Aryman
Smash Master
Well it's been a while since my first RMT, so I thought I'd share my current team with you all and see what you think.
This team has gotten me a 17-4 record against both Smogon and SWF opponents.
My Team:
BTW, Breloom, Gengar and Milotic are my favorite pokemon. They just happen to work wonders as part of the same team.
Now on to the meat of the team:
Forretress* @ Occa Berry
Careful, Sturdy
252 Defense, 252 Sp.Def, 6 HP
Stealth Rock
Rapid Spin
Spikes
Explosion
My starter. Sets up spikes and stealth rocks as long as the oppoent lets it. Can also be used as a rapid spinner if they decide to put out spikes or rocks of their own. Likes to blow up on Blisseys.
Breloom* @ Toxic Orb
Jolly, Poison Heal
252 Attack, 252 Speed, 6 HP
Spore
Substitute
Focus Punch
Seed Bomb
My Breloom once took out a whole team by itself (with a little bit of help from the other guy's Trick Room). Sporing and Sub-punching are its specialties. It gets a nice STAB on it and Seed Bomb as well. Toxic Orb/Poison Heal recovers any health lost for the substitute in 2 turns and serves to block any other status. I did consider Mach Punch instead of seed bomb but then it would be useless against ghosts. Jolly nature lets it outspeed some things.
Garchomp* @ Life Orb
Jolly, Sand Veil
252 Attack, 252 Speed, 6 HP
Outrage
Earthquake
Fire Fang
Stone Edge
Ah, yes Garchomp. The powerhouse sweeper does its job well. Godly type coverage with this moveset. Life orb works pretty well but I might start using Choice Band or Choice Scarf. Suggestions?
Gengar* @ Focus Sash
Timid, Levitate
252 Sp.Attack, 252 Speed, 6 HP
Shadow Ball
Energy Ball
Thunderbolt
Destiny Bond
My special sweeper. Its moves give it great type coverage and its immunities are very useful. When at full HP, focus Sash will help it take down faster psychics (alakazam). Gengar sweeps for a bit and then destiny bonds to make a grand exit.
Milotic @ Leftovers
Bold, Marvel Scale
252 HP, 158 Defense, 100 Sp.Defense
Surf
Ice Beam
Toxic
Recover
Milotic is a fantastic double wall. It also likes to absorb burns and perhaps a paralysis if Garchomp isn't there to take the thunderwave. Marvel Scale and recover let it take even thunderpunches while toxic works its magic. Surf and Ice Beam are staples.
Togekiss @ King's Rock
Modest, Serene Grace
252 HP, 100 Defense, 100 Sp. Defense, 56 Sp.Attack
Air Slash
Thunder Wave
Aura Sphere
Roost
Flinchhax Togekiss is possibly one of the most annoying pokemon to take down. Thunder Wave and then roost to heal any damage. After that, air slash them to death. AuraSphere for some type coverage. No need for speed ev's with thunderwave, which lets me use them to pad his defenses. It makes him able to tank both physical and special attacks (if the opponent ever gets a move in, that is).
Well, there you go. This team earned me a small reputation on the Smogon boards. If I can make it any better let me know how.
This team has gotten me a 17-4 record against both Smogon and SWF opponents.
My Team:
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BTW, Breloom, Gengar and Milotic are my favorite pokemon. They just happen to work wonders as part of the same team.
Now on to the meat of the team:

Forretress* @ Occa Berry
Careful, Sturdy
252 Defense, 252 Sp.Def, 6 HP
Stealth Rock
Rapid Spin
Spikes
Explosion
My starter. Sets up spikes and stealth rocks as long as the oppoent lets it. Can also be used as a rapid spinner if they decide to put out spikes or rocks of their own. Likes to blow up on Blisseys.

Breloom* @ Toxic Orb
Jolly, Poison Heal
252 Attack, 252 Speed, 6 HP
Spore
Substitute
Focus Punch
Seed Bomb
My Breloom once took out a whole team by itself (with a little bit of help from the other guy's Trick Room). Sporing and Sub-punching are its specialties. It gets a nice STAB on it and Seed Bomb as well. Toxic Orb/Poison Heal recovers any health lost for the substitute in 2 turns and serves to block any other status. I did consider Mach Punch instead of seed bomb but then it would be useless against ghosts. Jolly nature lets it outspeed some things.

Garchomp* @ Life Orb
Jolly, Sand Veil
252 Attack, 252 Speed, 6 HP
Outrage
Earthquake
Fire Fang
Stone Edge
Ah, yes Garchomp. The powerhouse sweeper does its job well. Godly type coverage with this moveset. Life orb works pretty well but I might start using Choice Band or Choice Scarf. Suggestions?

Gengar* @ Focus Sash
Timid, Levitate
252 Sp.Attack, 252 Speed, 6 HP
Shadow Ball
Energy Ball
Thunderbolt
Destiny Bond
My special sweeper. Its moves give it great type coverage and its immunities are very useful. When at full HP, focus Sash will help it take down faster psychics (alakazam). Gengar sweeps for a bit and then destiny bonds to make a grand exit.

Milotic @ Leftovers
Bold, Marvel Scale
252 HP, 158 Defense, 100 Sp.Defense
Surf
Ice Beam
Toxic
Recover
Milotic is a fantastic double wall. It also likes to absorb burns and perhaps a paralysis if Garchomp isn't there to take the thunderwave. Marvel Scale and recover let it take even thunderpunches while toxic works its magic. Surf and Ice Beam are staples.

Togekiss @ King's Rock
Modest, Serene Grace
252 HP, 100 Defense, 100 Sp. Defense, 56 Sp.Attack
Air Slash
Thunder Wave
Aura Sphere
Roost
Flinchhax Togekiss is possibly one of the most annoying pokemon to take down. Thunder Wave and then roost to heal any damage. After that, air slash them to death. AuraSphere for some type coverage. No need for speed ev's with thunderwave, which lets me use them to pad his defenses. It makes him able to tank both physical and special attacks (if the opponent ever gets a move in, that is).
Well, there you go. This team earned me a small reputation on the Smogon boards. If I can make it any better let me know how.