A2ZOMG
Smash Legend
- Joined
- Oct 13, 2007
- Messages
- 12,542
- Location
- RPV, California
- NNID
- A2ZOMG
- Switch FC
- SW 8400 1713 9427
To put it very shortly, they're stupid and should be changed.
Here's obvious problems with ground bounce mechanics:
1. Meteors are techable on the ground, meaning say when Ganondorf D-airs you, you can tech the hit and punish him.
2. They remove viable combo options competitively generally speaking.
The obvious solution is to specifically make meteors NON-TECHABLE (during hitstun of course). Here's reasons why this wouldn't be broken.
1. Most meteors in this game have VERY situational usage. They all have noticeable startup, and require relatively predictable spacing. Most of them also have noticeable landing lag as well.
2. Jab locking was nerfed (furthermore, ground bouncing by itself makes Jab locking harder to set up).
3. Because Ganondorf STILL needs buffs.
Unless I missed some exception, meteors in this game generally are worse off outside of edgeguarding, which overall is pretty hard to do in this game due to anti-edgehog mechanics. Given how situational meteor attacks are in this game, I believe they should be consistently more rewarding. Thus, making them non-techable would easily have more advantages than disadvantages considering the general scope of mechanics changes.
/rant
Here's obvious problems with ground bounce mechanics:
1. Meteors are techable on the ground, meaning say when Ganondorf D-airs you, you can tech the hit and punish him.
2. They remove viable combo options competitively generally speaking.
The obvious solution is to specifically make meteors NON-TECHABLE (during hitstun of course). Here's reasons why this wouldn't be broken.
1. Most meteors in this game have VERY situational usage. They all have noticeable startup, and require relatively predictable spacing. Most of them also have noticeable landing lag as well.
2. Jab locking was nerfed (furthermore, ground bouncing by itself makes Jab locking harder to set up).
3. Because Ganondorf STILL needs buffs.
Unless I missed some exception, meteors in this game generally are worse off outside of edgeguarding, which overall is pretty hard to do in this game due to anti-edgehog mechanics. Given how situational meteor attacks are in this game, I believe they should be consistently more rewarding. Thus, making them non-techable would easily have more advantages than disadvantages considering the general scope of mechanics changes.
/rant
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