lets talk about something fun
in order to balance the lolbrawl recoveries in hopes of maintaining the entertaining nature of the famed melee clutch recovery situations, it was deemed necessary to try to make recovery moves across the board have the same risk factor involved as melee veterans. the recoveries i am specifically talking about are ones that provide boosts of momentum with no specialfall tacked on the end. almost all of them were either made so that the character goes into specialfall, or loses the ability to air dodge afterwards. in melee, airdodges provide a boost of movement in any direction you want, but in brawl this was not the case.
just to recap what was done to these boost of movement upBs with no specialfall:
-sonic's upB launches sonic greatly into the air, allowing him to perform aerials, but puts him into a special falling animation which disables all over B moves and air dodges until he hits the floor.
-snake's cypher ascends snake steadily with a recurring electric hitbox. this cannot be air dodged out of and snake cannot air dodge after releasing the cypher either.
-GW essentially retains his brawl upB but loses the umbrella and the ability to air dodge. this was done to improve his combo game.
-yoshis upB was left as melee
-wario's sideB is no longer a bike, and now goes into specialfall
however, there's one exception: ROB. ROB's recovery involves using "boosts" with his sideB and upB up 3 times (you can go up up up, up left right, left left up, etc) giving this move a lot of varied and unpredictable movement. each of these boosts are essentially air-dodge length bursts of movement with no debilitating effects such as losing an air dodge or the ability to do other B moves (though this wouldn't make sense). also, rob's bair gets a little momentum boost making rob's horizontal recovery movement quite potent.
so smashboards, what do you guys think? based on recurring recovering themes in melee, do you think it's fine to leave this option for ROB in?