Firestorm88
Smash Lord
So as everyone around here probably knows, currently we select the first stage of any given set in a tournament by using the "Random" function in the game and letting it choose one of six or seven "neutral" stages. This is done after choosing the character.
However, is this the best way? A long time ago, AlphaZealot made a topic discussing the possibility of custom stages in tournaments. This post by usea in that topic really got me thinking:
I still disagree with custom stages being used, but like I said back then, why not go with a regular stage? Smashville?
Currently, we can have any of six to eight stages in the first set. In Brawl, it looks like there's a high chance it'll be some of the following stages: Smashville, Final Destination, Battlefield, Yoshi's Island, Lylat Cruise, Pokemon Stadium 1, Halberd, and Delfino Plaza. I have no Backroom access so I have no idea how stage talks are going.
Although all of them could fall under the category of neutral, almost all of them have some very specific advantages that they grant certain characters. Melee's neutral stages exemplified this best.
You might remember a lot of people actually using neutral stages to counter-pick, something that seems crazy at first thought. Why would you pick a stage that's supposedly neutral to give yourself an advantage? Because they aren't neutral! We all knew they weren't neutral, but there really wasn't one neutral stage in that game. Falco's lasers on Final Destination; Marth's tipper on Battlefield; Peach's recovery on Dreamland 64. Fox's u-smash on Yoshi's Island...
Another thing Melee demonstrated is that the neutral stages won't be lost in tournaments. People WILL counterpick them because they DO offer an advantage.
In Smash, we all know stage plays a huge role in deciding the outcome of a match. Knowing the stage before picking your character is something that I think every game in the set should allow, not just the second two.
Evo is already going with a standard "Smashville for first match" ruleset. I think that unlike Evo, we shouldn't have a childish "Our way is always the best" mindset and look into it as well. We should at least explore this option.
Ok, since my thoughts came out more jumbled than I thought they would:
tldr: We should move from selecting randomly from a set of stages to making Smashville the first stage of every set
Pros
- You always know the stage before picking character
- No advantage to one character just because they got lucky (ie. Marth in Melee gets Battlefield first round)
Cons
- Increases "Final Destination Only" (or Smashville only) stigma of competitive Smash
- Potentially less variety
For cons, I don't think there's any way to shake that FD thing considering FD wasn't exactly the only stage we played in Melee anyway. And I think enough people will be counterpicking with the other neutrals to make the second point a non-issue.
What I'm most interested in hearing is what others think of moving from the random pick to a Smashville standard. I truly do believe Smashville is the most neutral stage in the series. I see no character with an advantage on this map, mostly due to the moving platform and edges.
However, is this the best way? A long time ago, AlphaZealot made a topic discussing the possibility of custom stages in tournaments. This post by usea in that topic really got me thinking:
http://www.smashboards.com/showpost.php?p=3922331&postcount=32usea said:One thing that the custom stage builder made me hopeful for was a static first stage in tournaments. I believe that tournaments would be much better off if the first stage of every set was always the same thing. Often times a set goes one way or the other depending on what came up as the random stage. If everybody went into the tournament knowing what the first stage would be, they could prepare and there would be no random element to it.
I think that the opening stage would be a great place for custom stages.
I still disagree with custom stages being used, but like I said back then, why not go with a regular stage? Smashville?
Currently, we can have any of six to eight stages in the first set. In Brawl, it looks like there's a high chance it'll be some of the following stages: Smashville, Final Destination, Battlefield, Yoshi's Island, Lylat Cruise, Pokemon Stadium 1, Halberd, and Delfino Plaza. I have no Backroom access so I have no idea how stage talks are going.
Although all of them could fall under the category of neutral, almost all of them have some very specific advantages that they grant certain characters. Melee's neutral stages exemplified this best.
You might remember a lot of people actually using neutral stages to counter-pick, something that seems crazy at first thought. Why would you pick a stage that's supposedly neutral to give yourself an advantage? Because they aren't neutral! We all knew they weren't neutral, but there really wasn't one neutral stage in that game. Falco's lasers on Final Destination; Marth's tipper on Battlefield; Peach's recovery on Dreamland 64. Fox's u-smash on Yoshi's Island...
Another thing Melee demonstrated is that the neutral stages won't be lost in tournaments. People WILL counterpick them because they DO offer an advantage.
In Smash, we all know stage plays a huge role in deciding the outcome of a match. Knowing the stage before picking your character is something that I think every game in the set should allow, not just the second two.
Evo is already going with a standard "Smashville for first match" ruleset. I think that unlike Evo, we shouldn't have a childish "Our way is always the best" mindset and look into it as well. We should at least explore this option.
Ok, since my thoughts came out more jumbled than I thought they would:
tldr: We should move from selecting randomly from a set of stages to making Smashville the first stage of every set
Pros
- You always know the stage before picking character
- No advantage to one character just because they got lucky (ie. Marth in Melee gets Battlefield first round)
Cons
- Increases "Final Destination Only" (or Smashville only) stigma of competitive Smash
- Potentially less variety
For cons, I don't think there's any way to shake that FD thing considering FD wasn't exactly the only stage we played in Melee anyway. And I think enough people will be counterpicking with the other neutrals to make the second point a non-issue.
What I'm most interested in hearing is what others think of moving from the random pick to a Smashville standard. I truly do believe Smashville is the most neutral stage in the series. I see no character with an advantage on this map, mostly due to the moving platform and edges.