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Q for you lucky 64ers

INSANE CARZY GUY

Banned via Warnings
Joined
May 14, 2008
Messages
6,915
Location
Indianapolis
:chuckle: ha it wasn't a trap. I was thinking about how melee's meatgame is still changing, and I was wordering if you 64 players think 64 could have more in it. I mean if it's been about 8 years for melee and new stuff still pops up shouldn't 64 have more.

And do any of you hate melee like melee hates brawl. I love 64 and melee, good ****

may make more scents

Originally Posted by INSANE CARZY GUY
ha it wasn't a trap. I was thinking about how melee's metagame is still changing, and I was wondering if you 64 players think 64 could have more in it. I mean if it's been about 8 years for melee and new stuff still pops up shouldn't 64 have more.

And do any of you hate melee like melee hates brawl. I love 64 and melee, good ****
 

Superstar

Smash Champion
Joined
Feb 9, 2007
Messages
2,351
Location
Miami, Florida
New stuff popping up for Melee? Like what?

At least as far as discovering ATs go, Melee has been stagnant. It's still a deep game, but I don't really think there's that much new significant stuff.
 

KoRoBeNiKi

Smash Hero
Writing Team
Joined
Apr 26, 2007
Messages
5,959
Location
Brooklyn, NY
Slippi.gg
KORO#668
:chuckle: ha it wasn't a trap. I was thinking about how melee's metagame is still changing, and I was wondering if you 64 players think 64 could have more in it. I mean if it's been about 8 years for melee and new stuff still pops up shouldn't 64 have more.

And do any of you hate melee like melee hates brawl. I love 64 and melee, good ****
I like all 3 smash games, probably like melee the least and smash 64 the most. I just don't play smash 64 that often anymore.

Smash 64 has many advanced techniques and at a higher level, it is quicker than brawl.

I like melee for the community and how it introduced me to competitive smash, smash 64 for how good I am in it and its balance, and brawl for its amount of people.

also, lol, I edited your quote since I was a Grammar Nazi here :D
 

Dash_Fox

Smash Ace
Joined
Jun 20, 2006
Messages
557
Location
California, Sacramento
Gameplay is always changing in every game play at a high level. New techniques and strategies are always coming out. New players pioneer different things all the time. Melee isn't special in this category, it's just another game with depth.

/ban 12 year olds.
 

Daedatheus

Smash Lord
Joined
Jun 10, 2008
Messages
1,137
Location
Toronto & Kingston, Ontario
New players pioneer different things all the time.
Indeed, when I play good players online I often find they make use of a character in a way I've never seen before. There are lots of unique, but little, new things happening in this game still.

Still, the overall metagame hasn't moved really... of course such a change is always slow and imperceptible to those who are playing the game, so we need to compared playstyles today to those of 3-5 years ago or something.

In terms of technical depth, 64 CAN keep moving forward, however the ATs that aren't really used often are in that "third" zone:

Zone 1 - Easy to do, very useful. Most 64 ATs are here.

Zone 2 - Hard to do, very useful. Lots of Melee ATs would sit here, and one or two things from 64.

Zone 3 - Extremely hard to do requiring lots of practice and perfection, rarely useful. This is where some really crazy uses of characters in 64 lies, but it's almost not worth touching since they are so situational/rarely useful/useless. The kind of stuff House/JPleal10 might show in his TAS videos.
 

INSANE CARZY GUY

Banned via Warnings
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Messages
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Indianapolis
I am doing a ****lot of stuff with pichu's metagame and about every month or 4 you a new chain throw, good old ice climbers

keep up the good work 64ers
 

Dash_Fox

Smash Ace
Joined
Jun 20, 2006
Messages
557
Location
California, Sacramento
Indeed, when I play good players online I often find they make use of a character in a way I've never seen before. There are lots of unique, but little, new things happening in this game still.

Still, the overall metagame hasn't moved really... of course such a change is always slow and imperceptible to those who are playing the game, so we need to compared playstyles today to those of 3-5 years ago or something.

In terms of technical depth, 64 CAN keep moving forward, however the ATs that aren't really used often are in that "third" zone:

Zone 1 - Easy to do, very useful. Most 64 ATs are here.

Zone 2 - Hard to do, very useful. Lots of Melee ATs would sit here, and one or two things from 64.

