Mister Aran
Smash Rookie
- Joined
- Jun 20, 2008
- Messages
- 6
Brawl:
Samus is a very strategic character. In order to impress anyone, you need a planned layout already developed in your head before each chain(move combo). Say... Your opponent is at 96% damage. You want to finish them off quickly, and slickly, and ever so cool-like. You need to be thinking the whole time you play as Samus. Otherwise, she's rather useless. As you approach your nemesis, you are formulating your plan. What you want is something to give them a good knock up, jump, and continue with something that doesn't have an everlasting delay, such as the screw attack. You want a quick back-kick, super missile, or something like that; a one-chance striker. Once you land, you should know whether or not they are getting K.O.ed by you little "masterpiece". If not, then run to their approximate destination and do a side-smash. Don't just keep doing moves that will keep them up in the air. It is annoying and makes you look very noobish.
Melee:
Bombs, airial attacks, missiles, and wavedashing are forever! Find a way to connect them in an elegant fashion. Not to mention airial grapple, fast-falling, and wall-jumping.
Samus is a very strategic character. In order to impress anyone, you need a planned layout already developed in your head before each chain(move combo). Say... Your opponent is at 96% damage. You want to finish them off quickly, and slickly, and ever so cool-like. You need to be thinking the whole time you play as Samus. Otherwise, she's rather useless. As you approach your nemesis, you are formulating your plan. What you want is something to give them a good knock up, jump, and continue with something that doesn't have an everlasting delay, such as the screw attack. You want a quick back-kick, super missile, or something like that; a one-chance striker. Once you land, you should know whether or not they are getting K.O.ed by you little "masterpiece". If not, then run to their approximate destination and do a side-smash. Don't just keep doing moves that will keep them up in the air. It is annoying and makes you look very noobish.
Melee:
Bombs, airial attacks, missiles, and wavedashing are forever! Find a way to connect them in an elegant fashion. Not to mention airial grapple, fast-falling, and wall-jumping.