PrinnyFlute
Smash Journeyman
- Joined
- Mar 20, 2007
- Messages
- 331
All in favor say aye!
All who don't know who the hell he is, say "Wha?"
HAPPEE NIGH-NEE FO', LOL
http://en.wikipedia.org/wiki/Pulseman
All who don't know who the hell he is, say "Wha?"
![](http://volteccer.atomic-fire.com/art/official/94nenga.jpg)
HAPPEE NIGH-NEE FO', LOL
http://en.wikipedia.org/wiki/Pulseman
Pulseman was originally created for the Sega Genesis by Gamefreak (none other than the makers of Pokemon.) Born through the union of the most advanced artificial intelligence ever imagined and her creator, Pulseman traverses our world and fights evil! And stuff!
Down to business. Pulseman is an interesting character (and something of an answer to Megaman,) who starred in a real quality Genesis game a good while ago, and more importantly, recently reappeared on Nintendo's Virtual Console in Japan. It's worth noting that he supposedly also had a brief stint on Sega's doomed "Sega Channel," for anyone else who remembers what that was.
So right about now you're probably looking at me like I'm a thoroughbred idiot, right? Right. Why should an obscure, 13+ year old character who started life on the Genesis be in Smash, the holiest of holy grails for gaming characters? I can't convince you that he deserves it, but I just might be able to convince you that he has a glimmer of hope, and he could be fun as hell to play as.
So, what's this glimmer of hope?
-Recent rerelease on Japanese VC, possible future release in US.
-References to him in Gamefreak's subsequent titles show that they do still love him.
-Sakurai is both good at networking and loves the obscure and retro; what are the chances that during a talk about Pokemon with someone from Gamefreak, someone might say... "Hey, whatever happened to Pulseman?" or "Do you know anything about him?"
-Unique traits that would make him play a bit different than most any other Smash character, as I'll demonstrate shortly.
-Perhaps mostly importantly, Pulseman is not a third party character. Gamefreak did all the work of creating Pulseman and his title, and it's a sure bet they own the rights to him. So what about Gamefreak? Let's not forget that Gamefreak exclusively works for Nintendo nowadays. Depending on Nintendo's ownership status of Gamefreak, this makes Pulseman a second party character at worst, and a first party character at best. Even if Pulseman is not directly owned by Nintendo, you can be sure the folks at GF would likely leap at the chance to see their beloved retro icon resurrected in the glorious Smash arena!
To be fair, what stands in his way?
-...Pulseman? Who?
-If, granted, IF, Megaman gets into Brawl, Pulseman would likely stand as too much opposition.
-...Wait, who the hell is Pulseman?
Moveset
In Pulseman's title, you gathered electricity for your special moves via momentum: by running and doing his dash move. Potentially, in Brawl, as he moves and uses his dash attack, Pulseman would sizzle with more and more charge until it's released via one of his B moves.
For a good example of his moves in the game (and how much cooler his sprite looked than his original art,) check VOLTECCER!'s (the lone fansite for Pulseman,) Game page, here:
http://volteccer.atomic-fire.com/game.shtml
Neutral A- Jab
A Combo- Multiple jabs become two fast for sight and are replaced by a building static charge
Side A- Quick Hook
Down A- Quick Sweep Kick
Up A-Quick Uppercut
Dash A- Sliding Ground Kick w/ slight electrical discharge
Neutral Air- Sexkick
Forward Air- Double kick, pushing both legs forward quickly, aligning his body horizontally
Back Air-Mid-air backflip, legs outstretch as they reach behind him and suddenly come alight with electricity for a quick strike
Down Air- A series of quick kicks with both legs, alternating, aimed downward
Smash A- A hard, rolling, electrically charged underhand punch
Smash Up A- Somersault kick, damaging enemies above him...obviously
Smash Down A- Full, breakdance style, 360 degree sweeping kick. Sweet swapping hand motions and all.
As noted: Whenever Pulseman moves along the ground, he gradually gains charge. Presumably he would gain the most in the least amount of time by foxtrotting (is that what you kids are calling it?) His B moves get stronger and change as his charge increases, and when a B move is used, his current charge is fully expended.
Neutral B- No Charge to Mid Charge: Pulseman slashes an arm through the air, which is followed immediately by a surge of electricity that flashes through the air, looking a bit like Bowser's claw. Decent knockback and/or brief paralyzation.
Mid Charge to Full Charge: Same as above, except now a bolt of electricity breaks away from the surge and flies forward as a mid-range projectile with the same properties as the slash, but weaker. If you use this move at full charge at close range, than both projectile and slash hit for a strike likely as strong as a fully charge Samus beam. Any weaker than full, and they only get hit by one, being ground out and unaffected by the other part of the attack.
Smash B- Dash. Similar to Fox & Falco's, but it does little to no damage (if damage dealing, likely in the form of a very small shock ala Pikachu's Quick Attack.) Instead, it grants Pulseman some kind of temporary invincibility (say, only against physical attacks, since he's travelling as electrictal current.) Instead of using charge, this B move actually generates it.
Down B- Tough one to come up with. Two possibilities:
Volteccer Gamma (?)- Like everyone and their mama's Down B, when used in the air, this move sends Pulseman hurtling earthbound as a ball of electricity: Volteccer. But UNLIKE everyone elses down B, instead of simply hitting the ground, Pulseman instead ricochets off and bounces back upward. If used on the ground, he immediately tags the ground and flies skyward with it. Duration of bounce (or of the entire charge?) power, and size of Volteccer all get better with charge.
Shockwave (original, huh?)- Pulsey surges with charge and pounds the ground once, sending out a Pikachu-esque spike of electricity on both sides of him. Touching Pulseman while he does this renders the most damage: the projectiles do a small bit of a damage and stun for a moment. The cool down for this one is a little much, but enough so you can at least pull off a quick poke if anyone's caught in the wake of your charges. With more charge, the spikes get bigger and more powerful, and the central shock gets more flashy and dangerous.
Up B- Volteccer (Alpha): Easy one! Pulsey rockets skyward briefly as Volteccer. Just to be different, I figure at the beginning of the move you can motion it in up-left, up, or up-right, and while he's surging through it, you can bend his trajectory slightly (like Link's boomerang.) More charge makes it bigger and hurt more, and gives a sliiiight increase in distance covered. At full charge, enemies struck by the ball of death are also briefly caught up in it and pulled along. (Ala screw attack.)
Taunt- Pulsey flexes with a boyish grin and visably surges with blue electricity from toe to head.
Final Smash- Volteccer Delta(?) Pulsey steals Goku's "I'M GOING SUPER SAIYIN OMG" pose as he surges with high voltage before rolling into a dense, painful looking Volteccer. Due to the highly volatile nature of the move, Pulseman can't control where this one goes. It flings itself around the edges of the screen like a gigantic pinball. Much, much bigger than Pikachu's Volt Tackle, so while fighters will probably be able to tell how it's going to ricochet next, they'll have to do a lot more work to get out of his way! When the move ends, the Volteccer dispels and Pulseman simply appears, slightly dazed, at the spot where he set the move off.
AAbatteries also posted a great moveset further down. Great minds think alike!