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Question about WiiU Pro Controller

jerflip

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When you connect your Pro controller to your WiiU via the charging cable, do the controller inputs get sent through the cable, essentially turning it into a wired controller? Or does the cable simply charge the battery?

I ask this because when 8+ wireless controllers are being used at the same time, it causes interference. This would pose a huge problem for the competitive community.

EDIT: it's also why wiimotes are banned at bawrl tournaments
 

Meme

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I reallty want to know this too... actually it seems odd that this hasn't been brought up...
 

Chiroz

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It only charges them. I haven't actually played on a room with 8 wireless controllers to check the interference thing though. I had never seen that happen.
 

jerflip

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It only charges them. I haven't actually played on a room with 8 wireless controllers to check the interference thing though. I had never seen that happen.
All wireless devices use a specific channel. When multiple devices try to use the same channel, they interfere with each other.

This is a limitation in our current wireless technology, so unless Nintendo releases wired controllers, we're ****ed.
 

Chiroz

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All wireless devices use a specific channel. When multiple devices try to use the same channel, they interfere with each other.

This is a limitation in our current wireless technology, so unless Nintendo releases wired controllers, we're ****ed.
Yes but there are a great variety of channels, I don't know how many but FM signals like the radio can have hundreds of signals.

I am not sure about bluetooth but what I am sure is that you can have 2 Wiis in the same room and there is absolutely no interference (and this is wii not wii u). I cannot assure anything as 2 Wiis is only 8 controllers. Anyways I don't know about this things but it sounds kind of weird.

Actually I can recall a Wireless controller I had back when the GC was just released and it had the ability to change between 10 different channels (a small widget rolling thing going from 0-9). It has been more than 10 years since that time and Wireless controllers is now the norm and not the exception, I would be amazed if the Wii U controllers weren't able to do much more than 10
 

jerflip

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Yes but there are a great variety of channels, I don't know how many but FM signals like the radio can have hundreds of signals.

I am not sure about bluetooth but what I am sure is that you can have 2 Wiis in the same room and there is absolutely no interference (and this is wii not wii u). I cannot assure anything as 2 Wiis is only 8 controllers. Anyways I don't know about this things but it sounds kind of weird.
FM signals don't work the same way.

Wiimotes use the 2.4Ghz frequency. If too many devices saturate this frequency (including WiFi and Bluetooth devices and whatnot), interference will occur.

Actually I can recall a Wireless controller I had back when the GC was just released and it had the ability to change between 10 different channels (a small widget rolling thing going from 0-9). It has been more than 10 years since that time and Wireless controllers is now the norm and not the exception, I would be amazed if the Wii U controllers weren't able to do much more than 10
Nope, there are 11 channels even to this day. The same technology is used by wireless routers and cordless phones (where you choose a channel between 1 and 11).
 

Chiroz

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Ok, I didn't know about any of that, that is actually a really strong point against wireless controllers.

There are already Non-Nintendo USB Wii U Pro controllers online that allow you to connect the controller and send the data through USB and even unlicensed GC controller adaptors that allow you to connect GCC to the Wii U. The problem being the non-nintendo and unlicensed part and also the part where you have to buy a separate adapter just to play but if worse comes to worse adapters could just be attached to every Wii U at a tournament or make tournaments BYOA.
 

Mario & Sonic Guy

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Doesn't the Pro Controller have to be synced with the Wii U that it's trying to connect to first? That may help in determining which Wii U system the Pro Controller is synched with.
 

jerflip

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Doesn't the Pro Controller have to be synced with the Wii U that it's trying to connect to first? That may help in determining which Wii U system the Pro Controller is synched with.
It has nothing to do with syncing. The wireless signals will literally interfere with each other and drop inputs at random during gameplay.
 

SmurdeR

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I don't think Nintendo would leave an issue as big as this unchecked, they prolly have something up their sleeve :9.
 

Kenturo

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Someone should hit up Markman and ask him to make a tournament friendly Pro Controller.
 

DakotaBonez

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Who can tell until we see 10 Wii Us in one room. Still dissapointed that the Wii U lacks anywhere to plug in any controllers, if for nothing else but to charge them.
Could the two USB slots in the front serve the purpose of a way to connect the controllers?
 

Iron Jawbone

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Who can tell until we see 10 Wii Us in one room. Still dissapointed that the Wii U lacks anywhere to plug in any controllers, if for nothing else but to charge them.
Could the two USB slots in the front serve the purpose of a way to connect the controllers?
http://www.amazon.com/dp/B002678WXC...e=asn&creative=395105&creativeASIN=B002678WXC

I bought something like this for my XBox360 because I had more wired controllers than ports. I had no problem with four total with one being in it's own single usb port and the other three hooked up to the squid. However, if they are just used for charging only and not for actual data transfer...that still might be a problem...
 

