• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Question About Stage Textures and the 3.02 Camera.

Xermo

Smash Champion
Joined
Feb 19, 2013
Messages
2,811
Location
afk
NNID
SSBFC-Xerom
3DS FC
4425-1998-0670
The camera is built into the stage itself. If the stage that you wan't to throw into you game doesn't have the 3.0 camera, then is doesn't have it. You'll have to add it yourself.
 
Last edited:

Xermo

Smash Champion
Joined
Feb 19, 2013
Messages
2,811
Location
afk
NNID
SSBFC-Xerom
3DS FC
4425-1998-0670
Yeah. The recolour would need to already have the 3.0 camera before being placed into the game.
Unless you were to make the recolour from scratch using a P:M stage as a base.
 

andzrej

Project Z Curator
Joined
Jan 26, 2011
Messages
104
The camera is built into the stage itself. If the stage that you wan't to throw into you game doesn't have the 3.0 camera, then is doesn't have it. You'll have to add it yourself.
Is there a guide on doing this somewhere?
 

Xermo

Smash Champion
Joined
Feb 19, 2013
Messages
2,811
Location
afk
NNID
SSBFC-Xerom
3DS FC
4425-1998-0670
Not that I know of, sorry.
 

Nezha the Scout

Eyyyyyy
Joined
Sep 4, 2012
Messages
848
Location
Puerto Rico
Is there a guide on doing this somewhere?
The camera lies in a file labeled STPM found in a stage's .pac file when opened with Brawl Box.

To place a PM camera within, all you gonna do is replace the STPM from a stage in PM 3.0 to your stage of choice, done!

Of course all stages has a distinct camera variation depending on its locations and other annoying technical stuff.

Which do I use? For all my custom stages, I use the STPM found in 3.0's Pokemon Stadium 2... hope it helped!
 

Nezha the Scout

Eyyyyyy
Joined
Sep 4, 2012
Messages
848
Location
Puerto Rico
If you are using a texture from previous versions of PM, all ya gonna do is replace that STPM with the modern PM3.0's unedited version of said stage.
 
Last edited:
Top Bottom