Jihnsius
Smash Lord
Hasn't been pointed out yet and I thought I'd bring it up as it's situationally useful.
If you Psi Magnet shortly after falling, you'll stop the vertical momentum and retain horizontal, somewhat like Melee Marth's forward B. If you let it go as fast as possible (or B-Stick it) and wait a bit to regain vertical momentum, you can do it again to cancel that vertical momentum and keep the horizontal. In essence, you can do it as much as you want without losing horizontal momentum so long as you wait ~1/5th a second after letting it go. I'd estimate that if you do it from the top of the side of a stage you can probably get about 1.5x the distance you normally would from falling and holding a direction. Useful if you're hit out of your second jump high and far and don't want to PK Thunder back.
If you Psi Magnet shortly after falling, you'll stop the vertical momentum and retain horizontal, somewhat like Melee Marth's forward B. If you let it go as fast as possible (or B-Stick it) and wait a bit to regain vertical momentum, you can do it again to cancel that vertical momentum and keep the horizontal. In essence, you can do it as much as you want without losing horizontal momentum so long as you wait ~1/5th a second after letting it go. I'd estimate that if you do it from the top of the side of a stage you can probably get about 1.5x the distance you normally would from falling and holding a direction. Useful if you're hit out of your second jump high and far and don't want to PK Thunder back.