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Rate my team plz :)

Mr. Derp

Smash Apprentice
Joined
Nov 15, 2006
Messages
174
Location
FORMALLY: Ryu777 ...OLD POST COUNT: around 500
I actually only picked my favorite pokemon so I dont crae to much about picking better ones. I Castform is onyl pretty cool so if you can think of a cooler pokemon ( preferably not a dragoin type) just tell me. BUt I weould like it if you could improve the moves and items of my guys. thanks.

Skarmory @ left over/chesto berry (which is the better choice?)
-Spikes
-Toxic
-Fly
-Rest

Tyranitar @ Choice Band
-Aerial Ace
-Earthquake
-Rock Slide
-Crunch (maybe focus punch, why is it so widely used though, what if it gets interupted?)

Latios @ soul dew (i wish I were playing saphire, latias is cooler)
-Dragon Claw
-Psychic
-Calm Mind
-Recover

Heracross @ Salac Berry OR (which is set is better?)
-Endure ________________-Rock SLide
-Reversal_______________-Brick Break
-Megahorn______________-Swords Dance
-Swords Dance___________-Mega Horn

Charizard @ salac berry
-Substitute
-Flamethrower
-Wing Attack (why are people insistent on hp flying?)
-Earthquake

Nidoking @ left overs
-Megahorn
-Earthquake
-Body Slam
-Ice Beam
 

outofdashdwz

Smash Lord
Joined
Mar 29, 2006
Messages
1,128
Location
La Jolla, CA
Skarmory @ left over/chesto berry (which is the better choice?)
-Spikes
-Toxic
-Fly <- HP[Flying]/Drill Peck
-Rest <- Whirlwind/Roar

That's the standard Skarm, and works rather well. Moves like Fly, Dig, and Dive allow your opponent to switch to something resistant and are rather undesirable in general. Chestoresting is rather limited with its one time use, and if you rest again, X_x. Skarm is already asking for special sweepers and a sleeping one is a dead one.

Tyranitar @ Choice Band
-Aerial Ace
-Earthquake
-Rock Slide
-Crunch (maybe focus punch, why is it so widely used though, what if it gets interupted?)

Take Focus Punch. You'll learn to predict as you play more and more people, and with Ttar's 134 base attack with CB, Focus Punch is going to dent a loooooooooooooot of things. Switch this thing in on Psychic attacks would be best, as without Lefties, it will eventually die to Normal/Flying attacks. Example: Switch Ttar in a Psychic from Mr. Mime and take no damage. Mr. Mime obviously isn't going to stay in against a Ttar. That's suicide. So this is when you Focus Punch. You'll probably kill all the common CBTtar counters they might send in except Claydol.

Latios @ soul dew (i wish I were playing saphire, latias is cooler)
-Dragon Claw
-Psychic
-Calm Mind
-Recover

Safeguard is often used over Psychic in uber metagame due to Toxic ruining this, but this team isn't probably meant for uber play, so I think Psychic works fine. Although you might want to change it to HP [Fire]. Jirachi, Metagross, and Skarmory are rampant in OU and all resist DClaw but will get owned by HP [Fire].

Heracross @ Salac Berry OR (which is better?)
-Endure -Rock Slide
-Reversal -Brick Break <- Focus Punch
-Megahorn -Swords Dance
-Swords Dance -Megahorn

The set on the left completely and totally sweeps everything to oblivion. With 1-2 Sword Dances, Gengar gets OHKOed by Megahorn even with a 4x resistance and Crobat... You'll have to kill beforehand =/ But I really really don't think you should have a Flail/Reversaller on the same team as a Tyranitar. It just doesn't work. And btw opponent Ttars own Reversal. I would go with the set on the right with Leftovers and Focus Punch over BB. A paralyzed Heracross can OHKO a skarm with FP. =]

Castform @ Quick Claw
-Weather Ball
-Sunny Day
-Rain Dance
-Hail

If you really have to use it, stick with one weather. I really wouldn't be using this at all, but if you do, don't switch between the weathers. Or better, don't chance the weather X___x.
-Ice Beam
-Flamethrower
-Thunderbolt
-Thunder Wave
You will lose to anything that isn't weak to one of your attacks though. If you really want to risk tampering with the sky, then I guess:
-Sunny Day
-Flamethrower
-Solar Beam
-Thunderbolt/Ice Beam
Weather ball only has 5 more power than Flamethrower and can't burn. They're interchangeable though. If you want to make it rain:
-Rain Dance
-Thunder
-Weather Ball
-Ice Beam
The only good thing about this is that his movepool is so wide he doesn't need Hidden Power to cover types. Lol.


