn there would be a better choice? U-Turn has a higher and more steady power and allows you to put a dent in a counter while swapping out and can set you up more easily.

For Forretress I just don't see the point of having both SR and Spikes. I would choose one and replace the one you don't favor with Gyro Ball for the sake of going off of Forretress' STAB and decent base attack and low speed.

Other then that I really like your team! Lopunny seems a bit questionable to me but other then that it's excellent.
Payback+technition=75 base power dark attack, going first. Its mainly for coverage. Yea, i might do that for forry, but i will see.
 

Kips

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Oh I see- I was assuming it was off of 50 base power and trying to hit second. That was my bad :). Perhaps something other then a Choice Scarf would be better though. You could maybe put a Lagging Tail in its place? I see no reason to make even more of a Speed gap to overcome by Agility'ing up. After all you could Switcheroo even a Flaming Orb onto them, Agility while they can't hurt you that much and then Baton Pass it up.
 
D

Deleted member

Guest
Oh I see- I was assuming it was off of 50 base power and trying to hit second. That was my bad :). Perhaps something other then a Choice Scarf would be better though. You could maybe put a Lagging Tail in its place? I see no reason to make even more of a Speed gap to overcome by Agility'ing up. After all you could Switcheroo even a Flaming Orb onto them, Agility while they can't hurt you that much and then Baton Pass it up.
Most people tell me that, i tell them they are wrong. LOPUNNY'S MAIN FUNCTION IS KOing STUFF! It sounds rediculous, but more often than not, lopunny doesnt end up switcherooing its choice band and instead kill something, or many things. I know, strange concept O_o Anyways, im gonna write a threat list on first page. Oh and btw, i swapped fortress w/ weezing.
 

Kips

Smash Ace
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Messages
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Argh! Last time I checked it was that Choice Scarf Agility/Substitute thing with the... nevermind.

I like your Lopunny set. It looks like lots of fun! I want to get a Lopunny now just to try that out. For your Weezing, I don't know what's on it but I used to run (Don't hurt me!) this.

Weezing @ Wide Lens
Lax Nature
EVs: 152 HP/252 Def/100 Spc. Atk/4 Spc. Def
Ability: Levitate
-Fire Blast
-Thunder
-Pain Split
-Haze

Weird, I know, but it was tons of fun to use. Absolutely wrecks Skarmory and Forretress.
 

Kips

Smash Ace
Joined
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Messages
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Location
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That's not very nice Pokemon Legend. The point of these threads are to enter helpful commentary and help someone mold their team to become even stronger.

Speaking of which, consider Agility as an alternative for it. Despite its great defenses and attack, I believe Dragonite is slower then most other super-dragon types so Agility may be a good alternative for it.
 
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