ss118
Smash Master
Note: I can't decide for many of the movesets, so I put my perferred one first, and set other options afterward.
Roserade @ Choice Scarf
Natural Cure
Timid(+Spd, - Atk)
4 Hp, 252 Sp. Atk, 252 Spd
Poison Spikes
Leaf Storm
Weather Ball
Hidden Power (Ice)
This is my starter that takes a little less than a brain to use. If you feel your opponent will switch, use Poison Spikes. Otherwise, use what you see fit. Hidden Power Ice deals with constant Salamences and Garchomps, and Leaf Storm is for obvious STAB. Weather Ball can work for you if a Grass is using Sunny Day, or even if you have your own Sandstream out.
Hippowdon @ Leftovers
Sandstream
Impish(+Def, -Sp. Atk)
252 Hp, 252 Def, 4 Sp. Def
Stealth Rock
Thunder Fang
Slack Off
Earthquake
Pysical wall, sets up Sandstream and Stealth Rock, and can stay in easily with Slack Off. With Roar, you can Haze Sweepers and rack up Stealth Rock damage, and Earthquake has STAB. But with Stone Edge/ Ice Fang, you get more type coverage and can get Gyarados/ Garchomp.
Skarmory @ Shed Shell
Keen Eye/Sturdy
Impish(+Def, -Sp. Atk)
252 Hp, 252 Def, 4 Spd
Drill Peck
Roost
Spikes
Whirlwind
Another physical wall that works almost in the same manner. Sets up Spikes and accumulates damage. Roost to get rid of Electric weaknesses, as well as restoring Hp. Drill Peck for STAB.
Dusknoir @ Leftovers
Pressure
Careful(+Sp. Def, -Sp. Atk)
252 Hp, 76 Def, 180 Sp. Def
Ice Punch
Fire Punch
Thunder Punch
Pain Split
If you haven't realized by now, this team semi-relies on Spike-like damage. This is here to make sure they stay. Claydol can't touch it, and Starmie goes down with Thunderpunch, and Donphan with Ice Punch. Fire Punch is for Heracrosses hoping for a Will-O-Wisp. Pain Spilt enlongs survival.
Infernape @ Life Orb
Blaze
Hasty(+Spd, -Def)
24 Atk, 232 Spd, 252 Sp. Atk
Nasty Plot
Fire Blast/ Flamethrower
Grass Knot
Close Combat
Standard Mixed Sweeper, everything should be obvious. I personally can't stand Cresselia, which Fire Blast can OHKO after a Nasty Plot, but who doesn't like full accuracy?
Blissey @ Leftovers
Natural Cure
Bold(+Def, -Atk)
148 Hp, 252 Def, 4 Spd, 104 Sp. Atk
Seismic Toss
Aromatherapy
Ice Beam
Softboiled
If you don't know how this works, then don't post here.
That's about it. Please comment, all suggestions are appreciated.
I'd also like to mention how this team has at least one resistance to every type except Ground, which Skarmory is immune to, and no one shares more than two of the same weaknesses.
Roserade @ Choice Scarf
Natural Cure
Timid(+Spd, - Atk)
4 Hp, 252 Sp. Atk, 252 Spd
Poison Spikes
Leaf Storm
Weather Ball
Hidden Power (Ice)
This is my starter that takes a little less than a brain to use. If you feel your opponent will switch, use Poison Spikes. Otherwise, use what you see fit. Hidden Power Ice deals with constant Salamences and Garchomps, and Leaf Storm is for obvious STAB. Weather Ball can work for you if a Grass is using Sunny Day, or even if you have your own Sandstream out.
Hippowdon @ Leftovers
Sandstream
Impish(+Def, -Sp. Atk)
252 Hp, 252 Def, 4 Sp. Def
Stealth Rock
Thunder Fang
Slack Off
Earthquake
Pysical wall, sets up Sandstream and Stealth Rock, and can stay in easily with Slack Off. With Roar, you can Haze Sweepers and rack up Stealth Rock damage, and Earthquake has STAB. But with Stone Edge/ Ice Fang, you get more type coverage and can get Gyarados/ Garchomp.
Skarmory @ Shed Shell
Keen Eye/Sturdy
Impish(+Def, -Sp. Atk)
252 Hp, 252 Def, 4 Spd
Drill Peck
Roost
Spikes
Whirlwind
Another physical wall that works almost in the same manner. Sets up Spikes and accumulates damage. Roost to get rid of Electric weaknesses, as well as restoring Hp. Drill Peck for STAB.
Dusknoir @ Leftovers
Pressure
Careful(+Sp. Def, -Sp. Atk)
252 Hp, 76 Def, 180 Sp. Def
Ice Punch
Fire Punch
Thunder Punch
Pain Split
If you haven't realized by now, this team semi-relies on Spike-like damage. This is here to make sure they stay. Claydol can't touch it, and Starmie goes down with Thunderpunch, and Donphan with Ice Punch. Fire Punch is for Heracrosses hoping for a Will-O-Wisp. Pain Spilt enlongs survival.
Infernape @ Life Orb
Blaze
Hasty(+Spd, -Def)
24 Atk, 232 Spd, 252 Sp. Atk
Nasty Plot
Fire Blast/ Flamethrower
Grass Knot
Close Combat
Standard Mixed Sweeper, everything should be obvious. I personally can't stand Cresselia, which Fire Blast can OHKO after a Nasty Plot, but who doesn't like full accuracy?
Blissey @ Leftovers
Natural Cure
Bold(+Def, -Atk)
148 Hp, 252 Def, 4 Spd, 104 Sp. Atk
Seismic Toss
Aromatherapy
Ice Beam
Softboiled
If you don't know how this works, then don't post here.
That's about it. Please comment, all suggestions are appreciated.
I'd also like to mention how this team has at least one resistance to every type except Ground, which Skarmory is immune to, and no one shares more than two of the same weaknesses.