Is there a pseudocode repository for Brawl or anything? Like something to help me figure out how things work in it? To be specific, I'm developing a possibly-multiplayer platformer engine and I'm looking specifically for the way Brawl's hitbox interaction works.
For example, in many indie engines in development, it's a common mistake to delete the hitbox as soon as it collided with one enemy to produce a single-hit attack. However, when confronted with multiple enemies, this doesn't hit all of them at once.
For example, in many indie engines in development, it's a common mistake to delete the hitbox as soon as it collided with one enemy to produce a single-hit attack. However, when confronted with multiple enemies, this doesn't hit all of them at once.