Chiroz

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Who can tell until we see 10 Wii Us in one room. Still dissapointed that the Wii U lacks anywhere to plug in any controllers, if for nothing else but to charge them.
Could the two USB slots in the front serve the purpose of a way to connect the controllers?
Yes, but only to charge them. The controllers have a USB to mini USB connector.
 

Amazing Ampharos

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Except Wii Remotes weren't generally banned at Brawl tournaments, and every once in a while someone would actually use the Wiichuck set-up. Nintendo holds massive events with far more than 8 Wii Remotes and other wireless controllers operating in close proximity (like, say, their booths at E3). I seem to recall testing years back showing that hundreds of the things could be used in close proximity with no problems, basically suggesting that it's totally infeasible for Wii Remotes to ever interfere with each other since the number of Wiis you'd have to run in parallel to make that happen is completely impractical even for national events. It's true they can be interfered with especially if you have a ton of other wireless devices in play (we all remember the flubbed Skyward Sword demo), but I really doubt it will be a serious problem for tournaments.

A bigger issue is that controllers staying synced to consoles can result in interference in games of a different sort when the Home button is hit by somone not even involved in the match. The current tournament standard is a rule requiring battery removal when using such controllers, but that's hard to enforce and the scale of the issue will increase dramatically with everyone using such controllers. It's something we'll be able to deal with, but it will be a constant annoyance.
 

DakotaBonez

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Well, I guess we'll just have to see it in action before we judge. No one here has any sufficient evidence or knowledge of wireless signal interference yet.
 

Overswarm

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Except Wii Remotes weren't generally banned at Brawl tournaments, and every once in a while someone would actually use the Wiichuck set-up. Nintendo holds massive events with far more than 8 Wii Remotes and other wireless controllers operating in close proximity (like, say, their booths at E3). I seem to recall testing years back showing that hundreds of the things could be used in close proximity with no problems, basically suggesting that it's totally infeasible for Wii Remotes to ever interfere with each other since the number of Wiis you'd have to run in parallel to make that happen is completely impractical even for national events. It's true they can be interfered with especially if you have a ton of other wireless devices in play (we all remember the flubbed Skyward Sword demo), but I really doubt it will be a serious problem for tournaments.

A bigger issue is that controllers staying synced to consoles can result in interference in games of a different sort when the Home button is hit by somone not even involved in the match. The current tournament standard is a rule requiring battery removal when using such controllers, but that's hard to enforce and the scale of the issue will increase dramatically with everyone using such controllers. It's something we'll be able to deal with, but it will be a constant annoyance.

I have seen 36 wavebirds (yes, wavebirds) used in close proximity with no errors. All within the same cafeteria-size room.

There WILL be interference problems at some point, but I imagine the actual interference will be infrequent and small.

I won't get into the specifics of how wireless stuff works, but a simple "know this" list for TOs probably wouldn't be a bad idea.

Hell, I just realized we're going to have a lot of Wii U related problems in the tournament scene. I'll make a short list someone can steal right now.

1. Don't set two Wii Us right next to each other if at all possible. This increases the chances of interference.

2. Four people being synced to a Wii U can be a pain when singles starts. To fix this, use your Wii U gamepad to open up the menu and desync all available controllers. Restart the syncing process with only the controllers necessary; the other controllers shouldn't resync without manually pressing the lil red button.

3. The largest issue of interference will be due to several groups trying to sync simultaneously. To prevent potential conflicts, do things one at a time whenever possible. We may not have any trouble at all, but if this becomes a common issue it can be easily solved by simply calling out matches with a slight delay due to syncing. "Overswarm vs. Dazwa on TV 1, go ahead and sync. Ampharos vs. Mew2King on TV 2, wait until OS and Dazwa are done to sync" so on and so forth.

4. Battery life for controllers is going to be a large issue. Smashers being smashers will frequently forego charging their controllers prior to leaving for the tournament, often draining the batteries in a smashfest the day before. Have extra charge cables onhand and remind people to bring their own. Do not simply give out charge cables; take that person's license or have them pay for the cable in its entirety, and you give them back the money/license when they return the cable.

5. Wii U uses HDMI input only. All those old TVs don't work anymore. We will immediately have a shortage of TVs being brought to tournaments and many of those brought will be super small. Find venues that supply TVs for you to compensate for this early problem.

