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Question about the Wall Drill Infinite

Da Shuffla

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Is it absolutely necessary to fast fall? I know about DI, but where would someone DI to?
 

ArcNatural

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The more hits of the drill the more chances for them to smash DI the drill to the opposite side of you.
 

Da Shuffla

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Wow. Thanks, but while we are on the subject of infinites, do you know where I can find a vid of "Cruel" Waveshining. I've only seen it in Perfect Control. I was wondering if there was a real-time vid.
 

RaynEX

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Not that I know of.

It isn't uncommon to see good players smash d.i. the first hit of the drill. If you get that hit alone, it almost guarantees that you won't get hit by the shine.

FF it like Arc said. It goes from being 6 hits to 3 hits, and its harder to d.i. if they miss the smash d.i. on the first hit.
 

RaynEX

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Don't you think its a bit weird that you don't see the top players in the world infiniting people across stages?

Its not a smart thing to attempt in high levels of play. Competent d.i. wrecks any attempt so why bother? If your opponent d.i.s towards you, then away, you'd have to vary your waveshine distances because they might go behind you. Its not worth the trouble, and I don't even think I've seen anyone do it perfectly.
 

Toobz

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I'm familiar with most smash terms,but not Smash DI (sdi). what exactly is that, and what does it do? How is it different from regulara DI?
 

RaynEX

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Smash D.i. is simply hitting the stick in a certain direction as soon as an opponent's move hitbox connects with your character. Unlike regular d.i., which can be done during a move's hit animation and while you're flying away from, say, a smash attack; smash d.i. has a specific timing.

Ex: If a Fox runs at you and usmashes, you smash the stick to d.i. and keep holding it. Its a lot more effective than simply d.i.ing after the move hits. At high percents it may be already be too late even with quick d.i.

Smashing it makes it so that you get your d.i. input as soon as you start flying, as opposed to a gradual effect while you're launched.

Hope that clears it up.
 

Toobz

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Ok thats cool. I've probably done it unintentionally before. It sounds like a useful skill, I will start practicing it. thx raynex
 

Da Shuffla

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I saw Lunin use the drillshine infinite in a match against Hella's Peach. Not saying I'm Lunin, but that was still a great way to keep your opponent pinned down while still getting in damage. I wanted to see the vids out of curiosity. I heard talk about them, but I wanted to see it with my own eyes. Also it is important to know how to invert the process in case my combo starts near the edge.
 

RaynEX

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I swear I explained this before. o_0

If combos that are d.i. dependant actually work on an opponent, there is a simple answer:

Your opponent can't d.i. for ****. What this also means is Hella probably can't d.i. for ****. My sister can d.i. out of Fox infinites that aren't in a corner. You just hold a direction. Literally.

Its sad but true. :(
 

Da Shuffla

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LOL! So instead of doing insane shine combos, I should just stick to Drillshine> WD> Usmash, or other less fragile combos? Is it best to play defensive against a Peach?
 

MikeHaggarTHAKJB

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Yah just normal ASDI (which is what raynex is speaking of) can wreck the drillshine "infinite" pretty bad. If you space it PERFECTLY (ie, inside of the opponent) and fast fall ASAP it MIGHT work. (on some characters)
But this is impossible against someone who di's the shine differently everytime you shine them (because you will need to vary the length of the wd depending on how they di, and you need to cancel the shine before you can even hope to see how they di'd if you want it to combo into the dair). And a smart player will DI the shine randomly.
So, if you're telepathic, have (almost) frame perfect timing and inhuman precision (spacing the WD perfectly) you might be able to pull it off on a real opponent.
No wait, you can't btw because they can SDI the drill. :p

My point is, drillshine infinite is to inconsistent and escapable to have as a your part of your typical combo routine.
You can do it once or twice in a match out of a shine when they're not ready for it (so they won't di)... But overall, it's not very useful. Like Raynex said, just stick to drillshine->uppsmash or drillshine->grab->uthrow->uairs.

EDIT: Unless it's against a wall, off course. But if you're up against a wall I recommend using waveshine down instead, it's easier so you minimize the risk of messing up, and it's just as effective. Also they could maybe SDI away from a wall drill infinite, or maybe even just ASDI if you don't fast fall. (I don't think they can ASDI away from that though, but stick to the waveshine down isntead anyway.)
 

unknown522

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I swear I explained this before. o_0

If combos that are d.i. dependant actually work on an opponent, there is a simple answer:

Your opponent can't d.i. for ****. What this also means is Hella probably can't d.i. for ****. My sister can d.i. out of Fox infinites that aren't in a corner. You just hold a direction. Literally.

Its sad but true. :(
lol DBR DI
 

RaynEX

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LOL! So instead of doing insane shine combos, I should just stick to Drillshine> WD> Usmash, or other less fragile combos? Is it best to play defensive against a Peach?
Yes, but if you decide to play aggro, DON'T SPAM NAIR. You'll get CC dsmashed for 40% or more.

Just run at them and spam dair and grab, no joke.
 

ArcNatural

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EDIT: Unless it's against a wall, off course. But if you're up against a wall I recommend using waveshine down instead, it's easier so you minimize the risk of messing up, and it's just as effective. Also they could maybe SDI away from a wall drill infinite, or maybe even just ASDI if you don't fast fall. (I don't think they can ASDI away from that though, but stick to the waveshine down isntead anyway.)

You can in fact Smash DI the drill so that when they reshine it sends you outwards rather than back towards the wall, it's pretty difficult (don't exactly know how many hits you need to smash DI before this happens but I have done it on numerous occasions) but it's very possible. Which is why you usually only see drillshine infinites in that little niche on pokemon stadium during the transforms, even if you di out your still trapped. Waveshine down like you said is easier and safe.
 
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