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Unfortunately, using tilt attacks out of a dash are harder to execute because of the new mechanics. I myself never used the C stick for tilts until this game. The only thing I can suggest is to try changing the stick sensitivity in the control settings. Otherwise, you'll have to delay pressing the A button a bit so that you don't get a smash.A few specific difficulties I have been having:
1) Using tilt attacks seems to be beyond me, and I had to resort to programming my C stick to use tilt attacks. However, I find that incorporating forward tilt (the snap kick) into my gameplay is more difficult this way. Do you guys have any tips on how to use tilt attacks with the left stick and how I can avoid just throwing out a FSmash?
When you're recovering, you can use directional air dodge towards the stage before using your midair jump. Just make sure you're high enough so that the dodge's lag doesn't kill you. You can also use air Flame Choke, but it will put you in freefall afterwards. In some cases, you may be able to use air Wiz Foot since it lets you fall faster.2) I know that recovery is supposed to be one of Ganondorf's weaknesses. On other such characters, I have noticed cool strategies to overcome this like chaining special moves together to get back to the stage. This doesn't seem possible with Ganondorf besides hoping you get very close to the stage and the steep angle on your Up Special goes high enough for you to grab the ledge. Advice? Or is this just how it is?
Flame Choke is a good way to figure out the opponent's patterns. After you land a few, pay attention to how the opponent techs and see if they keep using the same one. If they do, then figure out what your best punish is going to be. IMO Flame Choke is Ganon's most important tool because it sets up potential KOs if you make the right read.4) With Ganondorf, I have noticed it's a lot more important to pay close attention to exactly what your opponent does in response to your actions, so you can use this information about them later. This seems to require a lot of game sense. This seems to be very important to utilize Ganon's mix-up game. Any common strategies or philosophies on this area would be very useful to me.
You have to lose before you get proficient with a character. But even when you're decent, you can still lose spectacularly. I feel like I'm at a point where my wins and losses are balanced, but that's only because I've only faced a small portion of the cast. Smash U is going to be more matchup-based, so there will be times when Ganon won't cut it.5) Do you guys lose often? Is there a certain point where Ganondorf really clicked for you and you managed to start getting more balanced results when it comes to wins and losses?
**Note: I know that every match should be treated as a learning experience, but winning is a metric that indicates you are improving so I still want to delve into the issue.**
I actually want to know this myself. I know of M2K's buddy Vex, but I don't think he mains Ganon anymore. If Vermanubis streams, I would follow his channel for sure.6) Any specific twitch streamers or guides that I should watch would be appreciated
Try to choose a character that covers Ganon's weaknesses. For example, I have Dark Pit as a sub when I want to use someone with better recovery, and who can fight zoners. I also have Chrom, who moves much faster than Ganon and has disjoints as a regular part of their move set (only Ganon's smashes are disjoints). I'm thinking about picking up K Rool again as he's fun to use, and his recovery is pretty nice for a heavy.7) Zoner characters (especially the Links) do a good job keeping me out often. I try to be patient and move forward intelligently, but its tough. Do you have any advice for Ganon's tough matchups? Also, while I plan on choosing a secondary only after getting much better with Ganondorf, what suggestions do you guys have on what to look for in a secondary?
Always go for Ganoncide when you have the chance and you have a stock lead.8) Anything else you can think of!
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Unfortunately, using tilt attacks out of a dash are harder to execute because of the new mechanics. I myself never used the C stick for tilts until this game. The only thing I can suggest is to try changing the stick sensitivity in the control settings. Otherwise, you'll have to delay pressing the A button a bit so that you don't get a smash.
When you're recovering, you can use directional air dodge towards the stage before using your midair jump. Just make sure you're high enough so that the dodge's lag doesn't kill you. You can also use air Flame Choke, but it will put you in freefall afterwards. In some cases, you may be able to use air Wiz Foot since it lets you fall faster.
3) I have discovered through watching videos and reading posts that Nair and Bair and Ftilt are very useful attacks for Ganondorf. I try to use them as much as possible, but I was hoping someone could explain some more specific advice for how to utilize these three moves most effectively.
N-air is one of your best moves. It's fast, you can harass the opponent with it, and you can keep the opponent off stage with it. If you get hit, you can use n-air to stop the opponent's approach and recover. You can use n-air OOS too.
B-air is powerful, and will KO the opponent early. It's one of the most damaging b-airs in the game at 18.5% and is virtually unpunishable. Short hop b-air (using the new short hop mechanic) isn't that useful on grounded opponents, sadly. When you're using it on grounded opponents, you'll have to delay the attack a bit.
F-tilt (or side tilt) sends the opponent flying at a low angle, which makes it difficult for the opponent to recover off stage. At the stage edge, f-tilt becomes a KO tool. It's fairly fast too, making it useful in neutral. You can bait the opponent into approaching and then hit them with f-tilt afterwards. For example, after a short hop u-air, you can follow up with this move and catch the opponent who tries to punish your u-air (note: they can't). F-tilt is my go-to move after a flame choke because it's an easy KO if the opponent's damage is high enough.
Flame Choke is a good way to figure out the opponent's patterns. After you land a few, pay attention to how the opponent techs and see if they keep using the same one. If they do, then figure out what your best punish is going to be. IMO Flame Choke is Ganon's most important tool because it sets up potential KOs if you make the right read.
You have to lose before you get proficient with a character. But even when you're decent, you can still lose spectacularly. I feel like I'm at a point where my wins and losses are balanced, but that's only because I've only faced a small portion of the cast. Smash U is going to be more matchup-based, so there will be times when Ganon won't cut it.
I actually want to know this myself. I know of M2K's buddy Vex, but I don't think he mains Ganon anymore. If Vermanubis streams, I would follow his channel for sure.
Try to choose a character that covers Ganon's weaknesses. For example, I have Dark Pit as a sub when I want to use someone with better recovery, and who can fight zoners. I also have Chrom, who moves much faster than Ganon and has disjoints as a regular part of their move set (only Ganon's smashes are disjoints). I'm thinking about picking up K Rool again as he's fun to use, and his recovery is pretty nice for a heavy.
Always go for Ganoncide when you have the chance and you have a stock lead.
If you haven't already I highly recommend checking out "MGK's Ganondorf"'s YouTube channel.1111111111