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Random Zelda Stuff

sFoster

Smash Journeyman
Joined
Mar 21, 2008
Messages
339
Here is some Zelda Damage Stuff, and when it KOs at different points on final destination
If you see something like 110~170 that means it kills jigglypuff at 110, and bowser at 170.

If you see something like charged: 110->85 it means charging it for only a split second will kill at 110, but doing a full charge will kill at 85.

Usually a split second charge kills about 10 damage earlier.

Jiggs/Bowser are the lightest/heaviest which is why I tested on them..
These are also damages in training mode, so you have to account for an extra 5 or so damage in the real game.

Here is how diminished returns worked.
If you use a move once, you need to use 5 other moves for full strength or have them at around 10 more damage. If you use a move 2 or 3 times, you need to use 7 other hits before it's at full strength again.

Grab attacks are the best way to recharge your moves.
How many grab attacks you can get on opponent depends on them, but here is a general approximation:

Grab Hits: (2x[13-15] @ 35 Dmg) (3x[15-17] @ 85 Dmg) (4x[18-20] @ 135 Dmg) (5x[20-22] @ 210 Dmg)

SD means a move will kill in sudden death

THROWS:
B-Throw: 11 (Opposite - SD) (Center - 155~190) (Edge - 110~170)
F-Throw: 12 (Opposite - Maybe SD) (Center - SD) (Edge - 165~185)
U-Throw: 11 (150~210-220)
D-Throw: 10 (Non-KO)

SMASH ATTACKS:
U-Smash: 15 17->20 (Uncharged: 90~120) (Charged: 110->85 o~ 80->60)
F-Smash Uncharged: 18 (Opposite: 125~155) (Center: 100~130) (Edge: 70~100)
F-Smash Dash Charge: 19 (Opposite: 105~140) (Center: 90~120) (Edge: 65~85)
F-Smash Full Charge: 23 (Opposite: 80~110) (Center: 65~100) (Edge: 50~65)
Uncharged F D-Smash: 12 (Opposite: 145~165~185) (Center: 120~135~155) (Edge: 90~105~115)
Charged F D-Smash: 13->16 Jiggs (Opposite: 130->100) (Center: 105->80) (Edge: 80->60)
Bowser Opposite ( ~155->130 ) (Center: ~130->105 ) (Edge: ~100->80)
D-Smash Back: 10->14 (Uncharged Edge - 125~160) (Uncharged Center: 160~210) (Charged Center 145->115 ~or~ 185->150)

AIR MOVES:
B-Air: 4sour 20sweet (Opposite - 75~100) (Center - 60~80) (Edge - 40~55)
F-Air: 4sour 20sweet (Opposite - 80~105) (Center - 65~85) (Edge - 45~60)
U-Air: 15 (Standing - 80~105) (Peak Jump - 70~90)
D-Air: 5sour 16sweet (Spike)
N-Air: 4-13 (Sweet Sudden Death)

OTHERS:
Neutral A: 2-6 (Situational Sudden Death)
Dash Attack: 9-12 (Sweet: 115~155-165)

TILTS:
F-Tilt: 13 (Vertical - 105~140-150) (Horizontal: (Opposite - 140~175) (Center - 115~150) (Edge - 85~105))
U-Tilt: 11 (Sweet: 85~115) (Sour: 105~140)
D-Tilt: 7 (Non-KO)

SPECIALS:
Dins: 8-16 (Sour: Maybe Sudden Death) (Sweet: 130~180)
Nayrus: 10 (Situational SD)
FW: 6x2 (KO in Sudden Death)


And here is a list of when some other characters will kill zelda:

SNAKE VS ZELDA:
Uncharged FSmash Edge: 25 Center: 55 (Center Charge 50->25)
Uncharged USmash 135 (Charging has no Effect on Damage)
Uncharged DSmash 110 (Charge: 85->70)
UTilt 95
D-Tilt Sweet: 110 Sour: 125
F-Tilt Sweet: 125 Sour: 155

Down-B 85
Forward-B (Center: 140)
Neutral A (Center: 140)
Grenade 140

U-Air 100
B-Air Sweet: 115 Sour: 160
F-Air 120
N-Air Combo 105

U-Throw 190
B-Throw (Edge: 140 Center: 200)
F-Throw (Edge: 160 Center: 215
D-Throw No
At 70, throw combo for 4x refresh and combo for 15 damage
Snake Vs Snake:
U-Air: 130
U-Tilt: 120
D-Tilt: 160 Sweet
Down-B: 110
FSmash Center: 70
DSmash QCharge: 125

