egaddmario
Smash Champion
Electrode @-Damp Rock
Hasty, 252 Attack, 252 Speed, 4 SpA
~Rain Dance
~Thunder
~Taunt
~Explosion
Rain Starter, not much else to say. DR for 8 turns of rain, speed maxed just in case, Thunder for attack, Explosion for getting out quick/taking out Blissey should I switch after the RD. Taunt is there for the Aerodactyls that are ever so common. If Aero comes in, should I switch DR to Focus Sash?
Floatzel @- Life Orb
Naïve, 252 Attack, 252 Speed, 4 HP
~Waterfall
~Ice Punch
~Crunch
~Brick Break
Physical Attacker. I thought about running a SpA move, which explains the nature, but it didn’t work, ah well. Waterfall for STAB, Ice punch and Crunch for doing more to Vaporeon, Brick Break for screeners and also for T-tar that tries to change the weather and wall. Speed Evs are there in case all rain dancers die and I come up against something like MixApe…
Ludicolo @-Damp Rock / Leftovers
Ability- Swift Swim
Calm, 252 HP, 128 SpD, 128 SpA…I think (I made him long before this team)
~Surf
~Ice Beam
~Energy Ball
~Rain Dance / Leech seed
Offensive Wall as I call him. Has enough power to hurt, but can also wall in the special department. I’m torn about if I should give it DR + RD or if I should go lefties + leech seed...I need help with this one…
Kingdra @-Peyata Berry
Ability- Swift Swim
Modest, 252 SpA, 252 Speed, 4 HP
~Surf
~Signal Beam
~Dragon Pulse
~Rain Dance
Special Sweeper. Uses and Abuses the rain with Surf and knocks around T-tar. Signal beam for Celebi and Abomasnow switch ins. Once they’re taken care of, switch the weather back and continue sweep. Peyata can help boost, but I’m not attached to it if someone suggests something better…
Electivire @-Expert Belt
Adamant, 252 Attack, 252 Speed, 4 HP
~Thunderpunch
~Ice Punch
~Earthquake
~Cross Chop
Standard Physical Attacker. He’s here to counter MAJOR threats and to absorb electric attacks and gain sweeping level speed. With water types running around, the electricity can’t be far behind…
Rotom-W @-Leftovers
Bold, 252 HP, 176 Def, 76 SpA
~Thunder
~Shadow ball
~Rain Dance
~Will-o-wisp / Hydro Pump
Defensive Wall. Thunder + Rain Dance combo, plus shadow ball for coverage. Not sure which of the last two moves will be more effective. Not sure about using Rotom, but that’s why I’m here asking for help right?
Hasty, 252 Attack, 252 Speed, 4 SpA
~Rain Dance
~Thunder
~Taunt
~Explosion
Rain Starter, not much else to say. DR for 8 turns of rain, speed maxed just in case, Thunder for attack, Explosion for getting out quick/taking out Blissey should I switch after the RD. Taunt is there for the Aerodactyls that are ever so common. If Aero comes in, should I switch DR to Focus Sash?
Floatzel @- Life Orb
Naïve, 252 Attack, 252 Speed, 4 HP
~Waterfall
~Ice Punch
~Crunch
~Brick Break
Physical Attacker. I thought about running a SpA move, which explains the nature, but it didn’t work, ah well. Waterfall for STAB, Ice punch and Crunch for doing more to Vaporeon, Brick Break for screeners and also for T-tar that tries to change the weather and wall. Speed Evs are there in case all rain dancers die and I come up against something like MixApe…
Ludicolo @-Damp Rock / Leftovers
Ability- Swift Swim
Calm, 252 HP, 128 SpD, 128 SpA…I think (I made him long before this team)
~Surf
~Ice Beam
~Energy Ball
~Rain Dance / Leech seed
Offensive Wall as I call him. Has enough power to hurt, but can also wall in the special department. I’m torn about if I should give it DR + RD or if I should go lefties + leech seed...I need help with this one…
Kingdra @-Peyata Berry
Ability- Swift Swim
Modest, 252 SpA, 252 Speed, 4 HP
~Surf
~Signal Beam
~Dragon Pulse
~Rain Dance
Special Sweeper. Uses and Abuses the rain with Surf and knocks around T-tar. Signal beam for Celebi and Abomasnow switch ins. Once they’re taken care of, switch the weather back and continue sweep. Peyata can help boost, but I’m not attached to it if someone suggests something better…
Electivire @-Expert Belt
Adamant, 252 Attack, 252 Speed, 4 HP
~Thunderpunch
~Ice Punch
~Earthquake
~Cross Chop
Standard Physical Attacker. He’s here to counter MAJOR threats and to absorb electric attacks and gain sweeping level speed. With water types running around, the electricity can’t be far behind…
Rotom-W @-Leftovers
Bold, 252 HP, 176 Def, 76 SpA
~Thunder
~Shadow ball
~Rain Dance
~Will-o-wisp / Hydro Pump
Defensive Wall. Thunder + Rain Dance combo, plus shadow ball for coverage. Not sure which of the last two moves will be more effective. Not sure about using Rotom, but that’s why I’m here asking for help right?