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Project M team, just a thought...

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Engage

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But, in the next update, if you could. Mind making Ivysaur's Razor Leaf spammable? It's pretty unfair that his horizontal range attack can't be used for a whole 2 seconds when its out, but people like Ness, Lucas, Mario can spam their projectiles with no type of wait or cooldown. Ivysaur is one of my favorite characters in Project M as of now (I'm still new to it, I came from brawl competitive), but, Ivysaur lacks in a projectile fight due to his Razor Leaf being so slow and taking too long to disappear for another one to be thrown. Also, I hate that they took out the best feature of Razor Leaf, being able to directional it, I could throw it out and aim diagonally up or down infront of me, and that was REALLY helpful in edge guarding in vBrawl. I do like what you did with the new down special of Stun Powder Seed, and the neutral special is really great, but... the lack of a vertical game is what stops him from being as best as he can be in project M. He's literally the only one with a projectile that needs that long of a cooldown besides Link's boomerang because that makes sense, it's out of his reach, he has to wait. But Ivysaur practically has leaves all on his back! Why isn't him being able to spam Razor Leaf a thing...

Just a thought.
 

Engage

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Also, is Squirtle's Bubble Beam just there to trip people? Because that seems pretty useless to me, but it may have a use if I don't know it yet.
 

Engage

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If anything, they would want to make the other projectiles less spammable.
The fact that Ness, Mario and quite a few others to name with vertical range FAST spammable, fast fallable projectiles, makes it kind of unbalanced for Ivysaur players, we literally have to rely on the stun spore and hope it hits, also, in stages with platforms, that strategy is dead.
 

Celestis

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Most likely because the leaf lingers about. Spamming that as well as being influenced by direction would give Ivy a stupidly annoying Camp game. Slow moving leaves in different spots, and large hit boxes as well. That would be ridicules. She already has great stage presence with the Down B coverage and the Disjointed Back air. This move spamable would just be to annoying and possibly overwhelming mixed with the other options she has.

I think the only thing I would want changed was a consistent range in the leaves.

The fact that Ness, Mario and quite a few others to name with vertical range FAST spammable, fast fallable projectiles, makes it kind of unbalanced for Ivysaur players, we literally have to rely on the stun spore and hope it hits, also, in stages with platforms, that strategy is dead.
How is it unbalanced? Not every character has a projectile at all. What about them then?
 
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