Zone 3 - Extremely hard to do requiring lots of practice and perfection, rarely useful. This is where some really crazy uses of characters in 64 lies, but it's almost not worth touching since they are so situational/rarely useful/useless. The kind of stuff House/JPleal10 might show in his TAS videos.
No, I don't think that is how it is. You'll get it one day. :)
 

Cryptic C62

Smash Cadet
Joined
Aug 14, 2007
Messages
61
I dig what you're saying, Daed. Here's how I break it down:

Zone 1 (easy, useful): Rolling, teching, ledge jumping, z-cancelling, short hop

Zone 2 (hard, useful): DI, Jiggs teleport, fastfall uair, DJC, edge cancel

Zone 3 (too hard to be useful): Yoshi parry, House's drop cancelling, Link's descending Up+B

Edit: That's just for Smash64; I don't play Melee.
 

Dash_Fox

Smash Ace
Joined
Jun 20, 2006
Messages
557
Location
California, Sacramento
Meh. Explain please. I was just talking about purely technical stuff only in the last bit.
Can't explain, you just have to feel it. Doing any technique doesn't make you a good player it's how you apply it to the real challenge. Being technically fast and knowledgeable is the first step in the great journey to be a powerful opponent. If you are good you should be able to do nearly everything most of the time on command (I say most of the time because everyone will mess up sometimes). Strategy comes in next and you learn strategy by playing against people. Strategy will always evolve.
 

Daedatheus

Smash Lord
Joined
Jun 10, 2008
Messages
1,137
Location
Toronto & Kingston, Ontario
Can't explain, you just have to feel it. Doing any technique doesn't make you a good player it's how you apply it to the real challenge.
I know that. I separated that part of the game when I broke that stuff down, listing strictly the technical side of things. I realize the game is not about just tech stuff or certain techniques.

But yeah, solid points.
 

Cryptic C62

Smash Cadet
Joined
Aug 14, 2007
Messages
61
Zone 1 (easy, useful): Rolling, teching, ledge jumping, z-cancelling, short hop, edge hog, Mario/Luigi tornado recovery

Zone 2 (hard, useful): DI, Jiggs teleport, fastfall uair, DJC, edge cancel, shine cancel, pivot edge hog, fake ledge jump

Zone 3 (too hard to be useful): Yoshi parry, House's drop cancelling, Link's descending Up+B, Link's bomb recovery

What exactly is a fake ledge jump?
 

Daedatheus

Smash Lord
Joined
Jun 10, 2008
Messages
1,137
Location
Toronto & Kingston, Ontario
What exactly is a fake ledge jump?
http://www.youtube.com/watch?v=IEHfk71_HO0

It's very possible. How useful it is I don't know, I've never tried to implement it other than fooling around in training mode.

Zone 3 (too hard to be useful): Yoshi parry, House's drop cancelling, Link's descending Up+B, Link's bomb recovery
Why does everyone think Link's bomb recovery is hard?!? I can safely agree that it's hardly ever useful, but hard to perform? No.
 

Cryptic C62

Smash Cadet
Joined
Aug 14, 2007
Messages
61
Ah, yes, I remember the fake ledge jump.

As for Link's bomb recovery, if I remember it correctly, in order for it to actually boost Link's recovery (ie, allow him to recover farther than just Up+B alone), it requires massive DI towards the stage. Someone (House, Blaze, Antd) made a video demonstrating this.
 

Daedatheus

Smash Lord
Joined
Jun 10, 2008
Messages
1,137
Location
Toronto & Kingston, Ontario
As for Link's bomb recovery, if I remember it correctly, in order for it to actually boost Link's recovery (ie, allow him to recover farther than just Up+B alone), it requires massive DI towards the stage. Someone (House, Blaze, Antd) made a video demonstrating this.
Ah I know what you're talking about. But it does actually give him an extra boost that allows him to go farther than just jumping and up+b-ing. With that crazy TAS DI it would be waaaay more useful, but it does actually help even if you're not an impossible DI robot.
 

alcoady

Smash Ace
Joined
Oct 22, 2006
Messages
799
Location
M-F'in South Haven, MI
SSB64 is probably the best game of the series.
melee is a close second
and brawl being the last (although still an awesome game(i'm no h8r))

the only thing melee/brawl has over 64 is char/stage roster.

Z-canceling was so great in 64 because anyone could 0-death anyone, making the tier list a little less sparse.

melee was great because of all the chars, stages, and L-canceling but the tier was kinda rough (i.e. marth > kirby)

and brawl has a boat load of chars/stages/single player shiz, which is awesome, but lacks in balance. i mean...i chaingrab is pretty broken fox v falco (melee) but not as broken as it is in brawl just because every char is nerfed so bad, it makes the broken things (ddd,falco chaingrabs, MK bs) that much more broken...

64 is the greatest hands down. U-tilt --> death with every char!
balance son!!!
 
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