Beninator
Smash Journeyman
If I were to port a PSA (let's say Roy) over an Alloy (specifically the red one), what would I have to do? I know the basic renaming of files in the fighter folder and stuff like that, and I also went to give the Red Alloy the ef_marth.pac file in the effect/fighter folder. However, when looking under the module folder for the .rel, I noticed that all the alloys share a single zako.rel file.
So my question is, how do I port a PSA over another slot? Are there some codes used? Is it even possible?
Another question (though less important.) I found out that MiscData 62-65 on the CSS are the Alloy's slots. However, they don't exist, and I can't seem to figure out how to rename a new MiscData (it is stuck on the number 0.) Would this freeze my common5.pac file if I were to add more portraits (even if it's just one?)
So my question is, how do I port a PSA over another slot? Are there some codes used? Is it even possible?
Another question (though less important.) I found out that MiscData 62-65 on the CSS are the Alloy's slots. However, they don't exist, and I can't seem to figure out how to rename a new MiscData (it is stuck on the number 0.) Would this freeze my common5.pac file if I were to add more portraits (even if it's just one?)