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Question about DI

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tasteless gentleman

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Mar 23, 2015
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Lock Please

I decided on a new thread with less bowser moans.

Apologies for the complaining instead of actually constructive feed back,
 
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Bazkip

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...didn't somebody already explain this to you in the tier list thread a while back?
 

tasteless gentleman

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What is falcons weight and fall speed compared to DDD?
I feel like they are very similar but have vastly different Di
 

Smash John

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as was stated before, DI is the same across the cast. Bowser, being the heaviest character, will not suffer as much knockback, leaving him closer to the attacker than someone lighter. I suppose that could make his DI appear "worse" in some cases, but that is not actually what is happening
 

tasteless gentleman

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Messages
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as was stated before, DI is the same across the cast. Bowser, being the heaviest character, will not suffer as much knockback, leaving him closer to the attacker than someone lighter. I suppose that could make his DI appear "worse" in some cases, but that is not actually what is happening
So because bowser is the biggest and the "heaviest" and has like no air speed, people can just lolcombo him just because?
Maybe PMDT should impliment a positive of being "Fat" or "big", sounds crazy right?
 

Smash John

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So because bowser is the biggest and the "heaviest" and has like no air speed, people can just lolcombo him just because?
Maybe PMDT should impliment a positive of being "Fat" or "big", sounds crazy right?
Being heavy and taking less knockback also causes less hitstun and causes most throws against them to have later actionable frames for the person throwing. Whether these benefits are enough to mitigate the problems with being fat is debatable, but they do get some positives from being fat
 
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DrinkingFood

Smash Hero
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Can you please not make a thread just to ***** about your character
more than anything at this point it just seems like an excuse for not being good

Also weight doesn't affect throw knockback. Bowser's weight has no relevancy to being KK comboed
also being heavier also reduces hitstun on top of knockback. It just means the same combos happen at later percents than they do to lighter characters. weight is a fairly small factor in combos except against throws with animations dependant on weight. What mostly matters is gravity+terminal velocity, which bowser falls around the middle of the cast in, which happens to be a comboable group. Really the only portions of the cast that aren't heavily comboable are floaties. Sometimes also semi-floaties can get out of punishments against characters that can't punish them well, sometimes extreme FFers (spacies+falcon) as well since they can tech so many things.
 
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