X-ian
Smash Rookie
- Joined
- Nov 1, 2014
- Messages
- 13
- 3DS FC
- 5344-0425-2862
I've seen in my improving group of friends rolls being used in what I believe is excess. I've cast away this notion as I've seen how effective being ablefooted and using rolls at the correct time is, although even with this advantage, I can't seem to catch them on rolls despite how predictable they are.
Although I space for poor rolling into SB (Shield Breaker) and FSmash (Forward Smash), I can't really set up a situation of this nature on that much of a whim, especially if they have a projectile move or already rolled into it. When I approach and they roll behind, I am able to read the rolls, however when I start the FSmash on them, it ends up being too quick as the fast time the attack is active and the active frames of the roll keep them safe. Of course, a quick punish would be launched onto me.
I'm supposing rolls in their nature are supposed to keep me away anyway, but the fact I'm missing the time they're going to be vulnerable when I'm able to do a smash or SB leaves me wishing for more. Even if I try to adjust for the fact I'm firing out too fast, I end up being too slow on the punish and they're already on a second roll away from me.
I suppose one could go for dash attacks or grabs but I seem to whiff either from the distance being too far or being too slow allowing them for a second roll. Then again, I could just roll dance with them, although that doesn't seem very effective.
How do you suppose one goes about punishing continuous, poor, or readable rolls with Marth's moveset? Moves with long active attack times like Thoron seem to work out, however Marth's moveset seems to be of quick strikes with considerable commitment. Maybe I could get some suggestions based on descriptions of my experiences?
tl;dr
I'd really like to know what other Marthymarth players use to punish continuous, poor, or readable rolls.
Although I space for poor rolling into SB (Shield Breaker) and FSmash (Forward Smash), I can't really set up a situation of this nature on that much of a whim, especially if they have a projectile move or already rolled into it. When I approach and they roll behind, I am able to read the rolls, however when I start the FSmash on them, it ends up being too quick as the fast time the attack is active and the active frames of the roll keep them safe. Of course, a quick punish would be launched onto me.
I'm supposing rolls in their nature are supposed to keep me away anyway, but the fact I'm missing the time they're going to be vulnerable when I'm able to do a smash or SB leaves me wishing for more. Even if I try to adjust for the fact I'm firing out too fast, I end up being too slow on the punish and they're already on a second roll away from me.
I suppose one could go for dash attacks or grabs but I seem to whiff either from the distance being too far or being too slow allowing them for a second roll. Then again, I could just roll dance with them, although that doesn't seem very effective.
How do you suppose one goes about punishing continuous, poor, or readable rolls with Marth's moveset? Moves with long active attack times like Thoron seem to work out, however Marth's moveset seems to be of quick strikes with considerable commitment. Maybe I could get some suggestions based on descriptions of my experiences?
tl;dr
I'd really like to know what other Marthymarth players use to punish continuous, poor, or readable rolls.