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Rate my flaco vs level 1 cpus

EddyBearr

Smash Lord
Joined
Jun 14, 2013
Messages
1,202
Location
Minneapolis, Minnesota
Wrack up more laser damage before you try to start approaching or pillaring. Those 0% dairs are easily punishable.

Wait until they get to some meaningful percent before you approach. Until then, punish and laser.
 

danny135

Smash Apprentice
Joined
Jul 25, 2012
Messages
150
Location
Puerto Rico
Wrack up more laser damage before you try to start approaching or pillaring. Those 0% dairs are easily punishable.

Wait until they get to some meaningful percent before you approach. Until then, punish and laser.
I see you aren't as experienced in professional level 1 CPU play, so I'll explain: level 1 cpus dont punish lolz
 

memk

Smash Cadet
Joined
Nov 15, 2009
Messages
65
Location
Right beside you
NNID
memk1213
Um don't full hop dair. Also are you asking for help against level 1 cpu's or human players?
 

danny135

Smash Apprentice
Joined
Jul 25, 2012
Messages
150
Location
Puerto Rico
I don't want anything actually. I don't play like this mostly, I'm just lonely and have no human opponents. I'll leave now. :'(
 

ZDEG

Smash Cadet
Joined
Jan 20, 2012
Messages
72
Location
Illinois
Cool combo's, but I think what he meant as punishable was that if you were in a tournament then those people would capitalize on your low level dair's. I've noticed that alot of falco mains dash dance and wavedash alot capitalizing on laser/shine. Then again who am I kidding. I'm in the same boat as you.
 

SAUS

Smash Ace
Joined
Aug 20, 2008
Messages
866
Location
Ottawa
Gotta work on those short-hop lasers. Some of them didn't come out and you can shoot them faster than you did. Practice:
short-hop
laser
fast fall
(land) dash
repeat all steps.

Do that across the stage. After you've mastered that, you can do the same thing, but between short-hop and laser, tap backwards (the direction you are not facing), then let go of the joy stick. Then you get reverse lasers (you shoot in the opposite direction you are facing). Note that you will be dashing in the opposite direction you are shooting lasers - do that across the stage until you've mastered it. Then you can practice alternating dash directions while always firing in the same direction. Make sure you learn it for both directions. When you get it all down, it's sort of like Falco's dash dance.You get to choose where you are and you are always shooting lasers in the direction you want to.

You got some of the fancy tricks down, but it is not fluid at all. Focus on starting up the next action as soon as you possibly can after a previous action. First, you have to master each move (shuffling a down-air is 1 move, short hopping a laser is 1 move). You need the time between these to be as little as possible. Dashing between each move is very important because it allows you to get the most distance with your air movement. Try to shuffle each move across the stage with a dash in between each one.

I think you full jump too much. This may just be playing against the CPU too much. You're better off practising against no one than fighting a level 1 CPU. Playing against the CPU can develop bad habits which will cause you major problems in games against real people.
 

Corona

Smash Apprentice
Joined
Jun 14, 2013
Messages
139
Location
Massachusetts
See, in tournament, you see a lot of Fox mains miss their sweetspots when recovering with UpB as they will fly over the ledge onto the stage for easy damage just like those level 1 CPUs. Never once did I see you capitalize with Falco's main edgegaurd, the Up Smash bicycle kick. Go near the ledge, face towards the stage, and as you read that UpB, unleash an Up Smash bicycle kick so that they hit within the last few frames of the smash and plummet away from the stage like a soccer ball for a sure-fire-spike-kill. Also, ABANDON THE SHINE, it is very overrated.

All in all, more Down Tilt kills.
 

PhD EDEN

Smash Rookie
Joined
Jan 5, 2014
Messages
6
Location
Madison, WI
I somewhat agree with Fish Link on this one. Shines are a fantastic setup tool, but unless you have an extremely solid grasp on tech skills it'll just waste time and allow easy punishes if it's thrown out with no forethought. I also didn't see many SHL approaches. In the event you didn't know, when you land after SHL you're immediately able to act. This can lead to a shine setup (if you find yourself on top of the opponent upon landing or are wicked sick with waveshines), hard read fsmash (really not recommended unless you have the other person's number), grab (preferable to a simple dash grab approach), or SHFFL Nair-ing the asshole to ledge where a rising Dair can finish. I suppose that's the other thing. At the level you (and by extension me) are at, Dairs are godsends, as most people don't have the creativity, dexterity, or gumption to deal with a falco dive-bombing them for the last stock. If you haven't already, watch some of Bombsoldier's matches to get an idea of how much of a relentless **** falco's can be.

tl;dr
You have great tech skill for where you are in your understanding of the game, but some tactical know-how does wonders with a character like falco.
 
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