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Projectile negation in Brawl...

magnomanX

Smash Cadet
Joined
Jun 8, 2003
Messages
50
Location
SF Bay Area
Ok, one of the main things that pissed me off about melee were the projectiles. With a couple of exceptions, almost all projectiles could be nullified by physical attacks. I think this is a travesty to the very fundamental essence of projectile attacks. Take for example Samus smash missile attack. It can do 16% IIRC, and it can be cancelled out by a simple JAB. Come on.

I hope that projectiles become more effective in Brawl. Then we can have a decent metagame that revolves around projectiles other than Falco's Laser.

Anyone agree?
 

Red Exodus

Smash Master
Joined
Dec 7, 2006
Messages
4,494
Location
Hell
They should be harder to cancel, but not completely uncancel-able otherwise projectiles would become too powerful.

I heard they screwed up Samus' missiles so they launch upwards instead of to the sides, so I guess missile camp would be useless.
 

Vro

Smash Lord
Joined
Jul 3, 2007
Messages
1,661
Location
Chicago
No, projecticles should be cancellable. Not all jabs can cancel them, there are only a few with more priority than Samus's missle (Ganon). Projectile spamming and camping is a large issue in larger maps. This is why we ban Temple.

Also, projectiles already as they are are very effective.
 

magnomanX

Smash Cadet
Joined
Jun 8, 2003
Messages
50
Location
SF Bay Area
If Mario's fireball was un-negatable, I most certainly think it would NOT be overpowered.

And what do you mean by Samus' missiles launching upwards? vid link pl0x?
 

rockmace

Smash Apprentice
Joined
Oct 29, 2007
Messages
77
Location
Centre, Mexico
my guess is that is a logical choice to even the odds for any character (wich I must say is so unfair) . So little nintendo characters have really good projectiles, other than Samus, everyone else wouldn't need such a nice addition as a projectile metagame.

if at least, there were 3 characters, as with the sword-games (with those disjointed hitboxes very unfair) then I guess they'll consider it. otherwise, an powerful missile, and the eventually ability to abuse it, would make other heroes useless (cough link-ike)
 

Maben

Smash Journeyman
Joined
Oct 5, 2007
Messages
300
Location
Severna Park, Maryland
Some characters have no counter to projectiles other than dodging and physically attacking them to block them. If you force these characters to simply jump around and dodge, while having no real way of advancing then they will get destroyed by projectiles. I think it should stay.
 

magnomanX

Smash Cadet
Joined
Jun 8, 2003
Messages
50
Location
SF Bay Area
No, the essence of projectiles is that they must be either dodged or defended against. And the fact is almost ALL characters can cancel out Samus' smash missile. If a character can't jab cancel it then most likely their jab hit frames are too low (Mario, Kirby, etc).

Especially now that we have multiple air dodges to advance, ALL characters will have an effective defence against ALL projects. Because of this I think projectiles REALLY need a buff in general and should be un-negatable.
 

Red Exodus

Smash Master
Joined
Dec 7, 2006
Messages
4,494
Location
Hell
You can't airdodge in any direction anymore so it's not that useful and the opponent will see what you're doing from a mile away.

I main Samus and it's fairly easy to bait opponents with missiles, giving them more priority would completely break any character will a decent projectile.
 

Zek

Smash Ace
Joined
Dec 1, 2005
Messages
784
Am I correct in understanding that you can catch a projectile in Brawl just by doing an aerial attack?
 

heypancho

Smash Apprentice
Joined
Nov 1, 2007
Messages
110
The projectiles weren't effective in the demo. Even Fox's little laser sucked more. But, I do wish that projectiles aren't stumped by a jab.. like a Peach slap >_>. But I don't think projectiles should be UN-negatable. That means they can't avoid the the projectile if I understand that right.. that would leave them. Stuck. Sitting. Forever. Though.. that would be fun if you were on the other end of that fight ~_~.
 

magnomanX

Smash Cadet
Joined
Jun 8, 2003
Messages
50
Location
SF Bay Area
Samus is one of my mains as well and it really pisses me off when I want to keep my opponent at bay and they can just walk towards me and JAB my super missiles out of existence. Even if I jump cancel and send 2 ground level super missiles his way wut does he need to do? O ya that's right 2 JABS and bam no more projectile threat. This means that her Charged Shot is the only thing that can make her opponents wary. And that is an all or nothing attack mind you.

I am pretty sure that with the emphasis of the air game this time around, and the ability to do multiple air dodges for every character, all characters will be able to bob and weave to avoid attacks MUCH more effectively than we ever could in Melee. And if that is the case, projectiles should not be able to be physically negated, since it will be so easy to physically dodge.

See what I'm getting at?
 

magnomanX

Smash Cadet
Joined
Jun 8, 2003
Messages
50
Location
SF Bay Area
Uncancellable projectiles would break the game?

You can't airdodge in any direction anymore so it's not that useful and the opponent will see what you're doing from a mile away.

I main Samus and it's fairly easy to bait opponents with missiles, giving them more priority would completely break any character will a decent projectile.
Like Falco doesn't have that advantage already...

Seriously the only physical attacks that should be able to negate projectiles are the ones with disjoint hitboxes (sword users and Mario's Fsmash). It only makes sense.
 

magnomanX

Smash Cadet
Joined
Jun 8, 2003
Messages
50
Location
SF Bay Area
Ok I was testing just now and a majority of characters can cancel out a a full Charged Shot with a mere Ftilt?!? now THAT is unfair. So lemme get this straight, almost all jabs (~3%) can cancel super missiles (16%), and almost all Ftilts (9-12%) can cancel full charged shot (25%). How is that fair again?

Ok how's this: projectiles can be cancelled but only if the damage of the physical attack exceeds that of the projectile? I think that is pretty fair. That way only smash attacks can cancel smash missiles and almost nothing can cancel the charged shot.

And I also think you guys are forgetting about the new crouching system (i know i did) which will also make Samus' smash missiles useless.
 

Takalth

Smash Ace
Joined
Feb 1, 2006
Messages
597
And what do you mean by Samus' missiles launching upwards? vid link pl0x?
It's in Gimpyfish's brawl impressions thread (stickied) in his summary of Samus. Smash missiles now have vertical knockback instead of angled like the old ones. He also says (I think in the general changes area) that projectiles are weaker overall. (no video. You'll just have to take the fish's word on it).

My personal opinion, though, is that a reduction in projectile effectiveness is an improvement (and BTW, I main Samus). I prefer to see projectiles as something that you mix in with your physical attacks rather than something that can stand on its own. A game that is too dominated by projectiles just gets boring for me, regardless of which side I'm on.
 

Crooked Crow

drank from lakes of sorrow
Joined
Jun 11, 2007
Messages
2,247
Yeah, Gimpy said that projectiles are less effective than in Melee, which is a shame for characters like Samus and Link.
I think Sakurai's making all of the characters weaker on purpose too.
Because he is trying to force us to use items..

That clever *******!
 
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