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Random stage selection screen

Kati

Smash Lord
Joined
Mar 22, 2010
Messages
1,471
I have found them before, but I can't find the file that holds the stage pictures when deciding what stage can be randomly chosen.

Do we have a thread that lists where files can be found?
 

bmanzzs

Smash Cadet
Joined
May 27, 2014
Messages
27
I've been looking for a list like this as well. Here's mine I've compiled so far:
Code:
STAGE SELECT SCREEN:==================================
======================================================
Stage Select Screen:     system/common5_en.pac/sc_selmap_en/MiscData[80]/Textures/
Stage Select Icon:    MenSelmapIcon.XX        56x64
Stage Select Portrait:    MenSelmapPrevbase.XX        160x160
Stage Select Name Img:    MenSelmapFrontStname.XX        208x56
(opt)Stage Select Mark:    MenSelmapMark.XX        120x56

Random Stage Switch:     system/common5_en.pac/sc_selcharacter2_en/MenuRule_en/ModelData[0]
(freezes) Switch Icon:     /Textures/MenSelmapIcon.XX    56x64   
Stage Switch Portrait:     /Textures/MenStageSwitch.XX    128x64
Stage Switch Text:    MiscData[1]

Stage Music Menu:     menu2/mu_menumain_en/MiscData[0]/Textures
Stage Music Icon:    MenSelmapIcon.XX
Stage Music Portrait:     MenSelmapPrevbase.XX
Stage Music Name Img:    MenSelmapFrontStname.XX
(opt) Stage Music Mark:    MenSelmapMark.XX
Stage Music Text:    info2/info_en.pac

Main Menu Background:    menu2/me_menumain_en/MiscData[3]/tk_xxx

Char Select Background CSS:
common5/sc_selchar/
MenSelchrPanel_topN__0
======================================================


STAGE CODE NUMBERS:===================================
======================================================
shadow moses-     28 (shadow moses balanced)
pictochat -     30 (wily)
rainbow cruise     55 (water temple)


MENSELMAPMARK CHANGING IN BRAWLBOX:===================
======================================================
common5/MiscData[80]/AnmTexPat/MenSelmapPreview
lambert113 controls         MenSelchrMarks
 pasted__stnamelogoM controls     MenSelmapMarks

KEY: =stage index number
texture/name = icon to be used w/ stage index
 
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