Nat Goméz
Smash Apprentice
- Joined
- Aug 9, 2014
- Messages
- 149
Hi guys, this is a list of projectiles of low priority projectiles that can be cancelled with any of Little Mac's grounded attacks, concentrating in jab and ftilt because they are the easier to connect:
-Mario's Fireballs.
-Luigi's Fireballs.
-Dr. Mario's Pills.
-Peach's Turnips.
-Toon Links' arrows and Boomerang, his bombs explodes on contact so is better to shield them.
-Link's arrows if they are not completely charged, when they are completely charged somehow they can't be nullified by his punches, but that's not much of a problem because you can just crouch or even better, dash under them. You can't cancel his boomerang on start-up, but when the start-up of the boomerang is over you can cancel them with jab or ftilt.
-Lucario's Aura ball, but just if it's not charged or middle charged.
-Samus's Charge shot same like Lucario, not charge or middle charged. Can also nullify her rockets with jab and ftilt.
-Greninja's uncharged Water shurikens are hard ones, you can't cancel them with jab or ftilt because they go to low, you can cancel them with dtilt though. You can nullify the middle charged ones because they do get to your punches but completely charged can't be nullified.
-Diddy Kong's Peanuts can't be cancelled with jab but they can be cancelled with ftilt, no matter the charge. It's a little hard though because of how fast it goes in full charge.
-Ness's up b (The thunder).
-Megaman's jab and crash bomber. I wasn't able to cancel his metal blade cause it kinda pierce through.
-Pacman's bonus fruit, but just the weak ones. Was able to thorw away his Fire Hydrant with ftilt.
-Palutena's auto-retical is wierd... sometimes it nullify them, sometimes it doesn't. But most of the times it doesn't so is not a safe way to go.
-Pikachu's Thundershock... personally this one is the more annoying projectile in the game, luckily Mac's jab can nullify them, but for it bouncing effect sometimes it will go exactly under your jab and get to you, so one of the best strategies is to jab one and shield the other, and same with all the others or simply ftilt them while getting closer him.
-Olimar's Pikmins, if you jab them you'll hit them multiple times, but sometimes some of them will get to you, you'll hit them with your jab too though. When you hit them with your ftilt you'll throw them away, but this one i think is easier with the jab.
-Robin's Thunder and Elthunder with jab or ftilt, can't nullify Arcthunder or obviously Thoron. If you jab or ftilt his Arcfire just in time it will burn away from you, but be careful anyway because it's final hit have a bigger hitbox than usual.
-Villager's Lloyd Rocket can also be nullified with either jab or ftilt. Can also nullify his fair.
-Wii Fit Trainer's unchaged or middle charged sun solutation. Can also throw away her Soccer Ball with ftilt, but the angle sometimes make it difficult.
-King DeDeDe's Gordo Throws, can't be jabed but it can be ftilted to throw it back at him.
-Bowser Jr's Koopa Cannon if not completely charged can be nullified with either jab or ftilt, if it is completely charged you can see it coming from forever ago and either cancel it with fsmash or just dodge it. Can also add that you can grab his walking mecha koopa if it's close enough to you just by pressing "A" buttom and have it like an item.
-Duck Hunt's Frisbee just by jabbing or ftit (ftilt's better because it has longer horizontal reach), sometimes the little explosions will get to you but doing minor damage, and most of the times they won't. The Can... this one i'm happy about, but the hardest one to do in my opinion. Duck Hunt's will almost always try to throw the can at you from above by shooting to it multiple times and then let it fall to you, you're best option is to roll backwards wait for it to hit the ground and then ftilt it or dsmash it, you will hit the can throw it away and luckily hitting the dog with it. Also if you hit the can and it's still on stage the dogs shots will make it go to the side you send it, but be aware he just need to hit it himself to change it's direction again. If he tries to hit you with it from the ground with constant shots you should wait for it to touch the ground to hit it, Be Aware that if you hit it while his shooting at it it will explode to you, so max range and good timing are the Key.
-Mr. Game and Watch's projectile, can be cancelled with jab or ftilt, sometimes the angle make it difficult so it's better to use utilt.
-Zero Suit Samus's Stun Gun no matter how charged it is, i'm happy about this one too.
Projectiles that are transcendent or with bigger priority:
-Shiek's Needless.
-Pit's and Dark Pit arrows.
-Fox's and Falco's Laser.
-Bowser's and Charizard's Firebreath.
-Ness's Pk Fire, it goes to low to the ground and even when you dtilt them they burn where you hit them, and most of the times the fire get's to you.
-Yoshi's egg throws.
-Rob's Laser.
And normal fully charged projectiles too powerful to cancel.
I probably missed some of the projectiles, you can tell me so when i have time i test them, or you can test them yourselves and tell me your results to add it to the OP.
I hope this helps Little Mac in some Mu's and give him better options against some of the more campy characters.
