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Pacific West PWNS 28

PWNS 28
Posted by thespymachine
Press Start Gaming Center
Saturday, February 4, 2017 - 01:00 PM
Until: Saturday, February 4, 2017 - 11:00 PM
(Adjusted for timezone: America/Los_Angeles)
Categories

Upcoming dates
All times have been adjusted for the timezone: America/Los_Angeles

This event has expired and has no upcoming dates

thespymachine

Smash Ace
Joined
May 23, 2006
Messages
830
Location
Henderson, NV
Vegas Melee's Premeire Monthly Tournament Series

Tournament Organizer (TO): Cameron Garcia (thespymachine)
Stream: twitch.tv/pressstartlv
Bracket: http://vegassmash.challonge.com/
Facebook event: https://www.facebook.com/events/195328144268009/
Reddit Thread: https://www.reddit.com/r/vegassmash/comments/5niwq5/pwns_28_february_4th_press_start_gaming_center/

Webiste: www.vegassmash.com
Facebook page: https://www.facebook.com/VegasSmash
Facebook group: https://www.facebook.com/groups/MELEE702/
Twitter: https://twitter.com/vegassmash
YouTube: https://www.youtube.com/user/vegassmash

BYOC - Bring Your Own Controller
Be Excellent To Each Other

- - VENUE - -
Press Start Gaming Center
1550 E. Tropicana Ave, Suite 7
Las Vegas, NV 89119
702-463-4704

- - COSTS & EVENTS - -
Venue Fee: $10 [front counter]
- Access to events, friendlies on open setups, and arcades in the Retro Room​
Melee Doubles: $5/player [tournament organizer desk]
- Double-Elimination bracket​
Melee Singles: $5 [TO desk]
- Double-Elimination bracket pools
- Top 16 from pools -> Pro Bracket
- Everyone else -> Amateur Bracket​

- - SCHEDULE - -
1:00 - Signups for all events start
2:00 - Melee Doubles starts
3:30 - TBD Crew-battle/Money-match
3:45 - Melee Singles signups END
4:00 - Melee Singles Pools START
~6:30 - Melee Pro and Amateur Brackets begin

- - MELEE RULES - -
4 stock, 8 minutes
No items, items off
Pause off, team attack on

STARTER STAGES
- Battlefield
- Final Destination
- Yoshi's Story
- Dreamland 64
- Fountain of Dreams (singles only)​

COUNTERPICK STAGE
- Pokemon Stadium (starter in doubles)​

HANDWARMER STAGE
- Princess Peach's Castle (1 minute)​

- - BRACKETS - -
http://vegassmash.challonge.com/
All events require at least 8 individuals entered to be played.
- Pools: Double-Elimination, all Best of 3
- Pro: Double-Elimination, Top 6 is Best of 5
- Am: Double-Elimination, Top 3 is Best of 5
- Doubles: Double-Elimination, Top 3 is Best of 5​

- - LATE SIGN UPS - -
Procedure if you think you're going to be late:
- Contact the TO at least 15 minutes before signups end for the event(s) you want to enter
- Specify to the TO what event(s) you want to enter
- If you're entering teams, specify your teammate (if you don't know, do not ask the TO to provide you one)
- If you do not get a reply from the TO in a time-frame you deem acceptable, try contacting someone at the venue to get you signuped up, with the same information above available (or you can call PSG)

TO's procedure for those using late signups:
- Late players are not guaranteed hand-warmers (beyond the 1-minute prior to their bracket sets)
- The events will still start on time; no brackets will be guaranteed to be held up for late players
- If a late player's absence is holding up the bracket, then they will get DQ'd from the set(s) that needed to be played to advance the bracket
- It is the late player's choice to pay the entry fee if they've been DQ'd from a set(s), but not out of the tournament. If they choose not to pay, then they will will be removed from bracket; if they choose to pay, the DQ'd loss(es) will count against them in the rankings
- If late players show up late enough where they have been DQ'd from the event: congrats, it won't count against them in the rankings

- - GENERAL RULES - -
SET PROCEDURE

1) Players/teams select characters, or use double blind picks if either player/team asks for it (see additional rules below).
2) First stage is selected according to stage striking. Neutral ports may be asked for. Neutral start may be used. (see the additional rules below)
3) Game is played
4) Counterpicking procedure takes place:
- Game winner bans 1 stage in bo3, no stages in bo5. This ban is in effect for the following game ONLY.
- Game loser picks stage from among legal stages.
- Players/teams may not pick ANY stage they have won on in the set previously except by agreement of the opponent (Stage Clause, also known as Modified Dave's Stupid Rule).
- Winning player/team may change characters.
- Losing player/team may change characters.
- Next game is played.​
5) Repeat steps 3-4 until one player/team has won the set​

DOUBLE BLIND
In order to avoid being character counterpicked by another player after one player selects theirs, they may call for a double blind pick. They must request this before stage striking begins. The procedure is as follows:
- Player A requests double blind to the opponent
- Player A calls over an official (TO or neutral observer that must be approved by Player B)
- Player A tells the official their character selection in secret
- Player B is then asked to select their character.
- The official then announces Player A's pick and that player must select that character for the first stage.
- Set procedure continues from step 2 as described above.​

