Edit: Re: post above. Ooh, fast-falling for juggle-intercepting mind-games. Nice! Problem is when your opponent is unpredictable with their intercept-juggles and come up to meet you before or after you attempt to juggle-intercept them.
Re: the rest of the post above. No comment.
Here's another actual play-by-play where I state the minutes and seconds where I spot this stuff. Sagemoon (light blue pit) vs Azen (red pit) 1.4 is the round. Man, YouTube's lack of pinpoint playback tracker dot is a PAIN. IMPORTANT: All the advice I give is with the disclaimer, 'if it weren't laggy/but you were probably affected by the lag/etc.'.
0:05-0:10 - You repeatedly walk into his arrows when you had a good position to start from in the safe zone.
0:13 - You perform a forward tilt as he glides over you. I hate the forward tilt. I don't think it's hitbox is very long in the upper right diagonal so it was a bit out of place.
0:16 - You do it again.
0:17 - Forward smash as he shield rolls towards you and then he spot-dodges (seemingly impossible with the lag present?) and retaliates with a quick swipe-slash down-smash.
0:26-0:27 - A forward-smash would've been more favorable. Whatever.
0:30-0:31 - QED for my Uair intercept-juggle > Dair juggle-intercept statement.
0:36 - You're lucky he wasn't a bit further behind you than that. Your forward smash would've missed and he would've retaliated. Lucky catch.
0:49 - Wow, you really trust your Dair juggle-intercept.
0:53 - Grab?
0:55-0:56 - Nice proof of point.
0:58-1:00 - An Uair would've fit better. I do it very often after my down-throws. It works perfectly instead of an up-smash. My other friend got used to air-dodging straight after though. But, so've I to my friend's MK.
1:03-1:04 - ANOTHER f-tilt! He air-dodges (mindread) and retaliates with a forward smash.
1:12 - I found that when doing a semi-circle arrow loop, you can hit opponents in that position. It's helped me a lot. Beyond that, you move back a bit, jump and get the better angle.
1:15 - QED again for my belief in the impotency of the Bair in close-quarters Pit combat (CQC). He easily shields and retaliates before you land. You used your Bair at the peak of your jump again. The long-lasting hitbox didn't affect him, but perhaps that can be attributed to a 'Link's B-Up (in Melee) while on the ground' affect. You can only be hit by Link's B-Up once in Melee when he performs it on the ground.
1:41 - A full-jump Bair approach. Predictable made even more predictable since you jumped hella high which makes it obvious you'll only be able to and WILL BE gambling a Bair to hit him when you've fallen a little bit. He easily metapwns you with a roll and a smack.
1:54-1:55 - Forward tilt failure.
2:09-2:11 - In that position, I'd immediately move into spam forward-smash mode. Lag makes this iffy if not impossible. Down-smash is good if you hazarded a mindread that he would roll behind you.
2:13 - Forward tilt. It's slow start up. He shielded early, he would've expected a quick Forward-smash instead of a Forward-tilt so possibly, you could've connected if he didn't roll away.
2:14 - Needs more DI? I guess you were just unlucky but it also seems bad spacing.
2:15 - What can I say? It didn't work.
2:19 - How about a shield?
2:22 - Azen is good at spacing.
2:31 - I would've used a forward-smash. You should've at least shielded.
2:34 - Bad idea.
2:40 - I look at that as a gamble but it's your playstyle.
2:42-2:43 - He read your mind but he spaced wrong and it seems you were a bit prepared for it anyways. Not bad.
2:44-2:45 - Mindread. He's Azen. You don't metagame? (Gambling with aerials and whatnot.)
END