Nidoking @ Quick Claw <- Leftovers
-Megahorn
-Earthquake
-Body Slam <- Thunderbolt
-Ice Beam

Nidoking isn't so slow you'd want to try to hax with Quick Claw. That's Shuckle's job. Lol. One of the only Pokemon who can effectively hit every type with at least neutral damage, often with super effective damage. Laturn, Shedinja, and Magneton are the only Pokemon who resist Boltbeam, and the first and last are silenced with Earthquake. No one likes Shedinja anyway. So that's okay. It doesn't see play out of ubers.
All the comments in quoted material.
 

Mr. Derp

Smash Apprentice
Joined
Nov 15, 2006
Messages
174
Location
FORMALLY: Ryu777 ...OLD POST COUNT: around 500
replaced the not so cool castform with my final favorite, charizard. I sub and use the subs to get attacks and then once hp is low he gets fast and flamethrower gets a boost from his ability

and why is the skarmory I had so bad? I mean, ly lets him stall while they get toxiced and if they swith out they take spikes then rest, I should only need one "chestorest" because skarmory's defense is so high, right? sorry but I am new to competeitive pokemon :)
 

outofdashdwz

Smash Lord
Joined
Mar 29, 2006
Messages
1,128
Location
La Jolla, CA
replaced the not so cool castform with my final favorite, charizard. I sub and use the subs to get attacks and then once hp is low he gets fast and flamethrower gets a boost from his ability

and why is the skarmory I had so bad? I mean, ly lets him stall while they get toxiced and if they swith out they take spikes then rest, I should only need one "chestorest" because skarmory's defense is so high, right? sorry but I am new to competeitive pokemon :)
Hmm well moves that take a turn to charge are usually looked down upon (with the exception of Solarbeam) because once you perform it, you are committed until the move executes. It's often better to be able to act on command. For example, if you Fly, your opponent would likely switch in something that can shrug off the Fly damage while seriously denting Skarmory. For example, Zapdos, Jolteon, and the like. Instead of being able to poison them as they come in and run for it, you're stuck in the air. As they are switched in, your Fly hits, dealing minimal damage. Now you either get OHKOed by Tbolt or they sub, rendering your Toxic useless and then killing you. Even if you switch, either they have a mosntrous thunderbird with a sub out or whatever you switch to gets hit in the face. Nothing like eating Zapdos's tbolt too many times =/ Then again, if they switch in a Magneton, you're screwed either way. Eh that was a bad example X____x Sorry. You'll meet worse situations in actual play. As for chestoresting, Skarmory has high defense with no physical weakness, true, but it's not invincible. Skarmory is often switched in to take a hit and switched out as their special sweeper comes. Leftovers really are quite helpful, because the small amounts of damage you take add up quickly. Don't get me wrong, Rest isn't bad. But in many cases, Leftovers > Chesto Berry. If you really wanted to, I suppose you can throw in Thief somewhere, so you can ruin one of their tanks by stealing its Leftovers after your Chestorest.
 

blindhobo

Smash Journeyman
Joined
Oct 29, 2006
Messages
237
Location
LA, SoCal
NNID
PSN: Ligray
I don't see why you gave Skarmory rest. It just doesn't make sense to me. Roar/Whirlwind, and definitely need to give it Drill Peck.

And I personally like Heracross's 2nd set with BB and RS over Endure/Reversal. That's just me though.
 

Samochan

Smash Master
Joined
Jun 2, 2006
Messages
3,450
Location
I'm in your house, dsmashing your tv
I don't see why you gave Skarmory rest. It just doesn't make sense to me. Roar/Whirlwind, and definitely need to give it Drill Peck.

And I personally like Heracross's 2nd set with BB and RS over Endure/Reversal. That's just me though.
That is, if you want your skarmory to suddenly die when he doesn't have sefl heal or if you want your own tyranitar to make that set of heracross useless. >_> Drill peck - HP:fly/rest/whirlwind - roar/spikes work the best, let someone else handle the toxicing if you want to use it.
 

TheGSF

Smash Cadet
Joined
Dec 25, 2006
Messages
57
I wouldn't use latios/latias i think theyre kinda mediocre, salamence is awesome, so is slaking if u got hyper beam and pp it up so he has more shots hes tough to lvl to xp share him unless ur going for effort points then get a guy u dont care about effort with (high lvl) and fight the certain monsters u need. Slaking has got good hp atack and def but not so good spec. atak and def.
 

outofdashdwz

Smash Lord
Joined
Mar 29, 2006
Messages
1,128
Location
La Jolla, CA
Lati@s mediocre? -________- There's a reason they're banned from standard play. Coming in with a free Calm Mind is already bad enough thanks to their ****ed Soul Dews, but learning half the special moves in the game with CM is just =/. Their typing and Levitate also serves as decent protection against common attacks not named Ice Beam. And by the way, Slaking's special attack is NOT low. It's quite nice actually. Just that its attack is much much nicer.
 
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