STAGE STRIKING
To choose the first stage of a set, players will eliminate stages from the starter stage list until one remains. Procedure is as follows:
- Players play best-of-one RPS.
- Winner may choose to have port priority or the first stage strike. Port priority can be ignored if neither player brings it up.
- The player with first stage strike shall strike one of the 5 starter stages. The other player then strikes two, and then the first player strikes one more to leave one (1-2-2-1 order).​

NEUTRAL PORTS
Some relative spawn points in some stages are significantly advantageous to one player/team. Either player/team may request, before a match begins, to have controller ports to be switched to avoid these situations. This request cannot be turned down. Port priority must be maintained through the switch. A list of neutral ports for each stage will be available on request.

NEUTRAL STARTS
- Players may ask for a neutral start.
- It is perferred that players confirm the neutral start before the match, and do it according to controller ports. However, players may agree to do after the game starts and move characters to neutral points, and either count-down to 'start' or wait for the 7:55 or 7:50 mark in the timer.
- Do to our lax approach to this, players are not required to accept neutral start unless the TO is notified

STAGE BANS
(Best-of-3 only) After each game of the set, before counterpicking, the player who won the previous game may ban one stage from the stage list. Stage bans last 1 game, therefore a player who banned a stage may counterpick that stage themselves later in the set, unless banned by their opponent.
[There are no stage bans in best-of-5 sets.]

STAGE CLAUSE:
Players may not pick ANY stage they have won on in the set previously except by agreement of the opponent. This is also known as Modified Dave's Stupid Rule. Can be circumvented by Gentleman's Clause.

GENTLEMAN’S CLAUSE:
This rule can only be used to allow an opponent to go to a stage they already won on in the set, or to agree on a legal stage instead of stage striking. It cannot be used to pick a stage off the stage list or to agree to different game/set rules or settings, etc. Playing a game contrary to this rule may result in a forfeit of that game by the player who asked to do so.

PAUSING:
In the event that pause is not turned off, pausing the game is only legal while a player remains upon their OWN respawn platform AFTER notifying the other player, and only for the purpose of summoning a tournament organizer, or in the event of a controller malfunction. In the case of an accidental pause, the other player has the option to cause the other player to forfeit their current stock upon unpausing. If a pause causes an opponent to lose a stock, the offending player may be required to forfeit two stocks. If such stock loss would reduce the player to zero stock, they lose the game regardless of the result of the match on screen. If the opponent lost their last stock of the game, and the offending player was not reduced to zero stock, the game may be replayed. All judgments are up to the TO’s final discretion.

STALLING:
The act of stalling, or intentionally making the game unplayable, is banned and at the discretion of the TO. Stalling tactics include but are not limited to becoming invisible, infinites, chain grabs, or uninterruptible moves past 300%; or abusing a position in which one player’s opponent can never reach them. Any action that can prevent the game from continuing (e.g. freeze glitches, disappearing characters, game reset, etc.) will result in forfeiture of that match for the offending player. Players are responsible for knowing their own character, and must be wary about accidentally triggering these effects.

TIMEOUTS, TIES, AND SUDDEN DEATH:
In the case of the time reaching zero, the player with the higher stock wins the match. If players are tied in stock, lower percent wins. If players are tied in percent, or two players/teams lose all their last stocks simultaneously, players play a 1 stock game with a 3 minute timer to determine the result of the match. If this was a doubles game, all players play in the game.

COLORBLIND CLAUSE:
Players may request that their opponent change colors to accommodate colorblindness, or if their color is indistinguishable from either the other team color or the stage background. This request must be made before the first game of the set.

MISINTERPRETATION:
Games or sets are not to be replayed due to a misinterpretation of the rules; it is the players’ responsibilities to ask the TO for any clarification of the rule set in the event of a disagreement, and the outcome of a game or set will not be changed after the fact except under extreme circumstances.

COACHING:
There will be no coaching allowed between or during games of a set. Players may having coaching between sets, including after a reset of grand finals, or any other time when the bracket is such that only one set may be played at a time. Players are always allowed 3 minutes between sets for this purpose in addition to ordinary time constraints.

COLLUSION:
Any collusion or results manipulation with competitors is forbidden. If the TO determines that any competitor is colluding to manipulate results or intentionally underperform, the colluding players may be immediately disqualified. This determination is to be made at the sole discretion of the TO. Anyone disqualified in this manner forfeits all rights to any titles or prize money they might have otherwise earned.

WIRELESS CONTROLLERS:
Only wireless controllers licensed by Nintendo are allowed. All use of wireless controllers must be reported to the TO before their use.

MALFUNCTIONS:
Any controller malfunctions are entirely the player’s responsibility. Players are responsible for using the correct settings BEFORE the set begins. Both parties need to agree if a match is to be paused or restarted because of a controller problem.
 
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