abysspartyy
Smash Cadet
- Joined
- May 11, 2015
- Messages
- 55
Saw a request by Melee maniac and wrote a code for it.
Every normal and projectile hit you take sends you in a random direction.
- Takes into account meteor angles and the 362 degrees angle
- Affects throws too
$Random Knockback Angles [sushie]
*Every hit has a random angle
C22792E4 0000000B
7C0802A6 90010004
9421FF50 BE810008
7C1F0378 7C9E2378
7CBD2B78 3860016B
3D808038 618C0580
7D8903A6 4E800421
7FE0FB78 7FC4F378
7FA5EB78 BA810008
800100B4 382100B0
7C0803A6 907D0020
60000000 00000000
C207ACA0 0000000B
7C0802A6 90010004
9421FF50 BE810008
7C1F0378 7C7E1B78
7CBD2B78 3860016B
3D808038 618C0580
7D8903A6 4E800421
7C641B78 7FE0FB78
7FC3F378 7FA5EB78
BA810008 800100B4
382100B0 7C0803A6
28040169 00000000
Python:
import geckon, ../melee
const
MaxAngle = 362
defineCodes:
createCode "Random Knockback Angles":
authors "Odante/Ron"
description "Every hit has a random angle"
# Random angle for Projectiles
patchInsertAsm "802792e4":
# Backup r0, r4 and r5 manually
{backup}
mr r31, r0
mr r30, r4
mr r29, r5
# Get our random angle (from 0 to MaxAngle) into r3
{hsdRandi(max = MaxAngle, inclusive = true)}
# Restore r0, r4 and r5
mr r0, r31
mr r4, r30
mr r5, r29
{restore}
stw r3, 0x0020(r29) # original code line
# Random angle for Normal Hitboxes
patchInsertAsm "8007aca0":
# Backup r0, r3 and r5 manually
{backup}
mr r31, r0
mr r30, r3
mr r29, r5
# Get our random angle (from 0 to MaxAngle) into r3
{hsdRandi(max = MaxAngle, inclusive = true)}
# Set r4 = r3
mr r4, r3
# restore r0, r3 and r5 manually
mr r0, r31
mr r3, r30
mr r5, r29
{restore}
cmplwi r4, 361 # original code line
Last edited: