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Project M's Technical Demands?

foxygrandpa

Smash Journeyman
Joined
Jul 30, 2013
Messages
414
Location
Long Island
Is the PMBR worried about how high a character's technical barrier is, rather than how well a player knows the character?
For example, characters like lucas, ness, spacies, cfalcon and metaknight requires a lot of technical skill in order to play efficiently against tournament level players.
On the other hand, characters like mario, snake, jigglypuff, and ganondorf dont depend on fast reactions and quick inputs. Instead, they require a player to know matchups and know what strategy is most effective.

Technical characters require both tech skill and strategic knowledge to play efficiently, while other characters require only the latter, making some of the characters less technically and sometimes less strategically demanding than others, giving some of the characters in the game effective strategies that are too easy to pull off and hard to face.
 

Phaiyte

Smash Ace
Joined
Jul 6, 2010
Messages
932
No character in the game actually /requires/ a massive techskill rating to be good with them. They have to know the matchups just like anyone else does.
 

foxygrandpa

Smash Journeyman
Joined
Jul 30, 2013
Messages
414
Location
Long Island
No character in the game actually /requires/ a massive techskill rating to be good with them. They have to know the matchups just like anyone else does.
obviously, there has to be matchup experience/adaptability, but I think that there is a problem with some of the characters being too simple to play with. For example, an advanced fox player will have to be able to use his neutral game to avoid CGs and gimps, and be able to out pressure his opponent using shine tech while at the same time being mindful of stage placement. On the other hand, snake can easily do things like dcancel at high percents, CG the majoirty of the cast with uthrow into a sticky, and kill at low percents using fair offstage.

No one in the cast requires a massive techskill in order to be good, but some characters demand players that need a certain amount of techskill, such as wolf or fox. It's difficult to play them at a competitive level without having partial mastery of their tools and capabilities, and at the same time knowing where their weaknesses are. I think that there is less reward for being technical with some characters than others, which makes a few of the characters having very easy but effective playstyles, while others have strategies that are more advanced and harder to pull off, but just as effective as the others.
 

Kagnerac

Smash Rookie
Joined
Dec 28, 2013
Messages
10
Location
San Antonio
There's no problems with the tech barriers. It means that this game has a variable enough cast to be enjoyable. Some people love to do incredibly complicated things(Fox) for equally incredible rewards, and some people just want a brawler with little tech demand that reward their great player-reading ability and spacing(Jiggs), and some people want a powerhouse you can take at face value, but have huge problems stopping anyways simply because the player uses him properly for the matchup.(Ganondorf)

What's wrong with that huge cast variety? The "top" characters all require precise tech skill, and with Spacies still at the "top"(as far as I can tell so far) it shows that tech pays off. Of course we haven't gotten to see all of the changes coming into 3.0, and I can't wait to see how some of these tourneys end up. Looks like there's some sleeping beasts waiting to be awoken.
 
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Vashimus

Smash Master
Joined
Jan 1, 2013
Messages
3,308
Location
Newark, NJ
metaknight requires a lot of technical skill in order to play efficiently against tournament level players.
The extent of Meta Knight's "tech skill" boils down to how accurately you can aim Dimensional Cape for kills. Saying Meta Knight requires a lot of technical skill is like saying Marth does. Only if Marth was smaller, faster, and had wings.

And I'm not even gonna get into spacies.
 

RIDLEY is too SMALL

Smash Journeyman
Joined
Nov 25, 2013
Messages
452
Location
Phoenix, AZ
On higher levels of play, "technical demand' is an irrelevant concept. Characters are neither better nor worse because of how fast your fingers move.
 
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