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Rate my snake please!

frayike

Smash Cadet
Joined
Oct 4, 2008
Messages
65
Location
Elk Grove/Sacramento, CA

Lemon?

Smash Apprentice
Joined
Oct 8, 2008
Messages
169
Location
Portugal
I only watched 2 of the matches, you vs sonic and meta, and you:

-Roll waaay too much, it gets predictable and you will get punished accordingly

-Dont cook nades. You just mindlessly shield drop them, that's not very effective. Use B reversals, nade stripping, put them in platforms, near the edges, counter attacks with them, love them... :p

-Dont use C4/mines much. C4 is really important, it can kill an unsuspecting opponent, lead to setups, etc. Same with mines (uncharged mines wont kill untill high %s though). Improvise!

-Never grab. You NEED to grab if you want to be decent at snake. Tech chasing is really important, it can be used to rack up damage, setup kills and so on. LEARN IT! Side throws are also useful for setups, just not as often and they dont deal as much damage.

That's it off the top of my head. Ill edit in case I remember something else.

Dont ignore my advice just because of my low post count, im actually a pretty decent snake.
 

theONEjanitor

Smash Champion
Joined
May 31, 2006
Messages
2,497
Location
Birmingham, AL
NNID
the1janitor
against that particular opponent you could have ***** him with f tilt. but i dont want to tell you to use more f tilt because once you start fighting higher level opponents they rarely get hit by ftilt and you just end up getting punished

but the main things you need to work on is really already been said. stop rolling so much and grab moar
 

SuSa

Banned via Administration
Joined
Jul 20, 2008
Messages
11,508
Location
planking while watching anime with Fino
First vid -

You roll way to much. You should be walking/dashing rather then rolling 2-3 times... (preferably walking) there are frames you can be hurt during a roll, and a smart opponent WILL punish you. In fact, you probably would have lost that match if the Sonic knew how to punish your rolls.

Your grenade game is simple. You shield drop them often, and sometimes throw them. Mix it up some more. Shield drop them pick them up, SH soft throw them, then grenade strip it in midair, etc.

You are horrible with your mine... you blew it up both times that you placed it. Once with a grenade, and again with yourself..... remember uncharged mines = setups/% and charged mines = setups/KO

You didn't grab at all and I saw many oppurtunities you could have. Several of which that would have let you throw Sonic under a c4, detonate c4, and possible follow up with an aerial.

When you recover from the air, your just spamming airdodge. Thats not always the best option. FF bair can work, in fact I don't even think you used bair at all.... its a great aerial...(same with uair)

Video 3 (since video 2 is video 1...)

You still roll to much, and several times you rolled RIGHT INTO Meta Knight.

You don't space Jab very well - it has pretty poor range on that first punch, and when you can jab. You can grab.

You use the mortar at some pretty bad and random times, which got you punished quite a few times.

You used an fair after being uthrowed (Snake has no fair, remember that)

You used an fair to try and spike MK, then ended up being grabbed while recovering. - Do you see why we don't use it?

You failed at drifting into your C4 afterwards. Simply hold towards the stage, and down JUST enough to use down-B and no more. It's not to hard :) go practice ;)

You went over him with dair, rather then staying above him.

You had a few chances to punish his mistakes, but you were walking rather then dashing.

2 jump dair? Oo what is this

It doesn't look like you know how to maximize how long you live at all.... I suggest you read this: http://www.smashboards.com/showthread.php?t=221969

You use full hop nair too much while trying to get a kill, you got punished. (by a uthrow for KO)

You died yet again because of fair

You don't b-reverse when trying to get back down onto the stage from above.

You still roll to much
 

frayike

Smash Cadet
Joined
Oct 4, 2008
Messages
65
Location
Elk Grove/Sacramento, CA
Thank you guys. I'm gonna practice b reversal, proper di and ff bair. Oh and I'll try grabbing more. I'm gonna have to totally overhaul my gameplay. But if it will make me better I'll do whatever I can. Thank agian guys.(or girls. don't wanna be sexist, but I'm pretty sure the majority of us are guys.)
 

Tub

Smash Apprentice
Joined
Aug 28, 2008
Messages
163
Location
Southwest Florida
make sure not to overwhelm yourself! don't just focus on one thing (or everything at the same time!) just play as you usually would, and slowly incorporate those tips into your gameplay (it won't happen all at once, but you'll be noticing improvement soon enough.
 

