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[PSA] Marth's Sword Trail when respawning

kenshinx

Smash Rookie
Joined
Mar 8, 2010
Messages
5
Hi,
I saw Assassin Marth on youtube and wanted to figure out how to do the sword trail applied to all of his movement. I figured it out in PSA but I am having one tiny problem. When marth dies and respawns, the sword trail follows on screen. Meaning, I can still see the trail follow his invisible body as he respawns. I noticed that in Assassin Marth's .pac file, under the Wait1 SubAction, he has this code:

Main:
Code:
If Not Bit is Set: LA-Bit[101]
	1F090100: 3-0,
Else:
	11031400: 0-9, 0-5, 0-41, 1-0, 1-17700, 0-41, 1-0, 1-0, 1-9D788, 3-1, 0-120001, 0-41, 1-0, 1-0, 1-0, 1-0, 1-0, 1-0, 1-EA60
	11050100: 0-1,
End If
GFX:
Code:
If Not Bit is Set: LA-Bit[101]
	11050100: 0-1,
	0B010200: 0-1, 0-1,
	11031400: 0-9, 0-5, 0-41, 1-0, 1-17700, 0-41, 1-0, 1-0, 1-9D788, 3-1, 0-120001, 0-41, 1-0, 1-0, 1-0, 1-0, 1-0, 1-0, 1-EA60,
End If
Other:
Code:
If Not Bit is Set: LA-Bit[102]
	Bit Variable Clear: LA-Bit[102] = false
End If:
If Bit is Set: LA-Bit[101]
	0C250100: 3-0.
Else:
	18000100: 0-6,
End If:
The strange thing is that all of this code for the Wait1 works for Assassin Marth. (There is no sword trail when respawning). If I put this code into my Marth's .pac Wait1 it doesn't work.

Can anyone help me?

Thanks in Advance.
 

kenshinx

Smash Rookie
Joined
Mar 8, 2010
Messages
5
I guess what would help the most is somehow figuring out how to check if Marth is respawing or dead. (Or something along those lines). If I knew that, then I could do a simple check like:

Code:
If Is Not Respawing
11031400: 0-9, 0-5, 0-41, 1-0, 1-17700, 0-41, 1-0, 1-0, 1-9D788, 3-1, 0-120001, 0-41, 1-0, 1-0, 1-0, 1-0, 1-0, 1-0, 1-EA60
End If
Anyone know how I can find this value?

EDIT: I got it.
 
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