Sinji
Smash Master
I decided to make this thread after the demo version 2 released but I needed permission first, (Thanks to TheReflexWonder). This is a Q/A about Pit's mechanics in the game, match ups, stages he works best on e.t.c.
If this is your first time using Pit on Project M, here are a few paragraphs from the Project M website about him.
Overview
Like many Brawl characters, Pit's meta-game was evasive and defensive - and although care has been taken to preserve his unique flavor, much has been done to balance out his defensive nature with threatening offensive capabilities. As a result, Pit can switch effortlessly from holding an opponent at bay with his Arrows of Light to soaring in and dismantling them with Palutena's Bow. Just when you think you've got him cornered, Pit will surprise you time and again.
Wings of Icarus
The most dramatic change is the removal of Brawl's Angel Ring and repurposing of his signature recovery move. When a player uses Pit's Side Special, rather than spinning his bow around and yelping like an undisciplined toddler, Pit will use his wings to launch forward into a command-glide: Wings of Icarus. This glide has a high initial velocity, but quickly settles at a lower speed, rendering it good for close use as an approach or combo linker, however, telegraphed when used from a distance. Pit's glide is unusual in that he has many options out of it. He can do any aerial out of a glide, jump, or perform a glide-attack, which is now a potent combo move. Be aware that trying to use Wings of Icarus more than twice while airborne will send you into Special-Fall, and if you get hit out of it once, you will not be able to glide again until after reaching the ground. Also note that Pit's old glide performed after a mid-air jump has been removed.
Angelic Arsenal[/U
Of course that's not the only dramatic change to Pit's specials. His Up Special is now Shield Bash, an auxiliary recovery move that has greater purpose as a powerful aerial finisher. When initiated, Pit will swing his mirror shield above him in a powerful attack while leaping upwards. Although the move's recovery utility is greatly diminished from Brawl's Wings of Icarus, it's still a useful option when returning to the ledge. It's often hard to land the killing blow out of the blue, but Pit has a number of ways to combo into it, making it overall a dangerous KO move. The grounded version of the move may not kill, but it is still a quick and damaging Out-of-Shield option.
Pit's Neutral Special, Palutena's Arrows, are mostly unchanged in concept, but now possess several nuances in use. They do very little damage and knockback from a distance, yet remain fairly potent up close. Hence, while you can run away and try to play extremely defensively, it's often better to be more passive aggressive and stay in a threatening mid-range position. As in Brawl, arrows can be shot very quickly and the player has great control over their trajectory, rendering them an excellent projectile. Pit also retains the ability to charge them for greater strength, although in Project M the arrow's Hit-Stun increases far quicker than the damage. They can be used to start Tech-Chases, continue combos, harass the opponent into approaching, Edge-Guard, amongst other uses.
I will also add that Pit's dtilt is a spike and works well when edge guarding Marth and other characters that has to recover from below.
Ask any questions about Pit and I will answer them in the best of my ability. Last but not least, have fun with Pit .
If this is your first time using Pit on Project M, here are a few paragraphs from the Project M website about him.
Overview
Like many Brawl characters, Pit's meta-game was evasive and defensive - and although care has been taken to preserve his unique flavor, much has been done to balance out his defensive nature with threatening offensive capabilities. As a result, Pit can switch effortlessly from holding an opponent at bay with his Arrows of Light to soaring in and dismantling them with Palutena's Bow. Just when you think you've got him cornered, Pit will surprise you time and again.
Wings of Icarus
The most dramatic change is the removal of Brawl's Angel Ring and repurposing of his signature recovery move. When a player uses Pit's Side Special, rather than spinning his bow around and yelping like an undisciplined toddler, Pit will use his wings to launch forward into a command-glide: Wings of Icarus. This glide has a high initial velocity, but quickly settles at a lower speed, rendering it good for close use as an approach or combo linker, however, telegraphed when used from a distance. Pit's glide is unusual in that he has many options out of it. He can do any aerial out of a glide, jump, or perform a glide-attack, which is now a potent combo move. Be aware that trying to use Wings of Icarus more than twice while airborne will send you into Special-Fall, and if you get hit out of it once, you will not be able to glide again until after reaching the ground. Also note that Pit's old glide performed after a mid-air jump has been removed.
Angelic Arsenal[/U
Of course that's not the only dramatic change to Pit's specials. His Up Special is now Shield Bash, an auxiliary recovery move that has greater purpose as a powerful aerial finisher. When initiated, Pit will swing his mirror shield above him in a powerful attack while leaping upwards. Although the move's recovery utility is greatly diminished from Brawl's Wings of Icarus, it's still a useful option when returning to the ledge. It's often hard to land the killing blow out of the blue, but Pit has a number of ways to combo into it, making it overall a dangerous KO move. The grounded version of the move may not kill, but it is still a quick and damaging Out-of-Shield option.
Pit's Neutral Special, Palutena's Arrows, are mostly unchanged in concept, but now possess several nuances in use. They do very little damage and knockback from a distance, yet remain fairly potent up close. Hence, while you can run away and try to play extremely defensively, it's often better to be more passive aggressive and stay in a threatening mid-range position. As in Brawl, arrows can be shot very quickly and the player has great control over their trajectory, rendering them an excellent projectile. Pit also retains the ability to charge them for greater strength, although in Project M the arrow's Hit-Stun increases far quicker than the damage. They can be used to start Tech-Chases, continue combos, harass the opponent into approaching, Edge-Guard, amongst other uses.
I will also add that Pit's dtilt is a spike and works well when edge guarding Marth and other characters that has to recover from below.
Ask any questions about Pit and I will answer them in the best of my ability. Last but not least, have fun with Pit .