So, after over a year with Smash 4, there are still two things I've never really understood, and I haven't found any solid answer.
First off, there's something odd about the damage output I've never understood. Now and then, it deals either more or less damage than normal. I use Ganondorf as an example, since he's my main and I know his damage outputs (sorta, haha). For example, his Jab. It will do 7 - 10 % damage, depending on where on the attack you hit. Hit up close and it does 7%, hit at the peak of the move and it does 10%. But during a match today, it did 6% when I hit, and if I remember right, it did 4% not too long ago... why was that?
His Up Special, Dark Dive, now does 13.8% damage. The desimals doesn't show, but logically, if I use two Up Specials, it should leave them with 27.6 damage, right? Well, why does it then sometimes leave them with 14%? During another match today, the enemy just respawned after losing his stock, so he should then have 0.00%, right? Then I used Up B, and he was left with 14%, but shouldn't he be left with 13.8%?
Then there's Bowser Jr., where moves seem to do 1% more on him than on others... for example, Ganon's Jab can do 11% damage on him. Why is that?
Then to point number 2 - tripping. I know some moves have guaranteed tripping (like the final hitbox on Wario's dash attack), but other moves SOMETIMES make the oppoent trip (Like DK's Down Tilt). Is this random? Is it random tripping? Or does it happen at a specific %, or at a specific spot on the hitbox? If it's random, isn't that kind of... well, bad? I mean, the tripping can be a game changer, since one needed trip can be enough to land that final blow :\ So if it's random, isn't that a bit cheap?
Thanks! And sorry if these are logical questions I should know the answer to
First off, there's something odd about the damage output I've never understood. Now and then, it deals either more or less damage than normal. I use Ganondorf as an example, since he's my main and I know his damage outputs (sorta, haha). For example, his Jab. It will do 7 - 10 % damage, depending on where on the attack you hit. Hit up close and it does 7%, hit at the peak of the move and it does 10%. But during a match today, it did 6% when I hit, and if I remember right, it did 4% not too long ago... why was that?
His Up Special, Dark Dive, now does 13.8% damage. The desimals doesn't show, but logically, if I use two Up Specials, it should leave them with 27.6 damage, right? Well, why does it then sometimes leave them with 14%? During another match today, the enemy just respawned after losing his stock, so he should then have 0.00%, right? Then I used Up B, and he was left with 14%, but shouldn't he be left with 13.8%?
Then there's Bowser Jr., where moves seem to do 1% more on him than on others... for example, Ganon's Jab can do 11% damage on him. Why is that?
Then to point number 2 - tripping. I know some moves have guaranteed tripping (like the final hitbox on Wario's dash attack), but other moves SOMETIMES make the oppoent trip (Like DK's Down Tilt). Is this random? Is it random tripping? Or does it happen at a specific %, or at a specific spot on the hitbox? If it's random, isn't that kind of... well, bad? I mean, the tripping can be a game changer, since one needed trip can be enough to land that final blow :\ So if it's random, isn't that a bit cheap?
Thanks! And sorry if these are logical questions I should know the answer to