METAKNIGHT Vs ZELDA:

F-Smash: 110 Center
U-Smash: 135
D-Smash: 135
U-Tilt: 135
N-Air: 125 Center w/ Early Hit
Up-B: 125 on Ground
~140-150 is Death

PIT VS ZELDA:
B-Air: 100
D-Air: 135
F-Smash: 120 Center
U-Smash: 130

LUIGI VS ZELDA:
U-Tilt: 120
Up-B: 45
F-Smash: 75-90-95
U-Smash: 100
D-Smash: 121
N-Air: 110 (Vertical)
B-Air: 150 (Horizontal Center)

DIDDY KONG Vs ZELDA:
D-Smash: 130

IKE VS ZELDA:
Ike generally has greater range, and poor recovery
F-Smash: 50 Center
U-Smash: 95
D-Smash: 115 Sweet 120 Sour - Quick, Low Range
U-Tilt: 95
D-Tilt: Center 90
F-Tilt: Center 95 - Quick, Medium Range and Easy to Hit Any Size. Amazing killing move.
Neutral B: 110
U-Air: 95
D-Air: 110
F-Air: 125 Center
QuickDraw: 95 Full

WOLF VS ZELDA:
U-Smash: 115
D-Smash: 110 Center
F-Smash: 140 Center
U-Tilt: 120
F-Tilt: 180 Center
Dash Attack: 175
F-Air: 135
B-Air: 135 Center
U-Air/D-Air: 170
Up-B: 170

MARTH VS ZELDA:
U-Smash: 115
D-Smash: 115 Sweet
U-Tilt: 125
Forward-to-Up-B: 100

BOWSER VS ZELDA:
F-Smash: Center Sweet: 75 Center Sour: 100
D-Smash: 100
D-Tilt: 120
F-tilt: 160
Foward-B: 135
Down-B: 90
F-Air: 150
B-Air: 130
U-Air: 75 in Air
U-Tilt: 100 in Air
U-Smash: 90 in Air

GANONDORF VS ZELDA:
U-Smash: 100
F-Smash: 85 Center
D-Smash: 140 Center (Back Hit)
F-Tilt: 125 Center
D-Tilt: 120
D-Air: 80
B-Air: 115 Center
F-Air: 125 Center
U-Air: 125 Center
Neutral B: 25 Center
U-Tilt: 40 Center
Dash Attack: 100

Zelda Vs Zelda:

THROWS:
B-Throw: (Opposite - SD) (Center - 170) (Edge - 160)
F-Throw: (Opposite - SD) (Center - SD) (Edge - SD)
U-Throw : 170
D-Throw: 900
B-Air: (Opposite - 85) (Center - 65) (Edge - 45)
F-Air: (Opposite - 90) (Center - 70) (Edge - 50)
U-Air: (Standing - 85) (Peak Jump - 75)
N-Air: Sweet Spot 180
D-Air: Spike / 440

Dash Attack: (Sweet[Vertical]): 130)
Neutral A: 330 Center

TILT:
U-Tilt: (Sweet: 85) (Sour: 105)
F-Tilt Vertical: 115
F-Tilt Horizontal: (Opposite - 170) (Center - 140) (Edge - 100)
Dtilt: 355

SMASH:
U-Smash: (Uncharged - 95 to 105 w/ DI) (Charged 90->65)
F-Smash Uncharged: (Opposite: 135) (Center: 110) (Edge: 80)
F-Smash Charged: (Opposite: 115->85) (Center: 100->75) (Edge: 75->50)
Uncharged D-Smash Front: (Opposite: 155) (Center: 130-145) (Edge: 100)
Charged D-Smash Front: (Opposite: 135->110) (Center: 115->90) (Edge: 85->65)
D-Smash Back: (Uncharged Edge - 135) (Uncharged Center: 175) (Charged Center 155->130)

Special:
FW: Exit: 210 Return: 240
Nayrus: 300 Center Sweet
Dins Fire: (Newborn - SD) (Aged: 150)
 
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