I really hate breeding and training stuff, so I usually play at Shoddy insted. Even though this is my Shoddy team, I might train it on Pokémon Diamond one day.
Well, back to my team. I haven't really lost yet, but I'd fix it as fast as I see any weaknesses. So really, I haven't tried this out yet. x) In theory it would work great, though.
Heatran - Flash Fire
Modest - 20 HP / 252 SpAtk / 236 Speed
- Flamethrower
- Hidden Power Ice
- Earth Power
- Explosion
@Choice Scarf
My starter, obviously.
With Scarf, the speed hits 373, which is enough to outspeed any 120 speeders. Dragon Pulse really doesn't got the power to OHKO Salamence or Garchomp, that's why I use Hidden Power Ice. Sadly, this pokémon is almost impossible to get ingame, so if I'd train this team, I must probably use Dragon Pulse.
As a starter, it does great, since it beat some of the most usual starters. Lategame, it pwns everything.
Tentacruel - Liquid Ooze
Calm - 204 HP/ 96 SpAtk / 172 SpDef / 36 Speed
- Surf
- Sludge Bomb
- Toxic Spikes
- Rapid Spin
@Leftovers
Actually a pretty cool pokémon and a great Rapid Spinner!
Really, neutral damage from Stealth Rock is ok, no reliable recoverymove, BUT poison-typing, which means he absorbs Toxic Spikes, which is a *****. And if that wasn't enough, he can lay Toxic Spikes himself, which is my team strategy. Stalling is cool, and there isn't that many good pokémons who can absorb the Toxic Spikes. Toxicroak is the only poison pokémon I've seen, which can absorb the Toxic spikes. And really, most rapid spinners dies if they get poisoned.
Also, he'd take sp.hits pretty well, even Thunderbolts which isn't STABed or anything with Specs. Tried Mirror Coat, but Starmie didn't like to stay and take Sludge Bombs, which also helps me stalling.
Blissey - Natural Cure
Bold - 252 Def / 36 SpDef / 220 Speed
- Protect
- Wish
- Stoss
- Ice Beam
@Leftovers
Bliss is pretty boring, but she is really important. Wishsupport is great, and Protect helps out too, since my team build on Toxic Spikes.
The EV spread is fun. Lots of speed, outspeeding things such as Milotic, CB Gross and other pokémons with less then 201 Speed, and it would be great with Toxic. Sadly, I wouldn't be able to hurt Steels at all if I removed Stoss, and Gengar and pokémons such as Salamence and Garchomp could switch inn pretty freely, and build them self up. Stoss and Ice Beam is good enough, though.
Magnezone - Magnet Pull
Modest - 164 HP / 252 SpAtk / 92 Speed
- Thunderbolt
- Hidden Power Ice
- Substitute
- Magnet Rise
@Leftovers
Steel pokémons is some *****es, and Maggy got some great resistances. Enough speed to outspeed standard CB-Gross and Skarmory.
Bronzong dies, thanks to Magnet Rise. And after that, it will be **** hard to take down. Bliss without Stoss will PP kill itself.
Swampert - Torrent
Impish - 252 HP / 4 Atk / 252 Def
- Avalanche
- Earthquake
- Rest
- Sleep Talk
@Leftovers
Rock resist, which my team needed. Avalanche + Earthquake cover alot!
Gliscor - Sand Veil
Impish - 252 HP / 4 Atk / 252 Def
- Stealth Rock
- Earthquake
- Roost
- Ice Fang
@Leftovers
Really, Toxic Spikes trigger Heracross Guts, who would sweep my team. Gliscor is the best Heracross-counter ingame, and I need it. ._. Ice Fang is pretty crappy way to kill it though, but luckily Roost makes up for that.
I didn't have room for any antispinners, nor any other physical attackers. I used Heracross over Salamence for a while, and it didn't work to good. I also used Breloom over Heracross, which actually worked pretty well. But I didn't get to use Spore to much, so I wrecked it for Heracross, which was even worse.
Well, rate my team..
Well, back to my team. I haven't really lost yet, but I'd fix it as fast as I see any weaknesses. So really, I haven't tried this out yet. x) In theory it would work great, though.
Heatran - Flash Fire
Modest - 20 HP / 252 SpAtk / 236 Speed
- Flamethrower
- Hidden Power Ice
- Earth Power
- Explosion
@Choice Scarf
My starter, obviously.
With Scarf, the speed hits 373, which is enough to outspeed any 120 speeders. Dragon Pulse really doesn't got the power to OHKO Salamence or Garchomp, that's why I use Hidden Power Ice. Sadly, this pokémon is almost impossible to get ingame, so if I'd train this team, I must probably use Dragon Pulse.
As a starter, it does great, since it beat some of the most usual starters. Lategame, it pwns everything.
Tentacruel - Liquid Ooze
Calm - 204 HP/ 96 SpAtk / 172 SpDef / 36 Speed
- Surf
- Sludge Bomb
- Toxic Spikes
- Rapid Spin
@Leftovers
Actually a pretty cool pokémon and a great Rapid Spinner!
Really, neutral damage from Stealth Rock is ok, no reliable recoverymove, BUT poison-typing, which means he absorbs Toxic Spikes, which is a *****. And if that wasn't enough, he can lay Toxic Spikes himself, which is my team strategy. Stalling is cool, and there isn't that many good pokémons who can absorb the Toxic Spikes. Toxicroak is the only poison pokémon I've seen, which can absorb the Toxic spikes. And really, most rapid spinners dies if they get poisoned.
Also, he'd take sp.hits pretty well, even Thunderbolts which isn't STABed or anything with Specs. Tried Mirror Coat, but Starmie didn't like to stay and take Sludge Bombs, which also helps me stalling.
Blissey - Natural Cure
Bold - 252 Def / 36 SpDef / 220 Speed
- Protect
- Wish
- Stoss
- Ice Beam
@Leftovers
Bliss is pretty boring, but she is really important. Wishsupport is great, and Protect helps out too, since my team build on Toxic Spikes.
The EV spread is fun. Lots of speed, outspeeding things such as Milotic, CB Gross and other pokémons with less then 201 Speed, and it would be great with Toxic. Sadly, I wouldn't be able to hurt Steels at all if I removed Stoss, and Gengar and pokémons such as Salamence and Garchomp could switch inn pretty freely, and build them self up. Stoss and Ice Beam is good enough, though.
Magnezone - Magnet Pull
Modest - 164 HP / 252 SpAtk / 92 Speed
- Thunderbolt
- Hidden Power Ice
- Substitute
- Magnet Rise
@Leftovers
Steel pokémons is some *****es, and Maggy got some great resistances. Enough speed to outspeed standard CB-Gross and Skarmory.
Bronzong dies, thanks to Magnet Rise. And after that, it will be **** hard to take down. Bliss without Stoss will PP kill itself.
Swampert - Torrent
Impish - 252 HP / 4 Atk / 252 Def
- Avalanche
- Earthquake
- Rest
- Sleep Talk
@Leftovers
Rock resist, which my team needed. Avalanche + Earthquake cover alot!
Gliscor - Sand Veil
Impish - 252 HP / 4 Atk / 252 Def
- Stealth Rock
- Earthquake
- Roost
- Ice Fang
@Leftovers
Really, Toxic Spikes trigger Heracross Guts, who would sweep my team. Gliscor is the best Heracross-counter ingame, and I need it. ._. Ice Fang is pretty crappy way to kill it though, but luckily Roost makes up for that.
I didn't have room for any antispinners, nor any other physical attackers. I used Heracross over Salamence for a while, and it didn't work to good. I also used Breloom over Heracross, which actually worked pretty well. But I didn't get to use Spore to much, so I wrecked it for Heracross, which was even worse.
Well, rate my team..