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Project S.A.M., my PSA Character (Version 1.1!)

pokelover980

Smash Ace
Joined
Oct 4, 2007
Messages
905
!!!WARNING!!!
!!!CHALLENGER APPROACHING!!!
It's the character from my mind, S.A.M.! S.A.M. (I'll be calling him Sam or SAM from now on) is a character I made up one day when I was bored. SAM stands for Super Assimilated Mario. Basically, he is a combination of all the forms of Mario, so he has all the different elements. Another name for him would be "Elemental Mario" but I think SAM is way cooler :laugh: . Once I find my old concept art I made for him I'll post it, but for now let's move on to the Brawl Sam!

In Brawl, my Sam has every element so far except electricity and flower. He has a few "custom" moves, and a few edits. Let's see what's changed:

Specials:
Neutral B: Now a custom attack! Uses the Assist Trophy stance, and calls 5 little flame explosions on each side of him going out in a row. That's 10 flames, which covers decent distance. Each flame gets weaker the farther it gets, but it starts and ends a combo well. When used in the air there is some ending lag to make it fair.
Up B: Now has Aura effect.
Down B: Thanks to Segab for this! Mario's Down B just like in Melee, but now with a really cool darkness effect as well as a darkness explosion at the end.
Side B: An electric attack while on the ground. Decent damage, little knockback. In the air, Mario dashes to the side, dealing electric damage. Doesn't go into free fall, but has a few frames of lag at the end making it so you can't recovery spam.

Smashes:
Side Smash: Three fireballs instead of one. Each one is smaller and weaker than the one next to it that is closer to Mario.
Up Smash: A nice little Ice Graphic, as well as freezing the opponent! Less damage than his normal up smash.
Down Smash: Now impales the opponent. Sets up combo's very easy --- IF you can land it on your opponent ;) .

Tilts:
Forward Tilt: Now the animation of his Forward Air. A little weaker, with more knockback. Using it on an enemy trying to recover near the edge of the stage will spike them, which is very fun.
AAA: A little stronger with more knockback. The last hit has a coin.

That's all that I've edited... for now. Here's some pics:








Known Bugs:
-Flame Wave (the name for my new B move) does not affect Wolf while he is idling.

What to see soon:
-A new Final Smash!
-Some minor fixes

Feel free to reply. SAM should be mostly balanced to my knowledge. Feel free to tell me if he isn't, or any bugs, criticism, ect. This will also be my thread for my later projects, as SAM will only be a side project after Version 1.5

SAM Downloads:
Moveset: http://www.mediafire.com/download.php?mwymzj1didj
Texture: http://www.mediafire.com/download.php?zny2ly2wizy

It should be noted that Sam is NOT made to be compatible with Brawl+ 5.0 RC1, as I added no hit lag on my own. I will do that eventually, but probably not until 1.3. Also, if anyone could make a video of Sam and his attacks being demonstrated I'd appreciate it.
 

Oni K4ge

Smash Lord
Joined
Jul 16, 2009
Messages
1,119
very cool. Id try to make a new side B- maybe like an AirUp but on the ground, y'know? give it lightning or something?
 

pokelover980

Smash Ace
Joined
Oct 4, 2007
Messages
905
very cool. Id try to make a new side B- maybe like an AirUp but on the ground, y'know? give it lightning or something?
A new Side B will be in the next version. It'll most likely be an electric attack, and it'll be different on the ground than in the air.

Also, does anyone have any ideas for what I should do as my next project? I already have a side project to do while working on my main one, but I still need a main one. My side is most likely going to be Dr. Mario (there are so many of them!), so it can't be him.
 

pokelover980

Smash Ace
Joined
Oct 4, 2007
Messages
905
Hate to do a bump, but SAM 1.1 is out! New in this version:

Electric Side B!
Different Side B in the air!
 
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