Edit: Sorry @redfeatherraven i had the time to do it and i just couldn't resist, you could help me with some of the projectiles i didn't put or any mistake i could of made, i would be thankful still![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
-Mario's Fireballs.
-Luigi's Fireballs.
-Dr. Mario's Pills.
-Peach's Turnips.
-Toon Links' arrows and Boomerang, his bombs explodes on contact so is better to shield them.
-Link's arrows if they are not completely charged, when they are completely charged somehow they can't be nullified by his punches, but that's not much of a problem because you can just crouch or even better, dash under them. You can't cancel his boomerang on start-up, but when the start-up of the boomerang is over you can cancel them with jab or ftilt.
-Lucario's Aura ball, but just if it's not charged or middle charged.
-Samus's Charge shot same like Lucario, not charge or middle charged. Can also nullify her rockets with jab and ftilt.
-Greninja's uncharged Water shurikens are hard ones, you can't cancel them with jab or ftilt because they go to low, you can cancel them with dtilt though. You can nullify the middle charged ones because they do get to your punches but completely charged can't be nullified.
-Diddy Kong's Peanuts can't be cancelled with jab but they can be cancelled with ftilt, no matter the charge. It's a little hard though because of how fast it goes in full charge.
-Ness's up b (The thunder).
-Megaman's jab and crash bomber. I wasn't able to cancel his metal blade cause it kinda pierce through.
-Pacman's bonus fruit, but just the weak ones. Was able to thorw away his Fire Hydrant with ftilt.
-Palutena's auto-retical is wierd... sometimes it nullify them, sometimes it doesn't. But most of the times it doesn't so is not a safe way to go.
-Pikachu's Thundershock... personally this one is the more annoying projectile in the game, luckily Mac's jab can nullify them, but for it bouncing effect sometimes it will go exactly under your jab and get to you, so one of the best strategies is to jab one and shield the other, and same with all the others or simply ftilt them while getting closer him.
-Olimar's Pikmins, if you jab them you'll hit them multiple times, but sometimes some of them will get to you, you'll hit them with your jab too though. When you hit them with your ftilt you'll throw them away, but this one i think is easier with the jab.
-Robin's Thunder and Elthunder with jab or ftilt, can't nullify Arcthunder or obviously Thoron. If you jab or ftilt his Arcfire just in time it will burn away from you, but be careful anyway because it's final hit have a bigger hitbox than usual.
-Villager's Lloyd Rocket can also be nullified with either jab or ftilt. Can also nullify his fair.
-Wii Fit Trainer's unchaged or middle charged sun solutation. Can also throw away her Soccer Ball with ftilt, but the angle sometimes make it difficult.
-King DeDeDe's Gordo Throws, can't be jabed but it can be ftilted to throw it back at him.
-Bowser Jr's Koopa Cannon if not completely charged can be nullified with either jab or ftilt, if it is completely charged you can see it coming from forever ago and either cancel it with fsmash or just dodge it. Can also add that you can grab his walking mecha koopa if it's close enough to you just by pressing "A" buttom and have it like an item.
-Duck Hunt's Frisbee just by jabbing or ftit (ftilt's better because it has longer horizontal reach), sometimes the little explosions will get to you but doing minor damage, and most of the times they won't. The Can... this one i'm happy about, but the hardest one to do in my opinion. Duck Hunt's will almost always try to throw the can at you from above by shooting to it multiple times and then let it fall to you, you're best option is to roll backwards wait for it to hit the ground and then ftilt it or dsmash it, you will hit the can throw it away and luckily hitting the dog with it. Also if you hit the can and it's still on stage the dogs shots will make it go to the side you send it, but be aware he just need to hit it himself to change it's direction again. If he tries to hit you with it from the ground with constant shots you should wait for it to touch the ground to hit it, Be Aware that if you hit it while his shooting at it it will explode to you, so max range and good timing are the Key.
-Mr. Game and Watch's projectile, can be cancelled with jab or ftilt, sometimes the angle make it difficult so it's better to use utilt.
-Zero Suit Samus's Stun Gun no matter how charged it is, i'm happy about this one too.
Projectiles that are transcendent or with bigger priority:
-Shiek's Needless.
-Pit's and Dark Pit arrows.
-Fox's and Falco's Laser.
-Bowser's and Charizard's Firebreath.
-Ness's Pk Fire, it goes to low to the ground and even when you dtilt them they burn where you hit them, and most of the times the fire get's to you.
-Yoshi's egg throws.
-Rob's Laser.
And normal fully charged projectiles too powerful to cancel.
I probably missed some of the projectiles, you can tell me so when i have time i test them, or you can test them yourselves and tell me your results to add it to the OP.
I hope this helps Little Mac in some Mu's and give him better options against some of the more campy characters.
Edit: Sorry @redfeatherraven i had the time to do it and i just couldn't resist, you could help me with some of the projectiles i didn't put or any mistake i could of made, i would be thankful still
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