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(QLD) Sunshine smash

Karnu

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Joined
Aug 22, 2011
Messages
2,183
Location
Sunshine Coast, Queensland, Australia.
NNID
Karnuu
3DS FC
3952-7040-9841
https://www.facebook.com/events/527039240764749/?fref=ts

A meet for the Sunshine coast.

This meet will be hosted on the 15th of November at Blakes house (ING- Karnu).

Smash 3DS, Melee and Project M will be on oh and Brawl and 64 if you like.

Invite your friends!

Over night housing is welcomed and you can BYO Alcohol if you wish.

One of two plans I had is to host a BBQ or we can go to outback Jacks or somewhere for dinner then head back and smash away for the night!

I hope to have enough people to warrant a bracket too!

Spread the word!

RULES FOR SMASH 3DS:
In case we have enough to run a bracket
Smash 3DS

• Singles
• 3 stocks
• Items set to off (Any player found to have items on will forfeit their current game in a set, and will
be required to turn items off before proceeding)
• 8 minute timer
• All characters are legal (including Mii fighters)
• All custom move-sets are legal
• Equipment & Badges are NOT permitted (Any player found to be using them will forfeit their
current game in a set, and will be required to remove the equipment before proceeding)

• Stage list: (No Counters)
Battlefield
Final Destination
Yoshi’s Island
Prism Tower
Arena Ferox
(Players can decide on Omega stages if Final Destination is selected).

• The act of stalling is banned. Stalling is intentionally making the game unplayable, such as
becoming invisible, or continuing any infinites past 250%, or reaching a position in which your
opponent cannot reach you.
• Any action that continues the game from continuing, such as freezing, disappearing characters, or
game resets/intentionally turning off wireless, will result in an automatic loss for the person who
initiated the action. In the event of a communication error where the link between handhelds is fully
lost, and beyond the control of both players, the match in question will be replayed from the
beginning. (Note that this does not include lag, and is only initiated when the link is severed
completely & is no fault of the competing parties).
• If the match ends with both players dying at the same time via a suicide move, then the initiator of
the move will be declared the winner.
• In the event of a match going to time, the player with the most stocks will be declared the winner.
Where the stocks are even, the player with the lowest percent will then be declared the winner.
• If both players die simultaneously by means other than a suicide move, a 3 minute, 1 stock match
on the same stage will be played to find a winner

• Procedure
• Best of 3 sets during bracket.
• Best of 5 for both winners and losers finals.
• The first round starting stage will be determined by each player selecting a stage of preference
from the legal stage list. The game chooses one of these 2 stages at random, and the game begins.
• The winner of the previous game will ban a stage. The loser of the previous game will elect which
stage to play on for the next round in the set. After which the winner of the previous game chooses
a character, and then the loser chooses their character. The same sequence of events will occur for
each game in a set after the first.
• There is no requirement to announce your selected custom moves.

• Doubles Modified Rules
• Team Attack is set to ‘On’.
• The first round starting stage will be determined by each team selecting a stage of preference from
the legal stage list (Each player on the team must select the same stage). The game chooses one of
these 2 stages at random, and the game begins.
• The winning team of the previous game will ban a stage. The losing team of the previous game will
elect which stage to play on for the next round in the set. After which the winners of the previous
game chooses their characters, and then the loser chooses their characters. The same sequence of
events will occur for each game in a set after the first.
• Conduct
• It is up to the player to provide his or her equipment during a set.
• Each player is responsible for his/her equipment at all times. Lost, stolen, or broken equipment is
entirely the responsibility of the owner, and matches will not be replayed or held up as a result of
stolen or broken equipment. (A match may be replayed in the event of a malfunction, only if agreed
upon my both competing parties).
• Each player is responsible for their personal settings. Matches will not be replayed or held up as a
result of issues with configuration. (This applies to any in game settings).
• Coaching, or advice giving is only allowed between games, not during. Failure to adhere to this will
lead to punishment at the TO’s discretion.
• Arriving late for a match will result in a DQ. Players will have 10 minutes from the time of the TO’s
calling of the match in which to begin playing. The party who holds up the match will be DQ’d if this
time frame is not met.
• The TO has the right to record/save any match played, as well as the right to view any equipment
and settings used by competitors in the event.
• Hacks of any kind are not permitted, and anyone found to be using hacks of any kind will be
punished at the TO’s discretion
 
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