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Rate my Olimar

Majora's Incarnation

Smash Cadet
Joined
Apr 6, 2008
Messages
52
Location
Kentucky
(Knows this topic has been done several times before)

Yes, another rate me thread.

My opponent was Rikuzu(Jonko), and the matches were over Wi-Fi.

Match 1
Match 2
Match 3
Match 4
Match 5

Yeah, I'm starting to spam Up Smash a little too much >_> I'm guessing Utilt would be a better alternative? I also saw at least five or six places I could have Dsmashed ^_^'

Anyway, please tell me how I can improve since I may be going to a (small) tourney this Friday.

I have to go right now, so I won't be responding to any posts until tomorrow.

Thank you to those of you who reply with advice on how I could improve:)
 

Cook

Smash Master
Joined
Mar 27, 2008
Messages
3,364
Location
Hannibal, MO
First of all, the quality of the videos was a little distracting. That said, my main advice is this: pivot grab. Actually, that's what I tell everyone because it is usually good advice; I don't think it's possible to pivot grab too much (actually, I probably do pivot grab too much :)). And when you do grab, you should almost always d-throw and try to follow it up with other stuff. In one of your matches against G&W you grabbed him a couple times after d-throw; do that more, it works against a lot of people. One of my favorite things to do is d-throw > f-air > grab > d-throw > running u-smash; I'm pretty sure it isn't a true combo or anything, but it works on heavier characters when the player doesn't DI right. Also (and I'm guilty of it as well in sometimes) don't roll so much. If you run away instead of rolling away then that sets you up to do a pivot grab, or even an aerial if they whiff an attack, whereas rolling away sometimes leaves you open. The only thing with running, though, is that sometimes you can't get out of the way in time and you get hit (which happens to me sometimes). There's more to say, but I'm kinda tired of talking...

P.S. 1:24 in the second match was lolwtfhax.
 
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