Ravengeance
Smash Apprentice
Ok so I was having a discussion with a friend about air dodging. I kind of come more from melee he from brawl so we have very different views on air dodging. He's played a lot of Smash 4 where as I haven't played that much. But I dislike the ability to air dodge several times in the air.
But I'm hoping someone can give me very specific details as to how it works in Smash 4. I know in Melee if you air dodged actually in the air you were in free fall and easily punished. In Brawl if I'm not mistaken you could air dodge out of hitstun but the air dodge was in place and you could only do it once in the air.
In Smash 4 you get extra landing lag by air dodging right? If you perform an aerial after air dodging do you then get normal landing lag or do you still get extra landing lag from air dodging.
It just seems if a player is high up in the air or recovering from the sides they can almost spam air dodge.
I know you can bait out air dodges and then punish them right after air dodging. But compared to most Smash 4 moves you seem to be able to air dodge again fairly quickly. Like I know as sheik if you air dodge my fair I can quick jump and nair but can slower characters punish air dodges in the air in similar fashion or do they simply have to bait out the air dodge and throw out hitboxes?
Other technical questions I have are does air dodging affect your moment(you get smashed to the side does air dodging slow your momentum from potentially being hit into a blast zone)? Do multiple air dodges have a different landing lag then just one air dodge? How much is the actual increased landing lag? Is there a means to cancel air dodge landing lag such as performing a move(I'm pretty sure falling back to the ledge to grab ledge would negate any landing lag from an air dodge)?
Thanks in advance. I genuinely want to understand the game better. Sorry if this has been answered before but couldn't find a forum, technical explanation of all of it.
But I'm hoping someone can give me very specific details as to how it works in Smash 4. I know in Melee if you air dodged actually in the air you were in free fall and easily punished. In Brawl if I'm not mistaken you could air dodge out of hitstun but the air dodge was in place and you could only do it once in the air.
In Smash 4 you get extra landing lag by air dodging right? If you perform an aerial after air dodging do you then get normal landing lag or do you still get extra landing lag from air dodging.
It just seems if a player is high up in the air or recovering from the sides they can almost spam air dodge.
I know you can bait out air dodges and then punish them right after air dodging. But compared to most Smash 4 moves you seem to be able to air dodge again fairly quickly. Like I know as sheik if you air dodge my fair I can quick jump and nair but can slower characters punish air dodges in the air in similar fashion or do they simply have to bait out the air dodge and throw out hitboxes?
Other technical questions I have are does air dodging affect your moment(you get smashed to the side does air dodging slow your momentum from potentially being hit into a blast zone)? Do multiple air dodges have a different landing lag then just one air dodge? How much is the actual increased landing lag? Is there a means to cancel air dodge landing lag such as performing a move(I'm pretty sure falling back to the ledge to grab ledge would negate any landing lag from an air dodge)?
Thanks in advance. I genuinely want to understand the game better. Sorry if this has been answered before but couldn't find a forum, technical explanation of all of it.