6. Wii U gamepads are expensive and will be needed to start the system. Have a charge cord of your own available as well as a Wii U gamepad of your own you can move aroudn to start systems that have been turned off. Expect raging to occur when people have their gamepad stolen or lost.

7. In reference to the above, LABEL YOUR WII U SYSTEM, GAMEPAD, AND CONTROLLER and encourage all others to do the same.

8. If you are having wireless issues, it could be any number of things. Try removing other wireless devices in the area to remove interference, including other Wii U consoles. This includes smart phones! "Please turn your smart phones off to reduce interference" could become a common reality.

9. Still having wireless issues? Try experimenting with some materials! Metal, for example, can block wireless communication. Walls can. Floors and ceilings. So if you're in a house, it might not be a bad idea to do some split level tournaments. Got a big venue with a bunch of tables and chairs? Take an extra table and put it up vertical between the systems. Depending on the material and the signal strength, it could help.

10. Wiimotes use the 2.4 GHz frequency. The Wii U tablet uses IEEE 802.11n at 5.2 GHz. I have no idea what the Wii U Pro controller uses. We will likely not have any trouble with the Wii U tablets as most things currently use the 2.4 GHz frequency. Wiimotes may have some trouble enmasse.

Probably lots more to use, I dunno.
 

Chiroz

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4. Battery life for controllers is going to be a large issue. Smashers being smashers will frequently forego charging their controllers prior to leaving for the tournament, often draining the batteries in a smashfest the day before. Have extra charge cables onhand and remind people to bring their own. Do not simply give out charge cables; take that person's license or have them pay for the cable in its entirety, and you give them back the money/license when they return the cable.

5. Wii U uses HDMI input only. All those old TVs don't work anymore. We will immediately have a shortage of TVs being brought to tournaments and many of those brought will be super small. Find venues that supply TVs for you to compensate for this early problem.

6. Wii U gamepads are expensive and will be needed to start the system.
The Wii U Pro Controller's Baterry Life is 80 playable hours and it only takes abour 2-4 hours to fully charge it, I expect the controller battery life problem to not happen very often.

The Wii U can still use AV and Component cables, I have not tried it myself but it has the connector for the cables in the back of the console allowing you to use it instead of the HDMI.

I have turned on my console using solely the Wii U Pro Controller, although my Wii U Gamepad is always near my console and always charged. I have not checked if taking the Gamepad away makes the console unplayable but what I have done is turned on, played for hours and turned off the console without ever turning on the Gamepad at all.
 

Overswarm

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The Wii U controller Baterry Life is 80 playable hours and it only takes abour 2-4 hours to fully charge it, I expect the controller battery life problem to not happen very often.
Good news to hear! Did not know this, thanks.
 

Gardex

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The Wii U gamepad, while integral to the Wii U system, isn't actually needed to start a game, so people can leave it at home if they're afraid of losing it.(I actually just started up my Wii U with the Pro Controller)

And yeah, as already stated, the Pro controller is the most beastly thing in the world when it comes to battery life.(Still haven't charged it since I bought it)
 

Paradigm

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I have another quesiton about the WiiU Pro controller; I figured it'd be better to ask in here than make a new thread.

Does anyone (1) have access to a WiiU Pro Controller and (2) right-hand claw, and if so, could they provide feedback on how well that works out?
 

Luigi player

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There WILL be interference problems at some point, but I imagine the actual interference will be infrequent and small.
Even if it's infrequent... if you **** up in a match because somehow it happened, then that is really stupid. Imagine it happening at a really big event. Everyone will just say he's johning. Losing because of something stupid like that is like hell.

This is really stupid. I hate wireless stuff. I don't know why they're trying SO hard to go away from cables, they're much better. I hate wasting batteries (and yes, even rechargable ones are ****ing annoying to deal with), I just want a nice rod on there and have no problems with any of this.

But in the end we all just have to deal with this I guess.
 

Overswarm

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Even if it's infrequent... if you **** up in a match because somehow it happened, then that is really stupid. Imagine it happening at a really big event. Everyone will just say he's johning. Losing because of something stupid like that is like hell.

This is really stupid. I hate wireless stuff. I don't know why they're trying SO hard to go away from cables, they're much better. I hate wasting batteries (and yes, even rechargable ones are ****ing annoying to deal with), I just want a nice rod on there and have no problems with any of this.

But in the end we all just have to deal with this I guess.

I bought a Wii U on release day. I don't remember ever having to charge the pro controller. o_o
 

Overswarm

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Geez. This makes having tournaments seem like it's going to be quite a bigger hassle than I thought.

It's really, really easy to host a tournament. The only hard part you'll ever find is when something goes wrong!
 
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