Shadow Nataku
Smash Ace
- Joined
- Aug 1, 2002
- Messages
- 905
I hear alot of people saying Puff's Pound has been nerfed but no-one has elaborated in what way. Just Puff plays like in 64. I would assume this means Puff falls fast enough that Pound no longer gives near indefinite airtime.
Secondly, how is the knockback? Is it still practically guaranteed good knockback and trajectory?
Third and most important priority.
In previous games Puff had a lack of range and no projectiles, this would be near suicide when concerning sword users. My defensive game revolved heavily around the fact Pound can equal or out prioritize almost every move in the game if you hit correctly. This was invaluable for recovery as I could take edgeguarders head on instead of flying over and making myself vulnerable on landing.
Does Pound still overpower most KO moves in the game? How does it do against moves with super armour?
Secondly, how is the knockback? Is it still practically guaranteed good knockback and trajectory?
Third and most important priority.
In previous games Puff had a lack of range and no projectiles, this would be near suicide when concerning sword users. My defensive game revolved heavily around the fact Pound can equal or out prioritize almost every move in the game if you hit correctly. This was invaluable for recovery as I could take edgeguarders head on instead of flying over and making myself vulnerable on landing.
Does Pound still overpower most KO moves in the game? How does it do against moves with super armour?