Thejurok
Smash Rookie
- Joined
- Jul 17, 2012
- Messages
- 6
Hey all, I just had some general questions as Marth that came about when I was playing. I've only started "competitively" a few days, although I've goofed around with advanced tech for a while:
1. What are some good options against an opponent on the top platform of battlefield/fountain/yoshi's (after you up throw them there)? Typically I shffl an up air, although I've also seen double jump, then waveland directly onto the platform for a possible grab set-up. Any other options that are good?
2. How do you beat grapple recoveries? I played against a Link a few days ago, and I for the life of me could not figure out how to edgeguard him. Any tips?
3. Is there like a guide on chain grabs for Marth? I've seen scattered info everywhere about percentages and characters, but it never sounds tested. Is there like a complete comprehensive guide on which characters can be CG'd, at what exact percentages, when you can up throw to up tilt regrab, etc.
4. What are the differences between back throw and down throw? Is there one I should use more, because they seem almost identical.
5. How do you do retreating double fairs moving left? I can do it moving right, because I can hop with y, then push the base of my thumb to hit the c-stick, but moving left I have to actually move my hand, and it seems like it could never be quick enough. Help?
Some unrelated Marth questions:
6. When you wavedash off a platform, why do certain times leave you in the tumbling state (where you fall when you hit the ground), while others leave you falling normally?
7. Why do people give up invincibility on the recovery platforms? I've seen two people die around the same time, they respawn, and then immediately leave the platform. Shouldn't you wait so that you can be invincible and your opponent is not?
Thanks in advance.
1. What are some good options against an opponent on the top platform of battlefield/fountain/yoshi's (after you up throw them there)? Typically I shffl an up air, although I've also seen double jump, then waveland directly onto the platform for a possible grab set-up. Any other options that are good?
2. How do you beat grapple recoveries? I played against a Link a few days ago, and I for the life of me could not figure out how to edgeguard him. Any tips?
3. Is there like a guide on chain grabs for Marth? I've seen scattered info everywhere about percentages and characters, but it never sounds tested. Is there like a complete comprehensive guide on which characters can be CG'd, at what exact percentages, when you can up throw to up tilt regrab, etc.
4. What are the differences between back throw and down throw? Is there one I should use more, because they seem almost identical.
5. How do you do retreating double fairs moving left? I can do it moving right, because I can hop with y, then push the base of my thumb to hit the c-stick, but moving left I have to actually move my hand, and it seems like it could never be quick enough. Help?
Some unrelated Marth questions:
6. When you wavedash off a platform, why do certain times leave you in the tumbling state (where you fall when you hit the ground), while others leave you falling normally?
7. Why do people give up invincibility on the recovery platforms? I've seen two people die around the same time, they respawn, and then immediately leave the platform. Shouldn't you wait so that you can be invincible and your opponent is not?
Thanks in advance.