Sandst0rm

Smash Cadet
Joined
Jan 3, 2009
Messages
68
Location
UNCW
I guess I'll throw in my observations too. It will be similar to other people's though. You are indeed missing some of Snake's basics.

1. Yes, I know everything has said this. ROLLING. Especially rolling towards your opponent. That's always a bad move; MK's can just dsmash. Just walk/run away if you need to. I don't get why you rolled into Sonic when he was just waiting there, lol. I think you need to better learn Snake's moveset. You could have just used a ftilt in many occasions instead of trying to roll behind sonic.

Learning how to mortar slide could be useful. Sometimes when I need to retreat, I shield drop a grenade and mortal slide backwards. This results in the grenade being semi-cooked, and me usually being a good distance away from my opponent.

2. Snake's Grab Game. Snake has amazing throws and an even more amazing tech chasing. There were many times where you could have just shield grabbed your opponent. His approaches were predictable enough where you could have done it almost every time instead of trying to sidestep it or roll away. After grabbing, you can rack up some damage with the neck crack (pummel), and you can use the down throw. Read up on a Snake guide for what you can do out of a down throw. Pretty much, your opponent is forced between 4 get-up options, and any one of them can be wrong if you observe them correctly.

3. Explosives. Your explosive game is weak. All you did was pull out a grenade and roll. The other player just waited for them to explode and rushed in. Read the thread on grenade techniques. You need to start cooking them and throwing them when they're ready to explode so they can be more useful. Use grenade counter more. If you know you're going to get hit, pull out that grenade and shield. You can also approach with a grenade and grab with a grenade. Then you need to work on placement. On platforms, they're great since they hurt your opponent even if their below the platforms. Sometimes you want to leave them behind as you approach so if they roll behind you, they can get blown up. Look up B-reversal, I just explained it to some fellow players in the Q&A thread.

Another thing, don't be so quick to use your second grenade right after the first one. They're so versatile in usage that both shouldn't always be wasted for the same purposes. You can just PM me if you want to know some of my tricks. (It'll take forever to type out.)

Use your mortars for edge guarding and retreating with a wall of defense covering you. Sometimes you used it offensively. It may be a good surprise tactic..but it's not always a great option. You could have just done a full-hop nair instead. :<

Read the previous posts about the C4 and mines. It pretty much sums it up. Frequently blow up your C4's though. And put them in different locations; not always on platforms. You don't want the opponent to get too familiar with your mines and C4 and always know where they are going to be. If you blow them up often and replant them, the opponent will not be able to tell where they are and it'll blow them up when they don't expect it. Many people don't watch Snake as closely as they should. He has his name for a reason. :>

4. Approaches and Aerials. DON'T USE FAIR ON-STAGE. Sometimes you shouldn't even use it off-stage. Use it on a Snake ditto, it's funny there, but almost every time you used it to attack, it didn't work. Also, don't use dair to approach. It can be sheild grabbed and the there is punishable landing lag. Read the guides on Snake again and you'll see that Dair is great out-of-shield. You don't use nair as much as the situation for it arises. It's good for edge-guarding...don't do that silly jab combo edge-guard. Just drop a grenade/use a mortar and do a full/double hop nair. Sometimes it can be used for killing in different situations, but it can be punished. (You were punished and killed for using it predictably). Using it as an approach isn't a great idea lol. Use bair more. It *****. (Broken hitbox = surprise to some people). Sometimes uair is also good for combos. Sorry to be blunt, but your approaches with Snake are all pretty bad. Watch some videos and experiment some things. You can approach with tilts, grenade grab, shield dropping a grenade behind you and approaching, shield dashing is a good one..it can go right into a tilt or grab out-of-shield. Anyway, do some research on these boards.

I would go into proper DI and recovery, but that was already addressed. Anyway, that's all I can say for now. Hope it helped. Don't brush it off just because of my post-count. And you better not give me that tl;dr bs. >_>

/Edit: Don't practice too hard. It's Brawl, it doesn't take hours to get good at something.
 

frayike

Smash Cadet
Joined
Oct 4, 2008
Messages
65
Location
Elk Grove/Sacramento, CA
Thank you sandstorm. This is a lot of information. I'll start slowly incorparating what you said into my gameplay. And thanx agian everyone. Now I know if I ask for help I'll get it big time. :)
 

IxxI

Smash Fence
Joined
Mar 24, 2008
Messages
2,147
Location
Berkeley, CA
Man, I'm late to the party. Everything's already been covered. I don't like typing so much so the main things are... Rolling, Grenades, and Grabs.
 
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